Pilgrim's Rest
Pilgrim's Rest
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<imagemap> File:Pilgrim's Rest locator.svg|200x180px poly 2086.81 1436.54 2097.36 1531.28 2081.07 1664.83 2038.62 1801.77 1876.47 2167.47 1845.63 2342.88 1766.13 2348.62 1669.64 2362.69 1472.07 2428 1374.64 2435.15 1305.93 2469.74 1251.88 2508.2 1186.57 2538.57 943.27 2619.59 672.19 2663.79 727.65 2577.03 807.5 2428.82 845.61 2319.43 837.52 2226.22 734.69 2049.05 731.29 1893.11 695.06 1811.39 663.63 1724.86 641.83 1629.06 618.14 1495.99 823.33 1516.62 881.84 1499.86 953.71 1468.2 1066.74 1375.34 1473.48 1306.98 1628.48 1301.82 1817.61 1325.51 2053.04 1375.34 2086.81 1436.54 2086.81 1436.54 Artificer's Islet poly 2791.95 1244.25 2755.25 2339.36 2642.34 2390.6 2531.19 2456.73 2464.12 2484.4 2406.08 2490.26 2323.66 2486.98 2201.95 2433.04 2059.26 2363.4 1845.63 2342.88 1876.47 2167.47 2038.62 1801.77 2081.07 1664.83 2097.36 1531.28 2086.81 1436.54 2053.04 1375.34 2116.36 1384.36 2188.23 1395.62 2319.2 1400.43 2504.81 1368.18 2662.63 1313.78 2730.98 1294.2 2791.95 1244.25 2791.95 1244.25 Ley-Drowned Quarry poly 2755.25 2339.36 2736.49 2817.39 2650.43 3300.92 2569.41 3478.79 2412.77 3645.05 1539.61 3645.05 1544.06 3577.16 1483.68 3372.92 1458.12 3239.02 1456.48 3063.03 1507.13 2862.53 1522.61 2773.07 1499.74 2553.34 1472.07 2428 1669.64 2362.69 1766.13 2348.62 1845.63 2342.88 2059.26 2363.4 2201.95 2433.04 2323.66 2486.98 2406.08 2490.26 2464.12 2484.4 2531.19 2456.73 2642.34 2390.6 2755.25 2339.36 2755.25 2339.36 Pilgrim's Rest poly 2772.61 538.88 2791.95 1244.25 2730.98 1294.2 2662.63 1313.78 2504.81 1368.18 2319.2 1400.43 2188.23 1395.62 2116.36 1384.36 2053.04 1375.34 2019.04 1154.56 2010.25 930.37 2012.24 668.44 2046.59 504.88 2057.97 362.54 2052.11 227.23 2025.72 3.05 2541.97 23.1 2615.84 60.15 2696.86 110.92 2736.26 204.6 2738.13 303.44 2763.11 408.5 2772.61 538.88 2772.61 538.88 Sanctum of the Divine poly 837.52 2226.22 845.61 2319.43 807.5 2428.82 727.65 2577.03 672.19 2663.79 566.9 2654.18 450 2614.43 343.89 2591.1 215.27 2585.23 3.05 2610.09 3.63 1729.55 108.34 1676.2 216.91 1594.01 354.09 1534.91 470.99 1505.01 618.14 1495.99 641.83 1629.06 663.63 1724.86 695.06 1811.39 731.29 1893.11 734.69 2049.05 837.52 2226.22 837.52 2226.22 Temple of Abnegation poly 2052.11 227.23 2057.97 362.54 2046.59 504.88 2012.24 668.44 2010.25 930.37 2019.04 1154.56 2053.04 1375.34 1817.61 1325.51 1628.48 1301.82 1473.48 1306.98 1066.74 1375.34 953.71 1468.2 881.84 1499.86 823.33 1516.62 822.27 1370.65 807.15 1256.33 805.27 1128.41 823.33 1043.75 686.61 840.09 648.86 577.92 617.79 404.51 642.18 291.36 688.02 151.96 733.63 3.28 2025.72 3.05 2052.11 227.23 2052.11 227.23 Temple of the Blessed Mantle poly 686.61 840.09 823.33 1043.75 805.27 1128.41 807.15 1256.33 822.27 1370.65 823.33 1516.62 618.14 1495.99 470.99 1505.01 354.09 1534.91 216.91 1594.01 108.34 1676.2 3.63 1729.55 10.08 