Living World Season 1 content

Eastern Ward (Memory of Old Lion's Arch)

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Disambig icon.png This article is about the Memory of Old Lion's Arch version. For the modern version, see Eastern Ward. For historical information about the area, see Eastern Ward/historical.

Eastern Ward

1Waypoint (map icon).png

Eastern Ward (Memory of Old Lion's Arch) map.jpg
Map of Eastern Ward

<imagemap> File:Eastern Ward (Memory of Old Lion's Arch) locator.svg|200x180px poly 829.69 456.52 936.07 628.3 980.93 688.64 1009.14 877.08 667.56 849.68 470.03 744.87 502.49 608.05 418.64 487.79 319.78 414.14 419.04 274.39 565.86 384.55 829.69 456.52 Western Ward poly 879.22 149.59 823.89 371.73 829.69 456.52 936.07 628.3 980.93 688.64 1037.45 606.73 1069.05 465.51 1162.3 420.42 1249.58 405.83 1333.55 455.53 1359.64 317.73 1323 230.28 1323 147.3 1372.69 71.59 1213.73 35.64 1077.12 35.64 896.31 77.89 879.22 149.59 Trader's Forum poly 1372.69 71.59 1323 147.3 1323 230.28 1359.64 317.73 1333.55 455.53 1437.2 584.37 1516.75 739.21 1711.84 619.88 1761.55 662.03 1902.66 569.22 1838.26 493.46 1843.47 389.28 1896.98 360.4 1842.05 272.8 1810.8 72.03 1372.69 71.59 Eastern Ward poly 1810.8 72.03 1842.05 272.8 1896.98 360.4 2025.06 394.97 2080.23 450.62 2038.56 524.23 2054.18 609.94 2132.78 707.96 2188.19 725.48 2232.22 902.09 2403.63 773.3 2585.74 777.94 2602.98 506.31 2526.32 126.2 1810.8 72.03 Postern Ward poly 2232.22 902.09 2188.19 725.48 2132.79 707.96 2054.18 609.94 2038.56 524.23 2080.23 450.62 2025.06 394.97 1896.98 360.4 1843.47 389.28 1838.26 493.46 1902.66 569.22 1761.55 662.03 1711.84 619.88 1516.75 739.21 1458.98 911.33 1509.88 1032.55 1660.93 1098.84 1908.34 1209.88 2005.89 1173.42 2232.22 902.09 Inner Harbor poly 980.93 688.64 1037.45 606.73 1069.05 465.51 1162.3 420.42 1249.58 405.83 1333.55 455.53 1437.2 584.37 1516.75 739.21 1458.98 911.33 1151.9 964.56 1009.14 877.08 980.93 688.64 Grand Piazza poly 263.37 493.55 319.78 414.14 418.64 487.79 502.49 608.05 470.03 744.87 274.85 886.99 289.04 1473.81 106.17 1495.88 37.51 1153.53 138.37 1038.47 57.4 841.96 57.4 648.29 84.81 490.71 263.37 493.55 White Crane Terrace poly 106.17 1495.88 289.04 1473.81 274.85 886.99 470.03 744.87 667.56 849.68 1009.14 877.08 1151.9 964.56 1458.98 911.33 1509.88 1032.55 1435.78 1063.32 1367.36 1177.2 1106.93 1262.2 1061.33 1351.81 1054.35 1655.09 695.07 1692.56 389.26 1659.05 106.17 1495.88 Sanctum Harbor poly 1509.88 1032.55 1435.78 1063.32 1367.36 1177.2 1106.93 1262.2 1061.33 1351.81 1054.35 1655.09 1596.83 1669.15 1612.7 1534.69 1703.77 1438.59 1690.38 1313.71 1627.77 1282.23 1627.77 1215.94 1660.45 1098.62 1509.88 1032.55 Fort Marriner poly 1596.83 1669.15 1612.7 1534.69 1703.77 1438.59 1690.38 1313.71 1627.77 1282.23 1627.77 1215.94 1629.65 1209.17 1636.83 1183.41 1660.45 1098.62 1908.34 1209.88 2005.89 1173.42 2215.65 1440.95 2146.39 1696.76 1596.83 1669.15 Bloodcoast Ward poly 2585.74 777.94 2403.63 773.3 2232.22 902.09 2005.89 1173.42 2215.65 1440.95 2320.29 1440.95 2476.79 1390.52 2653.31 1271.29 2653.31 1200.41 2585.74 777.94 Farshore Ward poly 2653.31 1271.29 2476.79 1390.52 2320.29 1440.95 2215.65 1440.95 2146.39 1696.76 2653.31 1698.87 2653.31 1271.29 Sharkmaw Caverns poly 263.37 493.55 84.81 490.71 48.05 266.72 56.72 94.45 460.5 94.45 467.79 205.75 263.37 493.55 Hooligan's Route poly 460.5 94.45 896.31 77.89 823.89 371.73 829.69 456.52 565.86 384.55 419.04 274.39 467.79 205.75 460.5 94.45 Commodore's Quarter desc none </imagemap>

Image(s)

Coriolis Plaza (old).jpg

Click to enlarge.

