Juggernaut

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Disambig icon.png This article is about the engineer trait. For the legendary weapon, see The Juggernaut.

Juggernaut.png

Juggernaut

Specialization
Engineer icon small.png Firearms (trait list)
Tier
Master
Type
Major
Training cost
5 Hero points
Game link
API
API
Juggernaut

Gain might while wielding a flamethrower. Might applied to you gains increased duration. Napalm grants you stability and a fire aura.

Might.png Might (12s): 30 Condition Damage, 30 Power
Might.png Might (6s): 30 Condition Damage, 30 Power
Stability.png Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Fire Aura.png Fire Aura (4s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Duration.png Duration Increase: 20%
Duration.png Duration Increase: 10%
Interval.png Interval: 3 seconds

— In-game description

Related skills[edit]

Weapon skills that are improved by this trait

Bundle skills that are improved by this trait

Transform skills that are improved by this trait

Utility skills that are improved by this trait

Profession mechanic skills that are improved by this trait

Trait skills that are improved by this trait

Related traits[edit]

Traits that improve this trait

Alchemy Alchemy

Scrapper Scrapper

Traits that are improved by this trait

Firearms Firearms

Inventions Inventions

Alchemy Alchemy

Scrapper Scrapper

Holosmith Holosmith

Mechanist Mechanist

  • Mech Arms: High-Impact Drivers Mech Arms: High-Impact Drivers — Unlocks the Mech Command skill Explosive Knuckle. Your mech's attacks now generate might for allies within a radius. This effect may only occur once per interval. The mech does not count against the target count for this trait.
  • Mech Frame: Channeling Conduits Mech Frame: Channeling Conduits — Unlocks the Mech Command skill Crisis Zone. When you or your mech apply barrier, also grant a boon to the affected target. Your mech gains a greater percentage of your concentration and healing power stats.

Amalgam Amalgam

  • New Genes New GenesMorph skills grants boons to allies. Grant an additional boon based on which morph skill was used.

Notes[edit]

  • Boons are only applied in combat.
  • As each stack of might lasts 12 seconds and the stacks are applied every 3 seconds, the amount of might will peak at 4 stacks by just holding the Flamethrower
    • Extending boon duration will increase the number of active Might stacks.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
June 24, 2025
  • This trait has been moved to the master tier, replacing Pinpoint Distribution. This skill no longer pulses stability and instead grants stability and fire aura when you use Napalm.
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced might duration from 12 seconds to 6 seconds. Reduced bonus might duration from 20% to 10%.
October 02, 2018
  • This trait now increases the duration of all might applied to you by 20%, in addition to its previous effects. Baseline might duration applied by this trait has been reduced from 15 seconds to 12 seconds.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • This trait has been moved to the Grandmaster tier.
  • No longer grants toughness.
  • Added: Gain 1 stack of stability for 3 seconds every 3 seconds while wielding a flamethrower.
June 25, 2013
  • This trait has been moved to the Master tier.
September 08, 2012
  • Updated the Engineer's Firearms trait Juggernaut. New text for the trait:
    • You gain 200 Toughness while wielding a Flamethrower.
    • In addition, gain might for 15 seconds every 3 seconds, as long as you remain in this weapon kit.
August 28, 2012 Game release:
  • Juggernaut has been added to the game.