988.18 39.4 749.11 52.76 597.86 98.14 324.9 131.79 247.16 206.24 177.63 265.45 149.96 375.43 110.1 553.3 32.13 733.63 3.28 688.02 151.96 642.18 291.36 617.79 404.51 648.86 577.92 686.61 840.09 686.61 840.09 The Deepwood poly 1483.68 3372.92 1544.06 3577.16 1539.61 3645.05 579.92 3645.05 599.73 3562.39 576.4 3364.24 564.21 3233.74 529.85 3091.75 576.4 2882.11 620.37 2768.26 672.19 2663.79 943.27 2619.59 1186.57 2538.57 1251.88 2508.2 1305.93 2469.74 1374.64 2435.15 1472.07 2428 1499.74 2553.34 1522.61 2773.07 1507.13 2862.53 1456.48 3063.03 1458.12 3239.02 1483.68 3372.92 1483.68 3372.92 The Mothmarsh poly 672.19 2663.79 620.37 2768.26 576.4 2882.11 529.85 3091.75 564.21 3233.74 576.4 3364.24 599.73 3562.39 579.92 3645.05 106.46 3624.06 44.91 3577.87 3.05 3527.68 3.05 2610.09 215.27 2585.23 343.89 2591.1 450 2614.43 566.9 2654.18 672.19 2663.79 672.19 2663.79 Venomgrove Observatory desc none </imagemap> |
Pilgrim's Rest is the southeastern area within Eternity's Garden.
Locations and objectives
- Renown Hearts
- Help out with research and expedition tasks around Pilgrim's Rest (80)
- Waypoints
- Pilgrim's Rest Waypoint —
- Points of Interest
- Alliance Expedition Camp —
- Gated Waterfall —
- Luce's Garden —
- Pilfered Inquest Equipment —
- Pilgrim's Approach —
- Vistas
- Pilgrim's Rest Vista —
- Mastery Insights
- Eternity's Garden Insight: Pilgrim's Rest
NPCs
Allies
- Astral Ward Cryptologist Vlittu
- Astral Ward Researcher Razzi
- Engineer Kloxxam
- Engineer Znitte
- Magister Lairu
- Priory Novice Woopa
- Priory Scholar Liorra
- Ash Legion Scout
- Ash Legion Shadow
- Ash Legion Spy
- Astral Ward Researcher Lutorius Tomeweaver
- Blood Legion Blademaster
- Blood Legion Duelist
- Blood Legion Soldier
- Canria Ragesplitter
- Ember Doomforge
- Flame Legion Axe Fiend
- Flame Legion Bladestorm
- Flame Legion Igniter
- Flame Legion Stalker
- Iron Legion Marksman
- Iron Legion Sentinel
- Lieutenant Slickfix
- Rytandor Blightcaller
- Rytlock Brimstone
- Tavi Foescream
- Astral Ward Protector Nils
- Astral Ward Researcher James
- Astral Ward Soldier Arden
- Priory Scholar
- Sayida the Sly
- Sulien the Clever
- Technician
- Astral Ward Ornn
- Hullgardener Styrmir
- Ingvil the Restful
- Jortun the Cunning
- Lieutenant Breida
- Mayor Osborne
- Olaf the Bloodwatcher
- Westergard
Services
- Alliance Field Quartermaster [Legendary Components]
- Astral Ward Mage [Relics]
- Astral Ward Protector [Scout]
- Breda Larsdottir
- Historian Meliza
- Kaeli Foestalker
- Priory Explorer Verrolk
- Merchant [Merchant]
- Ward Mage Efo
Foes
Ambient dialogue
- Jortun the Cunning: Stay alert, Wayfinder.
- Jortun the Cunning: Keep an eye open for Inquest. Ash Legion scouts say they're stationed to the north, but we're still assessing the situation.
- Jortun the Cunning: Be careful, there are all sorts of seer defenses in the jungle. The further we venture, the stronger they become.
