Artificer's Islet
Artificer's Islet
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<imagemap> File:Artificer's Islet locator.svg|200x180px poly 2086.81 1436.54 2097.36 1531.28 2081.07 1664.83 2038.62 1801.77 1876.47 2167.47 1845.63 2342.88 1766.13 2348.62 1669.64 2362.69 1472.07 2428 1374.64 2435.15 1305.93 2469.74 1251.88 2508.2 1186.57 2538.57 943.27 2619.59 672.19 2663.79 727.65 2577.03 807.5 2428.82 845.61 2319.43 837.52 2226.22 734.69 2049.05 731.29 1893.11 695.06 1811.39 663.63 1724.86 641.83 1629.06 618.14 1495.99 823.33 1516.62 881.84 1499.86 953.71 1468.2 1066.74 1375.34 1473.48 1306.98 1628.48 1301.82 1817.61 1325.51 2053.04 1375.34 2086.81 1436.54 2086.81 1436.54 Artificer's Islet poly 2791.95 1244.25 2755.25 2339.36 2642.34 2390.6 2531.19 2456.73 2464.12 2484.4 2406.08 2490.26 2323.66 2486.98 2201.95 2433.04 2059.26 2363.4 1845.63 2342.88 1876.47 2167.47 2038.62 1801.77 2081.07 1664.83 2097.36 1531.28 2086.81 1436.54 2053.04 1375.34 2116.36 1384.36 2188.23 1395.62 2319.2 1400.43 2504.81 1368.18 2662.63 1313.78 2730.98 1294.2 2791.95 1244.25 2791.95 1244.25 Ley-Drowned Quarry poly 2755.25 2339.36 2736.49 2817.39 2650.43 3300.92 2569.41 3478.79 2412.77 3645.05 1539.61 3645.05 1544.06 3577.16 1483.68 3372.92 1458.12 3239.02 1456.48 3063.03 1507.13 2862.53 1522.61 2773.07 1499.74 2553.34 1472.07 2428 1669.64 2362.69 1766.13 2348.62 1845.63 2342.88 2059.26 2363.4 2201.95 2433.04 2323.66 2486.98 2406.08 2490.26 2464.12 2484.4 2531.19 2456.73 2642.34 2390.6 2755.25 2339.36 2755.25 2339.36 Pilgrim's Rest poly 2772.61 538.88 2791.95 1244.25 2730.98 1294.2 2662.63 1313.78 2504.81 1368.18 2319.2 1400.43 2188.23 1395.62 2116.36 1384.36 2053.04 1375.34 2019.04 1154.56 2010.25 930.37 2012.24 668.44 2046.59 504.88 2057.97 362.54 2052.11 227.23 2025.72 3.05 2541.97 23.1 2615.84 60.15 2696.86 110.92 2736.26 204.6 2738.13 303.44 2763.11 408.5 2772.61 538.88 2772.61 538.88 Sanctum of the Divine poly 837.52 2226.22 845.61 2319.43 807.5 2428.82 727.65 2577.03 672.19 2663.79 566.9 2654.18 450 2614.43 343.89 2591.1 215.27 2585.23 3.05 2610.09 3.63 1729.55 108.34 1676.2 216.91 1594.01 354.09 1534.91 470.99 1505.01 618.14 1495.99 641.83 1629.06 663.63 1724.86 695.06 1811.39 731.29 1893.11 734.69 2049.05 837.52 2226.22 837.52 2226.22 Temple of Abnegation poly 2052.11 227.23 2057.97 362.54 2046.59 504.88 2012.24 668.44 2010.25 930.37 2019.04 1154.56 2053.04 1375.34 1817.61 1325.51 1628.48 1301.82 1473.48 1306.98 1066.74 1375.34 953.71 1468.2 881.84 1499.86 823.33 1516.62 822.27 1370.65 807.15 1256.33 805.27 1128.41 823.33 1043.75 686.61 840.09 648.86 577.92 617.79 404.51 642.18 291.36 688.02 151.96 733.63 3.28 2025.72 3.05 2052.11 227.23 2052.11 227.23 Temple of the Blessed Mantle poly 686.61 840.09 823.33 1043.75 805.27 1128.41 807.15 1256.33 822.27 1370.65 823.33 1516.62 618.14 1495.99 470.99 1505.01 354.09 1534.91 216.91 1594.01 108.34 1676.2 3.63 1729.55 10.08 988.18 39.4 749.11 52.76 597.86 98.14 324.9 131.79 247.16 206.24 177.63 265.45 149.96 375.43 110.1 553.3 32.13 733.63 3.28 688.02 151.96 642.18 291.36 617.79 404.51 648.86 577.92 686.61 840.09 686.61 840.09 The Deepwood poly 1483.68 3372.92 1544.06 3577.16 1539.61 3645.05 579.92 3645.05 599.73 3562.39 576.4 3364.24 564.21 3233.74 529.85 3091.75 576.4 2882.11 620.37 2768.26 672.19 2663.79 943.27 2619.59 1186.57 2538.57 1251.88 2508.2 1305.93 2469.74 1374.64 2435.15 1472.07 2428 1499.74 2553.34 1522.61 2773.07 1507.13 2862.53 1456.48 3063.03 1458.12 3239.02 1483.68 3372.92 1483.68 3372.92 The Mothmarsh poly 672.19 2663.79 620.37 2768.26 576.4 2882.11 529.85 3091.75 564.21 3233.74 576.4 3364.24 599.73 3562.39 579.92 3645.05 106.46 3624.06 44.91 3577.87 3.05 3527.68 3.05 2610.09 215.27 2585.23 343.89 2591.1 450 2614.43 566.9 2654.18 672.19 2663.79 672.19 2663.79 Venomgrove Observatory desc none </imagemap> |
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Artificer's Islet is a central area within Eternity's Garden.
