Command Complex
Command Complex
7 2 1
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<imagemap> File:Command Complex locator.svg|200x180px poly 30.03 1147.32 43.02 1853.2 451.58 1855.61 906.41 1917.94 1134.94 1852.3 1009.11 1463.94 1060.46 1141.2 547.62 1055.16 291.3 1083.07 166.06 1105.15 30.03 1147.32 Cloister of Stars poly 2190.19 16.9 3608.01 3.5 3609.34 729.37 3178.52 1001.94 2942.86 1173.63 2708.16 1088.03 2285.65 1195.28 2190.19 16.9 Command Complex poly 1134.94 1852.3 1542.36 1855.13 2012.24 1944.58 1921.34 1676.7 1847.28 1531.94 1853.53 1441.52 1897.29 1344.85 2092.56 1287.62 1986.51 1171.47 1710.35 1119.44 1478.08 1087.81 1193.77 1160.25 1060.46 1141.2 1009.11 1463.94 1134.94 1852.3 Crumbling Precipice poly 3609.34 729.37 3609.21 1771.81 3031.84 1789.24 2995.29 1751.24 3067.43 1695.7 3066.71 1643.51 2963.06 1380.92 2960.18 1281.84 2942.86 1173.63 3178.52 1001.94 3609.34 729.37 Enchanting Grottoes poly 3.5 18.27 1012.17 16.9 1052.3 573.27 1053.8 577.56 1057.89 589.22 1063.91 606.44 1071.21 627.4 1079.17 650.3 1087.12 673.32 1094.43 694.65 1100.44 712.48 1104.53 725 1106.03 730.39 1107.79 735.36 1112.57 746.74 1119.62 762.89 1128.18 782.19 1137.49 802.99 1146.8 823.68 1155.36 842.61 1162.4 858.15 1167.18 868.67 1168.95 872.54 1149.56 998.03 1077.81 1052.78 1060.46 1141.2 547.62 1055.16 291.3 1083.07 166.06 1105.15 30.03 1147.32 3.5 18.27 Lost Basilica poly 43.02 1853.2 20.78 2705.31 1070.83 2729.02 1065.74 2580.39 1065 2575.53 1062.99 2562.31 1060.03 2542.82 1056.43 2519.12 1052.52 2493.28 1048.6 2467.36 1045.01 2443.45 1042.04 2423.59 1040.03 2409.88 1039.29 2404.36 1038.5 2397.21 1036.34 2379.03 1033.16 2352.61 1029.3 2320.71 1025.1 2286.11 1020.9 2251.59 1017.05 2219.91 1013.87 2193.84 1011.71 2176.17 1010.92 2169.66 906.41 1917.94 451.58 1855.61 43.02 1853.2 Overgrown Thicket poly 2086.31 2713.89 3086.42 2713.85 3046.17 2307.67 2950.27 2155.99 2963.3 1893.36 2762.03 2019.85 2441.24 2103.05 2259.58 2088.66 2175.76 2156.2 2231.07 2323.09 2179.61 2510.65 2086.31 2713.89 Shimmering Basin poly 1070.83 2729.02 2086.31 2713.89 2179.61 2510.65 2231.07 2323.09 2229.52 2318.46 2225.32 2305.91 2219.12 2287.4 2211.6 2264.9 2203.41 2240.36 2195.23 2215.77 2187.71 2193.09 2181.51 2174.29 2177.31 2161.34 2175.76 2156.2 2178.11 2153.84 2184.48 2148.44 2193.86 2140.76 2205.26 2131.59 2217.67 2121.71 2230.07 2111.88 2241.47 2102.88 2250.86 2095.5 2257.23 2090.5 2259.58 2088.66 2012.24 1944.58 1542.36 1855.13 1134.94 1852.3 906.41 1917.94 1010.92 2169.66 1039.29 2404.36 1065.74 2580.39 1070.83 2729.02 Skyshroud Canopy poly 3609.21 1771.81 3608.83 2742.8 3086.42 2713.85 3046.17 2307.67 2950.27 2155.99 2950.64 2148.64 2951.63 2128.68 2953.09 2099.27 2954.86 2063.55 2956.79 2024.68 2958.72 1985.81 2960.49 1950.09 2961.95 1920.68 2962.94 1900.72 2963.3 1893.36 2965.22 1890.45 2970.43 1882.53 2978.11 1870.87 2987.43 1856.71 2997.57 1841.3 3007.71 1825.89 3017.03 1811.73 3024.71 1800.07 3029.92 1792.15 3031.84 1789.24 3609.21 1771.81 The Winding Passage poly 2012.24 1944.58 2259.58 2088.66 2441.24 2103.05 2762.03 2019.85 2963.3 1893.36 3031.84 1789.24 2995.29 1751.24 3067.43 1695.7 3066.71 1643.51 2963.06 1380.92 2960.18 1281.84 2942.86 1173.63 2708.16 1088.03 2285.65 1195.28 2092.56 1287.62 1897.29 1344.85 1853.53 1441.52 1847.28 1531.94 1921.34 1676.7 2012.24 1944.58 Tranquil Glen poly 1012.17 16.9 2190.19 16.9 2285.65 1195.28 2092.56 1287.62 1986.51 1171.47 1710.35 1119.44 1478.08 1087.81 1193.77 1160.25 1060.46 1141.2 1077.81 1052.78 1149.56 998.03 1168.95 872.54 1106.03 730.39 1052.3 573.27 1012.17 16.9 Untamed Crags desc none </imagemap> |
- Level
- 80
- Type
- Area
- Zone
- Starlit Weald
(Castora) - Connects to
- Enchanting Grottoes (SE)
Tranquil Glen (S)
Untamed Crags (W)
Command Complex is the northeastern area of Starlit Weald mostly occupied by the Inquest.
