Search by property
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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Particle Accelerator#fact4 + ([[Damage#Strike damage|Damage Increase Above 50% Heat]]: 5%)
- Sun Edge#fact4 + ([[Damage#Strike damage|Damage Increase above 50% Heat]]: 10%)
- Sun Ripper#fact4 + ([[Damage#Strike damage|Damage Increase above 50% Heat]]: 10%)
- Gleam Saber#fact4 + ([[Damage#Strike damage|Damage Increase above 50% Heat]]: 10%)
- Sun Edge#fact3 + ([[Damage#Strike damage|Damage Increase above 50% Heat]]: 20%)
- Sun Ripper#fact3 + ([[Damage#Strike damage|Damage Increase above 50% Heat]]: 20%)
- Gleam Saber#fact3 + ([[Damage#Strike damage|Damage Increase above 50% Heat]]: 20%)
- Blade Burst#fact2 + ([[Damage#Strike damage|Damage Increase above 50% Heat]]: 25%)
- Unscathed Contender#fact3 + ([[Damage#Strike damage|Damage Increase above Health Threshold]]: 5%)
- Unscathed Contender#fact4 + ([[Damage#Strike damage|Damage Increase above Health Threshold]]: 7%)
- Farsighted#fact4 + ([[Damage#Strike damage|Damage Increase above Threshold]]: 10%)
- Farsighted#fact3 + ([[Damage#Strike damage|Damage Increase above Threshold]]: 15%)
- Shadow Flare#fact2 + ([[Damage#Strike damage|Damage Increase against Mark]]: 50%)
- Shadow Swap#fact2 + ([[Damage#Strike damage|Damage Increase against Mark]]: 50%)
- Fragility#fact1 + ([[Damage#Strike damage|Damage Increase per Stack]]: <span style="display:none">0.5</span><big>½</big>%)
- Shaped Charge#fact1 + ([[Damage#Strike damage|Damage Increase per Stack]]: <span style="display:none">0.5</span><big>½</big>%)
- Unleashed Savage Shock Wave#fact4 + ([[Damage#Strike damage|Damage Increase per Condition]]: 2%)
- Blossoming Aura#fact10 + ([[Damage#Strike damage|Damage Increase per Interval]]: 25%)
- Blossoming Aura#fact9 + ([[Damage#Strike damage|Damage Increase per Interval]]: 50%)
- Essence Blast#fact3 + ([[Damage#Strike damage|Damage Increase per Spirit]]: 15%)
- Mind Stab#fact3 + ([[Damage#Strike damage|Damage Increase per Stack of Vulnerability]]: 1%)
- Piercing Gales#fact3 + ([[Damage#Strike damage|Damage Increase per Stack of Vulnerability]]: 2%)
- Abyssal Raze#fact3 + ([[Damage#Strike damage|Damage Increase per Stack]]: 17%)
- Combat High#fact2 + ([[Damage#Strike damage|Damage Increase per Stack]]: 2%)
- Combat High#fact1 + ([[Damage#Strike damage|Damage Increase per Stack]]: 3%)
- Abyssal Raze#fact2 + ([[Damage#Strike damage|Damage Increase per Stack]]: 33%)
- Exposed Weakness#fact1 + ([[Damage#Strike damage|Damage Increase per Unique Condition]]: 2%)
- Exposed Weakness#fact2 + ([[Damage#Strike damage|Damage Increase per Unique Condition]]: 3%)
- Heavy Light#fact1 + ([[Damage#Strike damage|Damage Increase to Disabled or Exposed Foes]]: 20%)
- Heavy Light#fact4 + ([[Damage#Strike damage|Damage Increase to Defiant Foes]]: 10%)
- Heavy Light#fact3 + ([[Damage#Strike damage|Damage Increase to Defiant Foes]]: 15%)
- Heavy Light#fact2 + ([[Damage#Strike damage|Damage Increase to Disabled Foes]]: 15%)
- Magebane Tether (trait skill)#fact2 + ([[Damage#Strike damage|Damage Increase to Tethered Target]]: 10%)
- Magebane Tether (trait skill)#fact1 + ([[Damage#Strike damage|Damage Increase to Tethered Target]]: 15%)
- Unleashed Savage Shock Wave#fact3 + ([[Damage#Strike damage|Damage Increase vs. Disabled or Defiant Foes]]: 20%)
- Warrior's Cunning#fact4 + ([[Damage#Strike damage|Damage Increase vs. Barrier]]: 10%)
- Warrior's Cunning#fact3 + ([[Damage#Strike damage|Damage Increase vs. Barrier]]: 50%)
- Superior Battle Maul#fact2 + ([[Damage#Strike damage|Damage Increase vs. Downed Foes]]: 20%)
- Warrior's Cunning#fact1 + ([[Damage#Strike damage|Damage Increase vs. High Health]]: 25%)
- Warrior's Cunning#fact2 + ([[Damage#Strike damage|Damage Increase vs. High Health]]: 7%)
- Mental Anguish#fact4 + ([[Damage#Strike damage|Damage Increase vs. Inactivity]]: 20%)
- Mental Anguish#fact3 + ([[Damage#Strike damage|Damage Increase vs. Inactivity]]: 50%)
- Unscathed Contender#fact1 + ([[Damage#Strike damage|Damage Increase with Aegis]]: 5%)
- Unscathed Contender#fact2 + ([[Damage#Strike damage|Damage Increase with Aegis]]: 7%)
- True Strike (vindicator)#fact6 + ([[Damage#Strike damage|Damage Increase]]: <span style="display:none">0.25</span><big>¼</big>%)
- Wicked Corruption#fact2 + ([[Damage#Strike damage|Damage Increase]]: <span style="display:none">0.5</span><big>½</big>%)
- Empowered#fact1 + ([[Damage#Strike damage|Damage Increase]]: 1%)
- Energy Conversion Matrix#fact1 + ([[Damage#Strike damage|Damage Increase]]: 1%)
- Relic of the Thief#fact1 + ([[Damage#Strike damage|Damage Increase]]: 1%)
- Wicked Corruption#fact1 + ([[Damage#Strike damage|Damage Increase]]: 1%)
- Modified Ammunition#fact1 + ([[Damage#Strike damage|Damage Increase]]: 1%)