Living World Season 1 content

Fort Marriner (Memory of Old Lion's Arch)

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Disambig icon.png This article is about the Memory of Old Lion's Arch version. For the modern version, see Fort Marriner. For historical information about the area, see Fort Marriner/historical.

Fort Marriner

2Waypoint (map icon).png

Fort Marriner (Memory of Old Lion's Arch) map.jpg
Map of Fort Marriner

<imagemap> File:Fort Marriner (Memory of Old Lion's Arch) locator.svg|200x180px poly 829.69 456.52 936.07 628.3 980.93 688.64 1009.14 877.08 667.56 849.68 470.03 744.87 502.49 608.05 418.64 487.79 319.78 414.14 419.04 274.39 565.86 384.55 829.69 456.52 Western Ward poly 879.22 149.59 823.89 371.73 829.69 456.52 936.07 628.3 980.93 688.64 1037.45 606.73 1069.05 465.51 1162.3 420.42 1249.58 405.83 1333.55 455.53 1359.64 317.73 1323 230.28 1323 147.3 1372.69 71.59 1213.73 35.64 1077.12 35.64 896.31 77.89 879.22 149.59 Trader's Forum poly 1372.69 71.59 1323 147.3 1323 230.28 1359.64 317.73 1333.55 455.53 1437.2 584.37 1516.75 739.21 1711.84 619.88 1761.55 662.03 1902.66 569.22 1838.26 493.46 1843.47 389.28 1896.98 360.4 1842.05 272.8 1810.8 72.03 1372.69 71.59 Eastern Ward poly 1810.8 72.03 1842.05 272.8 1896.98 360.4 2025.06 394.97 2080.23 450.62 2038.56 524.23 2054.18 609.94 2132.78 707.96 2188.19 725.48 2232.22 902.09 2403.63 773.3 2585.74 777.94 2602.98 506.31 2526.32 126.2 1810.8 72.03 Postern Ward poly 2232.22 902.09 2188.19 725.48 2132.79 707.96 2054.18 609.94 2038.56 524.23 2080.23 450.62 2025.06 394.97 1896.98 360.4 1843.47 389.28 1838.26 493.46 1902.66 569.22 1761.55 662.03 1711.84 619.88 1516.75 739.21 1458.98 911.33 1509.88 1032.55 1660.93 1098.84 1908.34 1209.88 2005.89 1173.42 2232.22 902.09 Inner Harbor poly 980.93 688.64 1037.45 606.73 1069.05 465.51 1162.3 420.42 1249.58 405.83 1333.55 455.53 1437.2 584.37 1516.75 739.21 1458.98 911.33 1151.9 964.56 1009.14 877.08 980.93 688.64 Grand Piazza poly 263.37 493.55 319.78 414.14 418.64 487.79 502.49 608.05 470.03 744.87 274.85 886.99 289.04 1473.81 106.17 1495.88 37.51 1153.53 138.37 1038.47 57.4 841.96 57.4 648.29 84.81 490.71 263.37 493.55 White Crane Terrace poly 106.17 1495.88 289.04 1473.81 274.85 886.99 470.03 744.87 667.56 849.68 1009.14 877.08 1151.9 964.56 1458.98 911.33 1509.88 1032.55 1435.78 1063.32 1367.36 1177.2 1106.93 1262.2 1061.33 1351.81 1054.35 1655.09 695.07 1692.56 389.26 1659.05 106.17 1495.88 Sanctum Harbor poly 1509.88 1032.55 1435.78 1063.32 1367.36 1177.2 1106.93 1262.2 1061.33 1351.81 1054.35 1655.09 1596.83 1669.15 1612.7 1534.69 1703.77 1438.59 1690.38 1313.71 1627.77 1282.23 1627.77 1215.94 1660.45 1098.62 1509.88 1032.55 Fort Marriner poly 1596.83 1669.15 1612.7 1534.69 1703.77 1438.59 1690.38 1313.71 1627.77 1282.23 1627.77 1215.94 1629.65 1209.17 1636.83 1183.41 1660.45 1098.62 1908.34 1209.88 2005.89 1173.42 2215.65 1440.95 2146.39 1696.76 1596.83 1669.15 Bloodcoast Ward poly 2585.74 777.94 2403.63 773.3 2232.22 902.09 2005.89 1173.42 2215.65 1440.95 2320.29 1440.95 2476.79 1390.52 2653.31 1271.29 2653.31 1200.41 2585.74 777.94 Farshore Ward poly 2653.31 1271.29 2476.79 1390.52 2320.29 1440.95 2215.65 1440.95 2146.39 1696.76 2653.31 1698.87 2653.31 1271.29 Sharkmaw Caverns poly 263.37 493.55 84.81 490.71 48.05 266.72 56.72 94.45 460.5 94.45 467.79 205.75 263.37 493.55 Hooligan's Route poly 460.5 94.45 896.31 77.89 823.89 371.73 829.69 456.52 565.86 384.55 419.04 274.39 467.79 205.75 460.5 94.45 Commodore's Quarter desc none </imagemap>

Fort Marriner is located at the southern side of Memory of Old Lion's Arch. It was named after Commodore Cobiah Marriner, the founder of the rebuilt Lion's Arch, and serves as the headquarters for the Lionguard, their prison, and as the Lion's Arch base for the Vigil. It also holds the asura gates to the Mists and to Southsun Cove.