- Ember Doomforge: Well, soldier, still think draggin' a whole tank out here was a good idea?
- Lieutenant Slickfix: You won't be so smug when I blast my way into that temple and send that Vloxx guy packin'.
- Ember Doomforge: Really? What's your plan for gettin' it across the lake?
- Lieutenant Slickfix: What lake?
- Tavi Foescream: (chuckles)
- Ember Doomforge: Real strange up north. Not Dragonbrand levels of strange, but still...
- Lieutenant Slickfix: You're right. The magic is even thicker here; makes my fur stand on end.
- Tavi Foescream: If I never set foot on a tropical island again, I'll be happy for it. (scoffs) Downtime my tail...
- Tavi Foescream: Locked ruins, magic traps... Could've used your guy for this op, Doomforge.
- Ember Doomforge: My guys? You've gotta stop sniffin' the fungus out here, cub.
- Tavi Foescream: You know who I mean. The human, Dougal. The guy you nabbed the Claw of the Khan-Ur with.
- Ember Doomforge: Ah... Not a bad idea. Can't exactly ask the alliance for backup—not until the waypoints improve, at least.
- Tavi Foescream: Here's hopin'...
- Astral Ward Protector Nils: Here's your food. If you don't like it, take it up with the next guard on shift.
- Engineer Kloxxam: It's better than leftover "defect hash."
- Astral Ward Protector Nils: Keep the details to—
- Engineer Kloxxam: The cook would take the edible bits from cybernetic experiments that went sideways.
- Astral Ward Protector Nils: And now I'm not hungry.
- Astral Ward Protector Nils: What caused you to break ranks, exactly?
- Engineer Kloxxam: I joined the Inquest as a botanist. Biotech stuff. Wanted to develop new medicines, cure a disease or two.
- Astral Ward Protector Nils: But the colleges wouldn't fund your research?
- Engineer Kloxxam: No, they wouldn't, and after joining the Inquest, I began racking up debts and favors.
- Engineer Kloxxam: Sebb had me making mind altering sedatives for his experiments; I wasn't about to do the same for Kuda.
- Engineer Kloxxam: Alchemy... I haven't helped anyone.
- Priory Scholar Iikku: When I first joined this mission, I though the Inquest were going to be like the Jade Brotherhood...
- Priory Scholar Iikku: Misguided, but not entirely evil. From that I've witnessed, though... Cantha's scourge is but a chill compared to yours.
- Priory Scholar Liorra: If you think Vloxx's Inquest are bad, you should read up on Kuda's father. He was a vile, vile overseer. We don't miss him.
- Priory Scholar Liorra: I never met him myself, but I did hear of his "prestige" then I was studying at the colleges. I shudder.
- Priory Scholar Liorra: I can't imagine Kuda's much better. The progeny doesn't fall far from the progenitor.
- Priory Scholar Liorra: Based on the commander's reports, Vloxx is probably the only thing keeping her from resorting to old Inquest antics.
- Isgarren: Ah. Quite the tome you have there. The Age of Giants...
- Historian Meliza: Just fascinating to read actual seer research and speculation on how it ended.
- Historian Meliza: To carry the weight of that knowledge... I can't imagine.
- Isgarren: I wouldn't wish it on anyone.
- Historian Meliza: The references to the bastions of Stellis Quor in these writings... Were the bastions in Amnytas an homage to that?
- Isgarren: Mm, yes. Although the city was far grander. The shining heart of our star, our civilization.
- Historian Meliza: And all of it just...lost to the war.
- Historian Meliza: Has Minna been in contact with you? Must be neck deep in her research on the northern temple.
- Isgarren: She has indeed. Quite determined, that one. (chuckles) No mystery is safe from her.
- Historian Meliza: I know that tone. Don't even think about poaching her for your little library in the sky.
- Isgarren: Me? Please. Besides... (clears throat) I was going to ask you.
- Historian Meliza: Oh.
- Historian Meliza: Did I see a dog bolt through the camp a few minutes ago?
- Isgarren: Zeke goes where he pleases. It is his way.
- Historian Meliza: A kindred spirit of yours, hm?
- Mayor Osborne: Gotta couple more crates o' stuff from the village for you.
