Chilled
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“Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.
— In-game description
Chilled is a condition that makes characters appear blue tinted, move 66% slower and skills recharge ~40% slower. For every 1.66 seconds chilled, only 1 second of cooldown will have expired. Chilled deals defiance bar damage at a rate of 33 per second. Chilled has a maximum duration of 10 seconds.
Related skills
- See also: Condition#Related skills
Skills that chill
Weapon skills that chill
Glacial Blow — Hammer
Abyssal Blot — Spear (on land)
Abyssal Force — Spear (on land)
Blitz Mines — Spear (on land)
Chilling Isolation — Sword
Frigid Blitz — Axe
Frigid Discharge — Spear (underwater)
Mistsfire — Trident
Phase Smash — Hammer
Portal Fire — Trident
Reckoning Blast — Trident
Rift of Pain — Trident
Torrential Mists — Trident
Arcing Mists — Greatsword
Phantom's Onslaught — Greatsword
Winter's Bite — Axe
Twilight Combo — Scepter
Freezing Gust — Focus, when attuned to water
Frost Aura — Dagger, when attuned to water
Frozen Burst — Dagger, when attuned to water
Frozen Fusillade — Pistol, when attuned to water
Frozen Ground — Staff, when attuned to water
Ice Beam — Spear (on land), when attuned to water
Ice Wall — Trident, when attuned to water
Shatterstone — Scepter, when attuned to water
Elutriate — Spear (on land), when attuned to air and water
Fiery Frost — Scepter, when attuned to fire and water
Frostfire Flurry — Pistol, when attuned to fire and water
Glacial Drift — Scepter, when attuned to air and water
Katabatic Wind — Dagger, when attuned to air and water
Monsoon — Staff, when attuned to air and water
Shearing Edge — Sword, when attuned to air and water
Twin Strike — Sword, when attuned to fire and water
Chilling Crack — Hammer, when attuned to water
Rain of Blows — Hammer, when attuned to water
Chaos Storm — Staff
Chillblains — Staff
Deathly Enervation — Sword
Frozen Abyss — Trident
Gormandize — Sword
Isolate — Spear (on land)
Sinister Stab — Spear (on land)
Spinal Shivers — Focus
Chilling Scythe — Greatsword
Grasping Darkness — Greatsword
Bundle skills that chill
Endothermic Shell — Elite Mortar Kit
Freeze Grenade — Grenade Kit
Freeze Grenade — Grenade Kit
Deep Freeze — Frost Bow
Frost Fan — Frost Bow
Transform skills that chill
Eternal Night — Enter Shadow Shroud
Dark Path — Death Shroud
Lich's Gaze — Lich Form
Executioner's Scythe — Reaper's Shroud
Wanderlust — Ritualist's Shroud
Healing skills that chill
Utility skills that chill
Banish Enchantment — Legendary Demon Stance
Call to Anguish — Legendary Demon Stance
Call to Anguish — Legendary Demon Stance
Elemental Blast — Legendary Dragon Stance, Consume
Icerazor's Ire — Legendary Renegade Stance
Frost Trap — Trap
Mistral — Squall
Ice Drake Venom — Venom
Ice Storm — Glyph, when attuned to water
Signet of Water — Signet
"Flash-Freeze!" — Shout
Primordial Stance — Stance
Shattering Ice — Augment
Well of Senility — Well
Haunt
Spectral Grasp — Spectral
Well of Darkness — Well
"Suffer!" — Shout
Elite skills that chill
Profession mechanic skills that chill
Pet skills that chill
Chilling Howl — Juvenile Alpine Wolf
Chilling Slash — Juvenile Owl
Chilling Whirl — Juvenile Rainbow Jellyfish, Juvenile Blue Jellyfish
Frost Breath — Juvenile Ice Drake
Frost Nova — Juvenile Ice Drake
Icy Bite — Juvenile Snow Leopard
Icy Maul — Juvenile Polar Bear
Icy Pounce — Juvenile Snow Leopard
Icy Roar — Juvenile Polar Bear
Skills that convert alacrity or resistance into chilled
- Primary article: Condition#Skills that convert boons into conditions
Combos that apply chilled
Racial skills that chill
Skills that remove chilled
Weapon skills that remove chilled
Charge — Warhorn
Overcharged Shot — Rifle
Vine Surge — Staff
Aerial Agility — Pistol, when attuned to air
Windborne Speed — Staff, when attuned to air
Healing skills that remove chilled
Utility skills that remove chilled
Riposting Shadows — Legendary Assassin Stance
Rocket Boots — Gadget
Rocket Boots — Gadget
Gaseous State — Stance
Dolyak Stance — Stance
Roll for Initiative — Trick
Profession mechanic skills that remove chilled
Pet skills that remove chilled
Skills that ignore chilled
Bundle skills that ignore chilled
Elite skills that ignore chilled
Racial skills that ignore chilled
Related traits
- See also: Condition#Related traits
Traits that apply chilled
Eclipse (Druid) — Your Celestial Avatar skills are offensively augmented. Striking enemies grants additional astral force.
Chilling Darkness (Curses) — Blinding a target will also apply chill.
Shivers of Dread (Reaper) — Whenever you inflict fear, you also chill. Chill lasts longer.
Trait skills that apply chilled
Call of the Dragon (Song of the Mists) — Strike enemies around you, inflicting multiple conditions.
Imperial Impact (Vassals of the Empire) — Drop from above, delivering a powerful attack to enemies while granting boons to allies.
Drop Gunk (Streamlined Kits) — Drop gunk at your location to inflict a random condition.
Lesser Chaos Storm (Method of Madness) — Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes.