Locations and objectives
- Renown Hearts
- Assist the Stewards of Galdra around the forge (80)
- Points of Interest
- Gardesano's Atelier —
- Hydrothermal Vents —
- Kitshark Den —
- Logistics Depot —
- Steward Trial Chamber —
- Sunken Leyspring —
- Supra Fortis —
- The Animal Apothecary —
- The Forge —
- Vistas
- Artificer's Islet Vista —
- Mastery Insights
- Eternity's Garden Insight: Artificer's Islet
- Adventures
- Eternity's Garden: Kitshark Fishing
- Events
- [Group Event] Capture and hold the eastern chamber (80)
- [Group Event] Capture and hold the northern chamber (80)
- [Group Event] Capture and hold the western chamber (80)
- [Group Event] Defeat Kela's minions and destroy the All Seer's chains (80)
- [Group Event] Defeat the Inquest-augmented Steward of Galdra (80)
- [Group Event] Defeat the seer-enchanted weapon (80)
- Help Steward Cecco unfuse animals of their seer influence (80)
- Help Steward Edifi build more stewards (80)
- Help secure and steal Inquest weaponry (80)
- Keep the ley infusers safe while Edifi finishes the spell (80)
- [Group Event] Repair the eastern energy conduits (80)
- [Group Event] Repair the southern energy conduits (80)
- [Group Event] Repair the western energy conduits (80)
- Weaken the Inquest lieutenant to get them to surrender (80)
NPCs
Allies
- Apprentice Steward of Galdra
- Chef Chiara
- High Steward of Galdra
- Lonely Leywright Edifi
- Steward Adamo
- Steward Bello
- Steward Cecco
- Steward Drudo
- Steward Stasso
- Steward Trota
- Steward of Galdra
Services
- Arcane Machine Activation Guide
- Astral Ward Mage
- Astral Ward Skirmisher
- Fish
- Steward Brizio
- Steward Lanca
- Steward Ven
Foes
- Inquest Amalgam Assassin
- Inquest Amalgam Engineer
- Inquest Galvanic Technician
- Inquest Void-Emulation Specialist
Ambient dialogue
- In front of the southern entrance of the forge
- Steward of Galdra: Welcome, Artificer.
- Steward of Galdra: Welcome to the forge. Please, do clean up after yourself.
- Steward of Galdra: We'd prefer you don't damage anything during your visit. Not unless necessary.
- Above the southern entrance
- Steward Stasso: This level of activity has not occurred for millennia. Many of the new artificers are exceedingly hostile.
- Steward Bello: Our task is not to prevent their access. That task lies with the enchanted weapons, elementals, and the All Seer.
- Steward Stasso: Merely an observation. My task is to unremittingly direct idle artificers toward labor duties unbefitting a steward.'
- On the southeast shore
- Steward Drudo: Have you seen the high steward? My communications crystal has been dulled by all of the strange technologies in the forge.
- Steward Trota: Likely tending to one of the doyen's gardens. They will return soon.
- First-floor northeastern room
- Ward Researcher Skyler: It's just... You're fascinating! Your kind reminds me so much of the Galdra in Amnytas.
- Steward Adamo: Galdra? The stewards and your "Galdra" share the same namesake. We are the children of Gardesano, the original artificer.
- Ward Researcher Skyler: How curious! Given Isgarren's lineage, I wonder... I might just have to take one of you back with us. Perhaps run a few tests?
- Steward Adamo: While we are supportive of innovation and research, removing us from the island would not be ideal.
- Steward Adamo: How else would I tend to the needs of the forge?
- First-floor northwestern room
- Celsa Smoketail: Hear anything good out there?
- Lucilius Bladetooth: Sort of. Rumor has it that Kuda extracted something from the forge. Was spotted by a security golem, so I didn't hear much else.
- Celsa Smoketail: Blazes... Well, that lines up with my intel. One of my listening devices picked up a little chat between two of her goons.
