Harrowing Storm
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Harrowing Storm
“Teleport behind your target and drag any spinning axes back at your target. Returning axes also inflict torment, and enemies struck by a number of axes will be immobilized.
Torment (2s): 44 Damage, 64 Damage if Foe Is Stationary Torment (4s): 88 Damage, 127 Damage if Foe Is Stationary- Immobilize (1½s): Unable to move.
- Number of Hits: 5
- Evade: ½ seconds
- Range: 900
— In-game description
Mechanics
- This skill does not require a target to cast.
- The skill can be retargeted during the cast, allowing it to hit a target at the end of the cast.
- This negates the shadowstep portion, but allows the player to strike enemies without compromising their own position.
Related traits
Deadly Arts
- Dagger Training — Gain bonus power, which is increased when wielding a dagger.
- Deadly Ambition — Inflict poison when striking a foe with a dual wield attack. Gain increased condition damage. Applies poison once per attack use.
- Panic Strike — Immobilizing a foe poisons them. Striking a foe below the health threshold immobilizes them.
- Exposed Weakness — Deal increased strike damage to your target for each unique condition on them.
Acrobatics
- Feline Grace — Gain vigor upon successfully evading an attack.
- Swindler's Equilibrium — Gain power and additional power while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal.
- Hard to Catch — Gain endurance when you shadowstep.
- Fluid Strikes — Gain increased strike damage for a period of time when you shadowstep or use a movement skill.
- Assassin's Reward — Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Upper Hand — Gain initiative when you dodge, and gain initiative and regeneration when you evade an attack. Evading can only trigger this trait once per interval.
Trickery
- Lead Attacks — Increases all damage dealt per initiative spent. Steal gains reduced recharge time.
Daredevil
- Escapist's Fortitude — Gain health when you successfully evade an attack. Remove a condition whenever you evade an attack.
Specter
- Larcenous Torment — Steal health and gain shadow force when you torment a foe. Does not grant shadow force while in shroud.
- Strength of Shadows — Gain expertise based on a percentage of your vitality. Torment you inflict deals increased damage.
Notes
Version history
For a detailed skill history, see here.
| Patch | Changes |
|---|---|
| May 06, 2025 |
|
| April 15, 2025 |
|
| October 08, 2024 |
|
| May 21, 2024 |
|
| February 27, 2024 |
|
| November 28, 2023 |
|