Locations and objectives
- Points of Interest
- Core Processor —
- Hidden Aquifer —
- Priority Specimen Containment —
- Sparkling Sanctum —
- Specimen Containment —
- The Motor Pool —
- The Opening Salvo —
- Hero Challenges
- Scout's Overlook
- Inquest Testing Room
- Vistas
- Command Complex Vista —
- Jumping Puzzles
- Inquest Hologram
- Meandering Magic
- Events
- [Group Event] Defeat HAMR to save the choya (80)
- [Group Event] Escort Project FRU1TPUNCH to safety (80)
- Help Corporal Vikar gather magic samples (80)
- Help Klorrk subdue the Inquest-enhanced creatures (80)
- [Group Event] Help Lucanus Wildrazor with the siege cannons (80)
- Rescue the animals from the Inquest and escort them to safety (80)
- Stop the Inquest and save the wild wavehawks (80)
NPCs
Allies
Services
Foes
- Aeronaut Swizzi
- Inquest Agent
- Inquest Amalgam Assassin
- Inquest Amalgam Engineer
- Inquest Assistant
- Inquest Engineer
- Inquest Galvanic Technician
- Inquest Guard
- Inquest Handler
- Inquest Operative
- Inquest Technician
- Inquest Void-Emulation Specialist
- Mechanic Memaxx
- Peon Gniff
- Veteran Inquest Void-Emulation Specialist
- Elite Inquest Amalgam Engineer
- Elite Inquest Void-Emulation Specialist
Ambient dialogue
- South of the Inquest building
- Calurus Swiftfoot: Hard to see from here. Should we get in for a closer look?
- Domiana Shadowsight: Are you crazy? I don't want to be anywhere close to that place when Lucanus fires those guns up.
- At the The Motor Pool
- Mechanic Memaxx: What did you see out there? Anything promising?
- Aeronaut Swizzi: This island is huge. We've only scratched the surface of it. Director wants us to focus our search for now though.
- Aeronaut Swizzi: It's just as well. Equipment started malfunctioning when we got beyond a certain point. Too much wild magic.
- By the north animal pen
- Inquest Engineer: There's something terribly sad about the fate of these specimens.
- Inquest Handler: Count your blessings. If he didn't have them, he'd be experimenting on us.
- By the stair of the building
- Inquest Engineer: Everything has improved, you know? Morale is higher, operations are smoother. Even the food's better!
- Inquest Agent: Why did it take us this long to get a director with actual vision? We're unstoppable now.
- In front of the building
- Inquest Guard: Any idea what happened to those pirates Kuda recruited? Haven't seen 'em since we set up the base.
- Inquest Operative: She told them that if they'd go into the ruins first, they could have any treasures they found.
- Inquest Guard: Whoa, the director won't be pleased about them walking off with his prized artifacts.
- Inquest Operative: I wouldn't worry about it. Not one of them came back out alive.
- Inside the building
- Peon Gniff: Every hour, hauling equipment and erecting fortifications. My hands are so cramped I can barely hold a wrench.
- Peon Gniff: This isn't what I thought it'd be like when I signed up for this. I wish I was in Vloxx's krewe...
- Peon Gniff: Anyway, thanks for listening, Spanner. You're my only friend around here.
- West of the building entrance on the ledge
- Inquest Void-Emulation Specialist (1): The droppings are bad enough, but today one of the raptors had an implant malfunction. Guts...everywhere.
- Inquest Void-Emulation Specialist (1): Still not my worst assignment. Remember Rata Primus? My fallen krewe tried to "recruit me" into Joko's ranks.
- Inquest Void-Emulation Specialist (2): Were you on Kuda's project, or—
- Inquest Void-Emulation Specialist (1): Nah, the Consumer Gate Research lab. Kuda was off-site during that whole debacle. Lucky her.
- Inquest Void-Emulation Specialist (2): I'd prefer she be off-site. If she's as hands on as Kudu, things could go sideways, quick. The crucible was a disaster.
- Inquest Void-Emulation Specialist (3): How do you think the new boss measures up?
- Inquest Void-Emulation Specialist (4): Compared to whom? As far as leadership goes, the bar is on the ocean floor, drowning.
- Inquest Void-Emulation Specialist (3): True. I'm shocked there was council support for this little...excursion. They're notoriously stingy.
- Inquest Void-Emulation Specialist (3): Most directors take big swings from start to finish, but this guy... This operation has played it safe, comparatively.
- Inquest Void-Emulation Specialist (3): Hm... We'll see. Everyone changes when new variables are introduced. I'm not convinced he'll be any different.
Objects
- Bouncing Mushroom
- Coalesced Magic (Unnamed)
- Ley line
- Magic Mirror (After mastering Secrets Unearthed)
- Magneton Destabilizer
- Misplaced Research Log Box
- Strange Inquest Suit
- Survivalist's Supply Stash
- Updraft
- Brazier (Unnamed)
- Medium Obscured Chest (After mastering Secrets Unearthed)
- Small Obscured Chest (After mastering Secrets Unearthed)
Crafting resources
- Fishing holes
- Freshwater Tropical Fish
- Resource nodes
- Flax
- Mussels
- Portobello Mushrooms
- Palm Sapling
- Mithril Ore
- Orichalcum Ore