Guild Wars 2: End of Dragons content

Warden's Folly

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Warden's Folly

1Complete heart (map icon).png 5Point of interest (map icon).png 1Hero point.png 1Vista (map icon).png

Warden's Folly map.jpg
Map of Warden's Folly

<imagemap> File:Warden's Folly locator.svg|200x180px poly 912.14 66.43 88.57 66.43 69.29 104.29 69.29 388.57 338.57 400.71 350.71 631.43 610 875 844.29 878.57 970 832.14 1117.14 670.71 1118.57 535 965.71 388.57 965.71 92.86 912.14 66.43 Arborstone poly 2905.71 709.29 3040.71 575.71 3472.14 395 3761.43 395 4015 712.14 4015 1106.43 3668.21 1376.07 2945 1376.07 2905.71 709.29 Aspenwood Gulch poly 1720.71 131.43 1952.86 102.29 2333.57 102.29 2658.21 102.29 2851.43 78 3134.29 170 3299.29 170 3471.43 113.57 3472.14 395 3040.71 575.71 2905.71 709.29 1720.71 787.14 1720.71 131.43 Brotherhood Woodlands poly 1966.43 1685 2739.53 1686.95 2740.54 2509.72 2368.3 2724.38 2392.04 2921.36 1885.36 2921.36 1758.57 2868.21 1671.07 2848.93 1257.14 2397.86 1966.43 1685 Ferndale poly 2740.54 2509.72 3329.97 2180.92 4072.14 2183.21 4065.71 2756.43 3836.56 2869.34 3623.92 2869.34 3500.18 2923.89 3101.15 2923.89 2877.92 2859.24 2765.8 2857.72 2705.19 2860.75 2592.05 2905.2 2533.97 2923.89 2392.04 2921.36 2368.3 2724.38 2740.54 2509.72 Lake Lutgardis poly 4072.14 2183.21 3668.21 1376.07 2945 1376.07 2739.53 1686.95 2740.54 2509.72 3329.97 2180.92 4072.14 2183.21 Melandru's Hope poly 4072.14 2183.21 4443.93 2146.43 4475.36 2280.36 4438.57 2603.93 4452.86 2719.64 4412.86 2841.43 4353.21 2883.54 4137.96 2883.54 4065.71 2756.43 4072.14 2183.21 Mori Village poly 3472.14 395 3471.43 113.57 3596.8 70.57 4267.5 70.57 4392.86 155 4415.71 230 4428.93 416.43 4428.93 982.14 4406.43 1106.43 4015 1106.43 4015 712.14 3761.43 395 3472.14 395 Qinkaishi Basin poly 3668.21 1376.07 4015 1106.43 4406.43 1106.43 4406.43 1522.3 4427.5 1633.42 4486.07 1730.36 4501.43 1802.5 4501.43 1861.07 4492.14 1938.57 4443.93 2146.43 4072.14 2183.21 3668.21 1376.07 Quarry Forelands poly 90 1569.29 1083.57 1586.43 1652.14 1383.57 1966.43 1685 1257.14 2397.86 732.87 2057.18 168.7 2057.18 180.82 1919.29 90 1569.29 Saint's Vale poly 168.7 2057.18 732.87 2057.18 1257.14 2397.86 1671.07 2848.93 1430.71 2897.86 1290.71 2921.36 1136.43 2921.36 840 2855 697.86 2855 580.71 2883.57 417.14 2883.57 265.71 2855 178.93 2756.43 117.86 2629.64 168.7 2319.29 168.7 2057.18 Warden's Folly poly 1720.71 787.14 2905.71 709.29 2945 1376.07 2739.53 1686.95 1966.43 1685 1652.14 1383.57 1720.71 787.14 Xunlai Jade Junkyard poly 965.71 92.86 1633.57 92.86 1720.71 131.43 1720.71 787.14 1652.14 1383.57 1083.57 1586.43 90 1569.29 69.29 978.93 69.29 388.57 338.57 400.71 350.71 631.43 610 875 844.29 878.57 970 832.14 1117.14 670.71 1118.57 535 965.71 388.57 965.71 92.86 Zu Heltzer Historical Site desc none </imagemap>

Level
80
Type
Area
Zone
The Echovald Wilds
(Cantha)
Connects to
Ferndale (E)
Saint's Vale (N)

Warden's Folly is an area southwest of the Echovald Wilds and formerly home to the Saint Anjeka's Shrine which now lies in ruins inside a cave.

This is where the main base of the Wardens and Speakers is located.

Locations and objectives

Renown Hearts
Complete heart (map icon).png Disrupt the Speakers' operations in their headquarters (80)
Points of Interest
Point of interest (map icon).png Chamber of the Spirits
Point of interest (map icon).png Erys Oasis
Point of interest (map icon).png Saint Anjeka's Shrine
Point of interest (map icon).png Speaker's Sanctum
Point of interest (map icon).png Yarrow's Perch
Hero Challenges
Hero point.png Speaker Headquarters
Vistas
Vista (map icon).png Warden's Folly Vista —
From the Speaker's Sanctum point of interest, head north, and just before you reach the gothic archway, take a left and follow the passageway in the north-western part of the heart area. Follow it and go south across the bridge. Continue onto the branches to the vista.