- Mayor Osborne: Some blankets. Salve for burns. Food. Though, heard you folk are gettin' real tired of crab.
- Ingvil the Restful: I'm sure we'll manage. Thank you, Mayor Osborne.
- Mayor Osborne: Sure thing. Kids even volunteered to come fight for ya, but that sounded like a bad idea. They packed you some toys instead.
- Mayor Osborne: Though, don't know what good those'll do. Kindling for your fire, maybe? I won't tell.
- Lieutenant Breida: All right, listen up, everyone. The magic here is intense and unpredictable, so we need to be smart.
- Lieutenant Breida: Don't work solo whenever it can be avoided. If you get incapacitated, a partner might be able to rescue you.
- Lieutenant Breida: Test the magic before you interact with it. At least throw a rock or something first.
- Lieutenant Breida: Trust your scanners more than you trust your eyes, and be patient. Haste is no good if you're dead.
- Lieutenant Breida: Any questions?
- Lieutenant Breida: Good. Dismissed.
- Astral Ward Evina: I am not a fan of Director Vloxx or Overseer Kuda, but I'm relieved we don't have to face the principal biomancer in battle.
- Olaf the Bloodwatcher: Yeah. Every time I see one of his abominations, I pray to Wolf they are met with a civil end...if they're even still alive.
- Astral Ward Evina: Absolutely dreadful, the things he did...
- Astral Ward Soldier Arden: I only have one more question. The forge. What are they seeking to accomplish there? How worried should we be?
- Engineer Znitte: Not sure, but like I said, Vloxx and Kuda seem to be on different paths. The overseer is leading the operations at the forge.
- Engineer Znitte: Her krewes were trying to power it up. Not sure if they were successful, but something seemed to catch her interest.
- Engineer Znitte: Didn't see much of the director before I took off, though, so I can't speak for him. Like I said, different goals.
- Engineer Znitte: That's partly why I decided to defect. Too messy.
- Astral Ward Soldier Arden: Lines up with others' reports. Thanks. I'll make sure the council is aware of your cooperation in case you face trial.
- Kanata Redwing: Inquest swarming all over out there. What are they looking for?
- Kanata Redwing: Didn't they already get the staff thing? Ancora? Wasn't that what they were after?
- Astral Ward Ornn: I gather the ol' man thinks they can use it here to become more powerful, somehow.
- Kanata Redwing: You might wanna watch out with the "ol' man" stuff. Isgarren can be touchy.
- Astral Ward Ornn: Relax. I'm jokin'. And he is old. Besides, he's sick as a dog. If ever there was a time to offend him, that is it.
- Rytandor Blightcaller: See anything worth reporting to Ember?
- Canria Ragesplitter: The immediate area is clear of Inquest. Most of their fortifications have been established to the north.
- Canria Ragesplitter: Did find an abandoned camp of theirs just west of us. Didn't see anything helpful, but could probably use another set of eyes.
- Rytandor Blightcaller: Plant a listening device?
- Canria Ragesplitter: Oh, yeah. Not making that mistake again.
Objects
- Empty Inquest Cache
- Food
- Gear
- Inquest Cache
- Medication
- Seer Storage Chest
- Shadowstone
- Supply Pack
- Water Bowl
- Books
- Seer Dagger (requires Tier 4 of Pilgrim's Rest Renown Mastery)
- Seer Focus (requires Tier 2 of Pilgrim's Rest Renown Mastery)
- Seer Lamp (requires Tier 5 of Pilgrim's Rest Renown Mastery)
- Seer Tablet (requires Tier 3 of Pilgrim's Rest Renown Mastery)
- Seer Warhorn (requires Tier 1 of Pilgrim's Rest Renown Mastery)
- Warning: Peculiar Inquest Experiments
- Utility
- Bouncing Mushroom
- Jade Battery
- Jade Tech Defensive Protocol
- Jade Tech Offensive Protocol
- Ley line
- Survivalist's Supply Stash
- Updraft
Crafting resources
- Fishing holes
- Freshwater Tropical Fish
- Resource nodes
- Flax
- Palm Sapling
- Mithril Ore
Gallery
Notes
- Prior to the 2 June 2026 update, Mayor Osborne was erroneously named Castaway.