Lesser Chilblains (Transfusion) — Mark. Inscribe a mark that inflicts chill and poison on foes when triggered.
Lesser Spinal Shivers (Chill of Death) — Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed.
Chilling Nova (Chilling Nova) — Create a nova at the target that damages and chills nearby foes.
Traits that improve chilled
Glacial Heart (Virtues) — Mighty Blow becomes Glacial Blow. Heal when you disable, immobilize, or chill a foe. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Abyssal Chill (Corruption) — When you chill a foe, you also inflict torment on them.
Leg Specialist (Tactics) — Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions.
Predator's Onslaught (Marksmanship) — You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes. Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled.
Elemental Pursuit (Weaver) — Gain superspeed when inflicting inhibiting conditions on enemies.
Time Catches Up (Chronomancer) — Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
Bitter Chill (Spite) — Chilling a foe inflicts vulnerability.
Chilling Nova (Reaper) — Critical hits against chilled foes cause an explosion that chills adjacent foes.
Shivers of Dread (Reaper) — Whenever you inflict fear, you also chill. Chill lasts longer.
Chilling Victory (Reaper) — Striking a chilled foe grants might and life force. Single attacks can activate this trait more than once before recharging.
Cold Shoulder (Reaper) — Chilled foes take increased strike damage from your attacks and deal less strike damage to you.
Deathly Chill (Reaper) — Chill deals damage over time.
Traits that remove chilled
Crystal Configuration: Zephyr (Holosmith) — Holo Leap removes movement-impairing conditions, grants superspeed instead of swiftness, and inflicts cripple.
Joy of Movement (Galeshot) — Squalls remove movement-impairing conditions and a damaging condition.
Unhindered Combatant (Daredevil) — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.
Stop, Drop, and Roll (Water) — Dodging removes burning and chilled from nearby allies.
Speed of Shadows (Soul Reaping) — Entering shroud grants swiftness and removes movement-impairing conditions.
Trait skills that remove chilled
Dash (Unhindered Combatant) — Remove conditions and gain swiftness, then rush forward and evade attacks.
Traits that reduce the effects of chilled
Dogged March (Defense) — Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
Don't Stop (Acrobatics) — While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.
Earthen Blessing (Earth) — Decrease the duration of movement-impairing conditions applied to you. Restore endurance when you receive one of these conditions.
Relentless Pursuit (Reaper) — Reduces duration of movement-impairing conditions. Additional reduction while in reaper's shroud.
Traits that benefit from chilled on self
Dogged March (Defense) — Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
Traits that convert alacrity or resistance into chilled
- Primary article: Condition#Traits that convert boons into conditions
Related equipment
- See also: Condition#Related equipment
Relics that apply chilled
- Relic of the Reaper — Relic of the Reaper
- Relic of the Ice — Relic of the Ice
Relics that improve chilled
- Relic of the Sorcerer — Relic of the Sorcerer
Relics that remove chilled
- Relic of Febe — Relic of Febe
Upgrade components that apply chilled
- Superior Sigil of Ice (on performing a flanking strike)
- Superior Sigil of Hydromancy (on weapon swap)
Upgrade components that affect chilled on foes
- Superior Rune of Svanir (rank 2 & 4 - increases duration)
- Superior Rune of the Ice (rank 2 & 4 - increases duration)
- Superior Rune of Grenth (rank 2, 4, & 6 - increases duration)
- Superior Rune of the Weaver (rank 4 - increase duration)
- Sigils
- Superior Sigil of Chilling (increases duration)
Upgrade components that affect chilled on yourself
- Runes
- Superior Rune of Svanir (rank 6 - reduces duration)
- Superior Rune of the Stars (rank 4 & 6 - reduce duration)
Related consumables
- See also: Condition#Related consumables
Consumables that apply chilled
- Stuffed Zucchini - (24% chance on critical during the night)
- Bowl of Hummus - (28% chance on critical during the night)
- Roasted Artichoke - (36% chance on critical during the night)
- Ghost Pepper Popper - (40% chance on critical during the night)
Consumables that increase duration
- White Cake - +3% chill duration.
- Chocolate Cake - +5% chill duration.
- Chocolate Cherry Cake - +7% chill duration.
- Orange Cake - +10% chill duration.
- Orange Coconut Cake - +10% chill duration.
- Chocolate Raspberry Cake - +12% chill duration.
- Chocolate Omnomberry Cake - +15% chill duration.
Player chatter
- When chilled is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
| Race | Gender | |
|---|---|---|
| Female | Male | |
| Going hypothermic! | Body heat... diminished... | |
| Too cold! | So cold... | |
| F-Freezing... | So cold... | |
| So... cold... | Cold... | |
| F-Freezing! | F-Freezing... | |
Notes
- Generally, if Chilled slows down a recharge time, then Alacrity will speed it up.
Version history
| Patch | Changes |
|---|---|
| May 11, 2021 |
|
| February 06, 2018 |
|
| July 07, 2015 |
|
| June 23, 2015 | Specialization update:
|
| October 15, 2013 |
|
| August 28, 2012 | Game release:
|
Gallery
Historical floater indicating damage over time from Chilled with Deathly Chill active.
Trivia
- This condition was previously known as "frozen".
- This condition was limited to a maximum of 5 stacks on July 7, 2015. When capped, new longer stacks will replace shorter ones.
- Skill cooldown = original cooldown + 0.66/1.66 * chill duration, if the chill expires before the cooldown.
- Skill cooldown = original cooldown * 1.66, if the cooldown expires before the chill.
- Three seconds of Chilled is applied upon reaching any of the mountainpeaks for the achievement Shiver at the Peaks as an indication that you're in the right place.






