NPCs

Allies

Ghosts
Humans
Tengu
Wardens
Various

Services

Renown Heart (map icon).png Kestrel Floi Grubbeak

Foes

Ambient creatures
Animals
Elementals
Felines
Ghosts
Grubs
Humans
Humans (Speakers)
Insects
Kirin
Spiders
Tengu
Tengu (Speakers)
Treants
Vampire Beasts
Void

Ambient dialogue

In Speaker Headquarters
Speaker Guerrilla: That other Warden, he was...desiccated?
Champion Speaker Sunderer: Yes. Very suddenly. Leaving him a cracking husk.
Speaker Guerrilla: Did someone cast a spell on him or something?
Champion Speaker Sunderer: There was a power of some kind involved, but I did not recognize it. In all my centuries, I have seen nothing like it.
Speaker Guard (1): You hear about the...bombs?
Speaker Guard (2): Oh...yeah.
Speaker Guard (1): Seems like kind of...a lot. If we're just going to use them to blow up tech, that's one thing, but...
Speaker Guard (2): Yeah, I hear you. A lot's changed since Tetra came on.
Speaker Guard (3): What was the name of the village we were going to hit? Teleri?
Speaker Guard (4): Yes. Their local cemetery is ripe for harvest. So many vigorous spirits.
Speaker Guard (4): A few of the lieutenants tried talking to the villagers. Pointing out how much less it'll hurt if they join willingly...
Speaker Guard (4): But they're being stubborn.
Speaker Guard (5): You get anything good off the caravan you hit this morning?
Speaker Guard (6): Eh, just a whole lotta fish. You?
Speaker Guard (5): Oh yeah (chuckle). Xunlai was trying to be clever. Hid a jade-tech shipment under a bunch of wrinkly vegetables.
Speaker Guard (5): I figured there was something good inside when the "farmers" made it clear their radishes were worth dying over.
Speaker Guard (5): Dug around in the vegetables and came out with some kind of useless automated something...
Speaker Guard (6): So you gonna do the honors?
Speaker Guard (5): Of destroying it? I don't know. We'll see what Tetra says, but I hope so.
Speaker Guard (6): Brotherhood hit a group of ritualists on their way back from a spirit harvest last night.
Speaker Guard (5): Any casualties?
Speaker Guard (6): Yeah. All of them.
Speaker Guard (5): ALL of them?
Speaker Guard (6): They used some of their jade tech. Got the jump on us.
Speaker Guard (5): Tetra's planning to hit them back, right?
Speaker Guard (6): Oh yeah. It'll be soon.
Nervous Jade Brotherhood Inventor: Please, all I do is work on machines!
Speaker Lieutenant: That's exactly why you're here. You need to face the consequences of the evil you've brought into the world.
Nervous Jade Brotherhood Inventor: It's not evil, it's just technology!
Speaker Lieutenant: Oh? All those weapons your people've been using to blast us apart are virtuous?
Nervous Jade Brotherhood Inventor: Okay, well, those may be a little evil... But I don't build weapons, I make things like, well, the oven in that bakery!
Nervous Jade Brotherhood Inventor: All it does is bake bread! Perfect, crusty-on-the-outside, soft-on-the-inside bread. There's nothing evil about bread!
Speaker Lieutenant: You don't need to spoil the natural world to bake bread.
High Speaker Noomi: Kropa outpost only sent half of what they owe us in fees.
Tetra Earthcall: Did they offer any explanation?
High Speaker Noomi: None.
Tetra Earthcall: Go back and take the rest. If they wish to keep using the forest, they must pay for its care.
High Speaker Noomi: Done.
High Speaker Jika: A Xunlai caravan is scheduled to come dump more filth.
Tetra Earthcall: Perhaps we should demonstrate that it is not welcome.
High Speaker Jika: You mean...Project Honeypot?
Tetra Earthcall: Indeed. It will pass through Jade Brotherhood territory, correct?
High Speaker Noomi: Yes, they control an outpost near the dumpsite.
Speaker Recruit (1): Can you believe Tetra Earthcall is just...right over there?
Speaker Recruit (2): I know! We're fighting alongside Wardens! Echovald's chosen protectors...
Speaker Recruit (1): Just how old are they?
Speaker Recruit (2): No one knows. Hundreds...thousands of years, maybe.
Speaker Recruit (2): Couldn't convince the rest of your family to join us?
Speaker Recruit (1): Nope, my mother thinks her flower power's gonna save the forest.
Speaker Recruit (2): (snort) Against the flood of jade tech corruption? Ridiculous.
Speaker Recruit (2): Your brother and sister agree with her?
Speaker Recruit (1): Yeah. They stayed to help with her pointless rituals.
Speaker Recruit (1): It's up to me to save them. To save all of us.
Speaker Guard (7): What do you think it'll be like? Being a Warden.
Speaker Guard (8): Probably a little odd, at first. But we'll get used to it.
Speaker Guard (7): They don't eat. I'm gonna miss food.
Speaker Guard (8): It'll be worth it. We'll be able to drive back anyone who threatens the forest.
Speaker Guard (7): Do you think we'll be able to turn back?
Speaker Guard (8): I wouldn't count on it.
Speaker Guard (9): (sniffing) Is that lavender?
Speaker Guard (10): Oh, yeah, I've been growing some in the allotment.
Speaker Guard (9): Alongside those amazing radishes. How do you grow them so big?
Speaker Guard (10): Oh, you know, just really gotta work the soil... Make plenty of space for their roots to spread out.
Speaker Guard (10): Just respect them and their space.
Elite Speaker Guard: I first bound this spirit two years ago.
Speaker Guard: Two years? He's never managed to break free?
Elite Speaker Guard: No, my bindings are far too complex.

Objects

Crafting resources

Fishing nodes
Fish resource (map icon).png Grotto Fish
Resource nodes
Wood resource (map icon).png Bamboo Sapling
Plant resource (map icon).png Lotus
Plant resource (map icon).png Portobello Mushrooms
Mine resource (map icon).png Mithril Ore

Gallery