Blood Renewal

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Blood Renewal.png

Blood Renewal

Specialization
Necromancer icon small.png Blood Magic (trait list)
Tier
Adept
Type
Major
Training cost
3 Hero points
Game link
API
API
5 Recharge time
Blood Renewal

Consume conditions to gain health when you use a healing skill.

Healing.png Heal per condition: 961 (0.1)?[sic]
Miscellaneous effect.png Conditions Removed: 1

— In-game description

Related skills

Healing skills that are improved by this trait

Related traits

Traits that improve this trait

Death Magic Death Magic

Blood Magic Blood Magic

  • Blood Bank Blood Bank — Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health.

Soul Reaping Soul Reaping

Notes

  • Activates after the full animation of the heal skill finishes. Skills such as  Consume Conditions.png Consume Conditions will have the Vulnerability.png Vulnerability applied removed immediately after.

Version history

For a detailed trait history, see here.

Patch Changes
January 13, 2026
  • This trait has been moved to the blood magic specialization and renamed Blood Renewal, replacing Blood Bond.
August 08, 2017 Path of Fire pre-patch:
  • This trait now triggers when you use a healing skill instead of when striking a low-health foe.
June 23, 2015 Specialization update:
  • Spiteful Renewal has been added to the game.