Locations and objectives

Waypoints
Waypoint (map icon).png Fort Marriner Waypoint —
Waypoint (map icon).png Claw Island Portage Waypoint —
Landmarks
Personal waypoint (map icon).png Claw Island Portage
Asura Gates
Asura gate (map icon).png Heart of the Mists Asura Gate
Asura gate (map icon).png Green Alpine Borderlands Asura Gate
Asura gate (map icon).png Red Desert Borderlands Asura Gate
Asura gate (map icon).png Blue Alpine Borderlands Asura Gate
Asura gate (map icon).png Eternal Battlegrounds Asura Gate
Asura gate (map icon).png Southsun Cove Asura Gate
Fractals of the Mists (map icon).png Fractals of the Mists Asura Gate

NPCs

Allies

Birds
Charr
Crustaceans
Dolyak
Humans
Moas
Norn
Plants
Sylvari
Various

Services

Objects

Ambient dialogue

Citizen (asura): Our illustrious guildmate has proposed that we go out on a centaur raid.
Citizen (norn): Sounds like a good idea to me.
Citizen (asura): Of course it would. You can hit more than just their knees when you're fighting them!
Citizen (norn): Not afraid, are you?
Citizen (asura): Don't be ridiculous. There are few things more efficient than hamstringing them.
Citizen (1): Didn't Rytlock fight in the Zaishen battles a long time ago?
Citizen (2): I heard about that. He and the human captain and that sylvari twig lit up the place.
Citizen (1): I'm sure Rytlock carried the other two. Ever seen him fight? Brutal!
Lionguard (1): The Lionguard is the place for me.
Lionguard (2): And me.
Lionguard (1): I've met so many friendly little asura here.
Lionguard (2): Yeah, once you get to know them, they're very educated.
Lionguard (1): Asura technology, astounding and inventive.
Lionguard (2): Those gates are something.
Lionguard (1): All the pondering I do about life really works up a killer appetite.
Lionguard (2): You ponder?
Lionguard (1): Slowly, but yes.
Citizen (male): It takes a real man's man to do what I do.
Citizen (female): It sure does.
Soldier: Can't stand those damn asura anymore! Gimme some whiskey!
Citizen: Tell ya what. I'll buy you a drink.
Soldier: That's more like it. All is forgiven.
Mist Warrior (1): What is evil, anyway? Isn't it just a different view of the same thing?
Mist Warrior (2): Spend some time in the Mist War, and you'll get it. Evil is the enemy. It will destroy us, so we must destroy it first.
Mist Warrior (1): I see so many go through that portal who never come out again.
Mist Warrior (2): That's evil's work. You recognize it by how it kills—without purpose, need, or gratitude.
Two Citizens discuss guild tryouts
Citizen (1): Your guild tryout will take place next week. We found you a worthy opponent.
Citizen (2): I hope so. I wouldn't want it to be too easy.
Citizen (1): I like your attitude.
Citizen (2): Are you sure one opponent will be enough?
Citizen (1): It has been for other guild members.
Citizen (2): I'm not the other guild members.
Citizen (1): Remember. You only get one shot to impress us into letting you join our guild.
Citizen (2): That's all I need.
Adventurer: I beg your pardon. I want to join the campaign in the Mists. Am I in the right place?
Mist Warrior: Yup. Just get yourself through that portal and watch your back. It's no festival in there.
Adventurer: I'm prepared. I've been training for this battle ever since I was in the crib.
Mist Warrior (1): Troop movements in the Mist War follow a predictable pattern except when radial field theory implies otherwise.
Mist Warrior (2): Uh...hm. Uh huh. All I know is that this soldier is heading back through the portal tomorrow, and my movements will be completely badass.
Mist Warrior recruitment speeches
Mist Warrior: Who's ready for a real fight? The kind that hardens your whiskers. Let's talk Mist War.
Mist Warrior: All you have to do is step through the portal, and you're there, in a magical land of glory, victory, and triumph—most days.
Mist Warrior: The Mist War needs world defenders willing to put their lives on the line. Step through the portal, and you'll see.
Mist Warrior: Now recruiting for the battle for the Mists! Is your life a dead end? Looking for meaning? I have the answer to your existential dilemma right here.
Group Zaishen battles
Zaishen Trainer: Groups! Bow and commence combat!
[Two groups of trainees fight until one group has lost all its members.]
Zaishen Trainer: Congratulations to the winners! Return to your starting positions.
One on one Zaishen battles
Zaishen Trainer: Fighters, take your positions, and begin when you are ready.
[Two combatants fight until one of them is downed.]
Mercenary: Okay, okay! I surrender.
Zaishen Trainer: Excellent! Return to your lines and prepare for the next round.
Near the Consortium building
Subdirector Blingg: Citizens–do you reel and wonder at the mysteries behind this portal? Don't worry. Soon, all will be revealed, courtesy of the Consortium!
Lionguard Tyrro: Hold it. This area isn't safe. Unless you want your guts torn open, stay back.

Gallery