Search by property
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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cranial Cascade + (Releases a wave of chaotic mists, damaging and knocking back enemies in its path.)
- Focused Anger + (Releases a wave of chaotic mists, damaging and knocking back enemies in its path.)
- Punishing Kick + (Releases a wave of chaotic mists, damaging and knocking back enemies in its path.)
- Defiance skill (Dhuum) + (Releases captured targets.<br><br>Occurs when defiance is broken.)
- Defiance skill (Ender's Echo) + (Releases captured targets.<br><br>Occurs when defiance is broken.)
- Soul Extraction + (Releases souls when broken.<br><br>Occurs when defiance is broken.)
- Drop Chicken + (Releases the chicken on the ground.)
- Relinquish + (Relinquish the [[Exalted Bombs|bombs]] you are carrying.)
- Relinquish (Enchanted Armor) + (Relinquish your enchanted armor.)
- Daybreak (achievements)#achievement3972 + (Relive the tales of the imprisoned storyteller.)
- Empty Sliver Shells + (Reload ammo twice as fast, creating an area of spent sliver shells.)
- Reload + (Reload the main cannon manually. Your next shot will blow out targets.)
- Reload (Drizzlewood Coast) + (Reload your rifle, granting 10 more shots.)
- Reload (Grothmar Valley) + (Reload your rifle, granting 10 more shots.)
- Reload (Fantastic Flying Foxes) + (Reload, gaining 10 more shots.)
- Achievement Eligibility: Bee's-Eye View of Paradise + (Remain in Fly Mode until this effect's timer ends to qualify for the achievement.)
- Achievement Eligibility: Busy Bee + (Remain in Fly Mode until this effect's timer ends to qualify for the achievement.)
- Achievement Eligibility: A Season for Work in Paradise + (Remain in Ground Mode until this effect's timer ends to qualify for the achievement.)
- Achievement Eligibility: A Season for Work + (Remain in Ground Mode until this effect's timer ends to qualify for the achievement.)
- Gathering Flight Data + (Remain inside a ley-line until this times out to acquire sufficient flight data. <br> Time Left: 30s)
- Achievement Eligibility: An Object in Motion + (Remain inside the ley line until this effect's timer ends to qualify for the achievement.)
- A Bug in the System (achievements)#achievement4126 + (Remain undetected while infiltrating the Inquest facility inside a golem.)
- I Make This Golem Look Good + (Remain undetected while infiltrating the Inquest facility inside a golem.)
- Merchant Remains + (Remains of a slain merchant.<br> Event item.)
- Carrying Remedy + (Remedy for [[Isgarren]])
- All or Nothing (achievements)#achievement4515 + (Remind [[Niles]] about the honored ritual of the [[Zephyrites]].)
- Punish Guard + (Remind the guard that you, the Archon, are to be feared.)
- Boneskinner Rib Remnant + (Remnants of a boneskinner's rib. Used as a replacement for the Boneskinner's Rib in the Mystic Forge.)
- Boneskinner Spine Remnant + (Remnants of a boneskinner's spine. Used as a replacement for the Boneskinner's Spine in the Mystic Forge.)
- Boneskinner Totem Remnant + (Remnants of a boneskinner's totem. Used as a replacement for the Boneskinner's Totem in the Mystic Forge.)
- The Nightmares Within/Daily achievements#achievement1106 + (Remove 10 instances of toxic pollen.)
- Diamond Skin + (Remove [[Condition|conditions]] from yourself when you successfully combo a field with a [[leap finisher]]. Remove conditions from nearby allies when you successfully combo a field with a [[blast finisher]].)
- Diamond Skin#WvW,PvP + (Remove [[Condition|conditions]] from yourself when you successfully combo a field with a [[leap finisher]]. Remove conditions from nearby allies when you successfully combo a field with a [[blast finisher]].)
- Survival of the Fittest + (Remove [[condition]]s and gain [[fury]] when using a [[Survival]] skill.)
- Dash (trait skill) + (Remove [[condition]]s and gain [[swiftness]], then rush forward and [[evade]] attacks.)
- Hunter's Fortification + (Remove [[condition]]s and heal when [[Block|blocking]] attacks.)
- Hunter's Fortification#PvP + (Remove [[condition]]s and heal when [[Block|blocking]] attacks.)
- Cleansing Wave (trait) + (Remove [[condition]]s from nearby allies when [[Attunement|attuning]] to water.)
- Purging Light + (Remove [[condition]]s from nearby allies when you grant yourself [[Light Aura|light aura]]. Gain light aura when you use a [[healing]] skill.)
- Spirits' Remedy + (Remove [[condition]]s from nearby allies when you [[summon]] a creature.<br><span style="color: #808080;">[[Spirit]]s and [[minion]]s are creatures.</span>)
- Spirits' Remedy#WvW,PvP + (Remove [[condition]]s from nearby allies when you [[summon]] a creature.<br><span style="color: #808080;">[[Spirit]]s and [[minion]]s are creatures.</span>)
- Power Cleanse + (Remove [[condition]]s from you and nearby allies.)
- Lesser Power Cleanse + (Remove [[condition]]s from you and nearby allies.)
- Zephyrite Sun Crystal (effect) + (Remove [[condition]]s from yourself whenever you use a weapon skill that costs [[initiative]].)
- Brawler's Recovery + (Remove [[condition]]s when you [[Weapon swap|swap weapon]]s.)
- Shadow's Embrace + (Remove [[condition]]s when you enter or exit [[stealth]].<br><span style="color: #808080;">This effect also applies to stealth you grant to allies.</span>)
- Cleansing Unleash (effect) + (Remove [[condition]]s when you or your [[pet]] unleash.)
- Cleansing Unleash + (Remove [[condition]]s when you or your [[pet]] unleash.)
- Empathic Bond + (Remove [[condition]]s when you swap pets.)
- Weapon of Remedy (effect) + (Remove [[condition]]s, [[healing]] when a condition is removed.)
- Hex-Eater Vortex + (Remove [[conditions]] … Remove [[conditions]] on yourself, then fire projectiles that inflict [[conditions]] at random enemies within your radius, based on the number of [[conditions]] removed.<br><br>'''Resonance.''' If [[Legendary Demon Stance]] is equipped, the maximum number of projectiles is always fired regardless of [[conditions]] removed, and all projectiles are fired at the closest enemy instead.ll projectiles are fired at the closest enemy instead.)