The Eastern Ward is a section of Memory of Old Lion's Arch. It contains the Coriolis Plaza, a asura gate hub under constrution, as well as the Old Gangplank, the Crow's Nest Tavern and the Lost Grotto. The ward is accessed by going east from the Grand Piazza or across the bridge from the Postern Ward.

Locations and objectives

Waypoints
Waypoint (map icon).png Eastern Ward Waypoint —
Landmarks
Personal waypoint (map icon).png Melydiod's nectar bar
Personal waypoint (map icon).png The Old Gangplank

NPCs

Allies

Asura
Charr
Golems
Humans
Norn
Sylvari
Various

Services

Karma Merchant (map icon).png Rella

Ambient dialogue

Traveler: I made my fortune as a merchant, and now I'm ready to retire.
Citizen: I always figured you'd go into politics, maybe even try for a seat on the council.
Traveler: Not interested. I just want to sit back and enjoy what I've earned.
Citizen (charr 1): My son is fighting in the pit again.
Citizen (charr 2): About damn time! You gotta raise these kids right.
Citizen (charr 1): What're you looking at?
Citizen (charr 2): I'm starin' at you, punk.
Citizen (charr 1): You tryin' to start somethin'? You gotta problem?
Citizen (charr 2): Yeah. Humans and sylvari don't put up much of a fight.
Citizen (1): My guild is being ruined by all the drama going on.
Citizen (2): Which guild is that?
Citizen (1): The Traveling Thespians.
Citizen (charr 1): You know, I wanna raise my kid like we did in Blood Legion, but it's tough.
Citizen (charr 2): Yeah, we need more fahrars here. Who's gonna train our kids?
Citizen (charr 1): I could train him at home, but he needs to grow up with a warband.
Citizen (charr 2): If he's hanging out with sylvari and asura, he's gonna be weak.
Citizen (charr 1): But he still has to know how to trade with them, right? He's gotta work with them.
Citizen (charr 2): No one said living here was gonna be easy.
Citizen (charr 1): I'm taking the asura gate back to the Black Citadel.
Citizen (charr 2): That ain't cheap. You taking your kid back home?
Citizen (charr 1): Yeah, I want him to see what a charr city looks like.
Citizen (charr 2): But he still needs a warband. Cubs are gonna pick fights with him left and right.
Citizen (charr 1): That's the idea. He's gonna see what life was like for his old man.
Citizen (1): Have you heard any news about Logan Thackeray lately?
Citizen (2): No. I assume he's still sitting by the queen's side.
Citizen (1): That's where I would be if I was him.
Citizen (1): I heard Caithe was in town the other day.
Citizen (2): Really? Did you actually see her?
Citizen (1): You never see Caithe unless she wants you to.
Guard (1): Ever been to a moot?
Guard (2): I loved it!
Guard (1): Oh, the norn stories, resounding and bold, powerful and visceral.
Guard (2): The fights, the ale, the drunken stumbling in the snow, and the wily yaks.
Guard (1): Vipers. That's the way to do it.
Guard (2): Are you still angry at him?
Guard (1): Of course. How can I get vipers?
Guard (2): I don't know. Let's talk about something else.
By the Lost Grotto
Whisper's Agent (1): I've acquired a valuable scroll. Should I keep it, sell it, or turn it in to the Priory?
Whisper's Agent (2): Why not make duplicates and do all three?
Whisper's Agent (1): I've got some Ash Legion charr lined up for a dice game.
Whisper's Agent (2): Do you want the ones that always come up odd, or even?
Whisper's Agent (1): Both. I'm not sure how I want the game to go yet.
Whispers Agent: Hello! You're new around here, aren't you? What do you know?
Scholar: I have spent my entire life pursuing knowledge. I know many, many things.
Whispers Agent: Let's start with things that are interesting to me.
Whispers Agent: [talking to herself] I don't like working here. I feel exposed, vulnerable.
Whispers Agent: Don't show it. There's nothing more conspicuous than trying to be inconspicuous.

Gallery