- Celsa Smoketail: Confirmed that she retrieved something, but they said that whatever it is can't be utilized on its own. They need to augment it.
- Celsa Smoketail: Any word on what they grabbed? Anything?
- Lucilius Bladetooth: Sorry, no. We'd better report this to Ember, though.
- Second-floor northwestern garden
- Explorer Rysta: You explore the storerooms? See the staves on display?
- Astral Ward Researcher Carrie: I did. To think, it took several attempts to forge Legavo and Mulmund.
- Astral Ward Researcher Carrie: I wonder what compelled the seers to keep the castoffs rather than destroy them?
- Explorer Rysta: The best smiths use their mistakes as teaching tools, both for themselves and those who come after.
- Astral Ward Researcher Carrie: When you were in Bava Nisos, were there any mentions of a "Gilded End" or a "Dorat Fine" in the seer tongue?
- Explorer Rysta: There was! A few ancient accounts archived from the war with the mursaat. Interrogation logs, mostly.
- Explorer Rysta: We surmised the seers had made several of the weapon that became known as the Shining Blade.
- Astral Ward Researcher Carrie: Such expectations for these "divine" implements. Most never became the miracles the seers hoped they'd be.
- On the northeastern shore
- Astral Ward Illuminate Igor: Have you witnessed the forge illuminate yet?
- Astral Ward Illuminate Pierre: I have! What do you think causes that?
- Astral Ward Illuminate Igor: According to Isgarren, it was a safeguard set by the original artificers of the forge. It's a protection ward of some type.
- Astral Ward Illuminate Pierre: We could use such magic in Amnytas.
- Astral Ward Illuminate Igor: Heh. That'd definitely keep Lyhr from burning his mitts over supper.
- East of the Supra Fortis between untargetable Inquest sitting above the building
- (unnamed Inquest 1): Kuda's got big plans, you know. The whole world is going to learn to fear us.
- (unnamed Inquest 2): I don't need them to fear us; I'm here to do important research, work that will one day help all of Tyria.
- (unnamed Inquest 2): I'm only here because the director offered me a way to get around all the red tape of Rata Sum.
- (unnamed Inquest 1): Be careful who you say that to. Kuda doesn't care for that kind of talk.
- (unnamed Inquest 2): Well then, it's fortunate that Kuda's not in charge.
- Southwest of the Supra Fortis, between untargetable Inquest crossing arms above the building
- (unnamed Inquest 1): Made any progress with any of these new weapons?
- (unnamed Inquest 2): Progress? This seer magic is more powerful than anything we've ever worked with.
- (unnamed Inquest 2): When we're done perfecting these, no one in Tyria will be able to stop us..
- North of the Logistics Depot, between untargetable Inquest
- (unnamed Inquest 1): Do you think the director is okay? Nobody has seen him for a week. If something happened to him...
- (unnamed Inquest 2): Would you just get back to work already?
- ??
- (unnamed Inquest 1): Translating the forge manual was the easy part. Not displeasing Kuda, on the other hand...
- (unnamed Inquest 2): Adapting the forge technology to meld with organic tissues—non-seer tissues at that—it's a bold direction.
- (unnamed Inquest 2): We can only hope Zipp, Plokk, and Naati are able to work out the kinks without dying in the process.
- (unnamed Inquest 1): Hm. Yes. They've out-survived the previous round of subjects, at least. (noise of disgust) Unpleasant business.
Objects
- Arcane Spreadshot
- Arcane Terminal
- Bouncing Mushroom
- Broken Architecture
- Broken Golem
- Checkpoint One (During the Artificer's Rise jumping puzzle)
- Checkpoint Two (During the Artificer's Rise jumping puzzle)
- Checkpoint Three (During the Artificer's Rise jumping puzzle)
- Fifth Pressure Plate
- First Pressure Plate
- Fish
- Fourth Pressure Plate
- Inquest Cannon
- Inquest Hoverbike
- Inquest Teleporter
- Repair Hammers
- Second Pressure Plate
- Seer Machine (Modus: DEICEPIS, VICCIMA, FRIDAE, CILEFEO, EXHIERE, REPLAERI)
- Sixth Pressure Plate
- Steward Materializer
- Survivalist's Supply Stash
- Sword
- Third Pressure Plate
- Uninfused Staff
- Uninfused Sword
- Uninfused Torch
- Updraft
- Weapon Spell Infuser
- Weapon Spell Infuser Controls
- Weapons Crate
- Books
- Academic Records (With Tier 4 of Artificer's Islet Renown Mastery)
- Aged Tablet
- Arcane Machine Activation Guide
- Artificer's Directive
- Meliore's Journal
- Chests
- Seer Chest (After completing the Artificer's Rise jumping puzzle)
Crafting resources
- Fishing holes
- Freshwater Tropical Fish