Blood Bank
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Blood Bank
- Specialization
Blood Magic (trait list)- Tier
- Grandmaster
- Type
- Major
- Training cost
- 8 Hero points
- Game link
- API
- API
“Blood BankGaining health grants a proportionate amount of barrier. Conversion amount increases while at full health.
- Full Health Healing Conversion Rate: 100%
- Combat Only
— In-game description
Related skills
Weapon skills that are improved by this trait
Life Siphon — Dagger
Enervation Blade — Sword
Enervation Echo — Sword
Deathly Enervation — Sword
Path of Gluttony — Sword
Gorge — Sword
Transform skills that are improved by this trait
Healing skills that are improved by this trait
Consume Conditions — Corruption
Summon Blood Fiend — Minion
Taste of Death
Signet of Vampirism — Signet
Well of Blood — Well
"Your Soul Is Mine!" — Shout
Sand Flare — Punishment
Elixir of Promise — Elixir
Resilient Weapon — Weapon spell
Utility skills that are improved by this trait
Trait skills that are improved by this trait
Related traits
Traits that improve this trait
Scourge
- Desert Empowerment — Manifest Sand Shade grants a barrier to allies near it. When you apply barrier, grant boons to the affected target. This effect only occurs with barrier from scourge skills and traits.
Traits that are improved by this trait
Curses
- Parasitic Contagion — A percentage of your condition damage heals you. Healing will not occur while life force replaces health.
Death Magic
- Unholy Sanctuary — Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow.
Blood Magic
- Blood Renewal — Consume conditions to gain health when you use a healing skill.
- Life from Death — Heal allies in an area when you exit shroud. Increase healing to other allies.
- Transfusion — Marks can be triggered by allies to heal them and provide them with additional benefits. Create Lesser Chilblains at your location when you use your fourth shroud skill.
Reaper
- Soul Eater — Striking foes within the range threshold deals increased strike damage and heals you for a portion of the damage dealt.
- Blighter's Boon — Gain life force when you apply a boon to yourself or remove a boon from an enemy.
Harbinger
- Alchemic Vigor — Gain increased vitality. Heal each second for each stack of blight you have.
Ritualist
- Spirit's Gift — Heal nearby allies when you summon a creature. Spirits and minions are creatures.
Notes
- Even if heal received is blocked by Shroud, the resulting barrier is still properly calculated and applied.
- This trait is affected by Regeneration.
- Traits that synergize with this trait
- Alchemic Vigor — Only while in combat.
- Augury of Death — Activates when using a Shout ability. Minions from "Rise!" will not give extra healing or barrier on hit.
- Blighter's Boon
- Vampiric Presence
- Vampiric — Minion hits will give you barrier.
- Traits that do not synergize with this trait
- Parasitic Contagion - Does not trigger in or out of Death Shroud, Reaper's Shroud, or Harbinger Shroud.
- Soul Eater - Does not trigger in or out of Reaper's Shroud.
- Unholy Sanctuary - Does not trigger in Death Shroud, Reaper Shroud, or Harbinger Shroud.
- Desert Empowerment - This effect only occurs with barrier from scourge skills and traits.
Version history
For a detailed trait history, see here.
| Patch | Changes |
|---|---|
| June 28, 2022 |
|
| May 11, 2021 |
|
| July 07, 2020 |
|