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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Heightened Focus#WvW,PvP + (Gain [[quickness]] and recharge your [[Burst]] skills when you strike a foe that is below the [[health]] threshold. Gain increased outgoing healing when you strike with a [[Burst]] skill, based on adrenaline spent.)
- Celerity Charge + (Gain [[quickness]] at 25 stacks.)
- Be Quick or Be Killed + (Gain [[quickness]] when [[Deadeye's Mark|marking]] a foe. Your [[power]] and [[precision]] are increased while under this effect.)
- Be Quick or Be Killed#WvW,PvP + (Gain [[quickness]] when [[Deadeye's Mark|marking]] a foe. Your [[power]] and [[precision]] are increased while under this effect.)
- Relic of the Pirate Queen#WvW,PvP + (Gain [[quickness]] when you [[Control effect|disable]] a foe.)
- Brutality + (Gain [[quickness]] when you [[Weapon swap|swap weapons]]. Deal increased damage to foes with [[stability]] or [[protection]].)
- Brutality#PvP + (Gain [[quickness]] when you [[Weapon swap|swap weapons]]. Deal increased damage to foes with [[stability]] or [[protection]].)
- Aggressive Onslaught + (Gain [[quickness]] when you [[disable]] an enemy. While you have quickness, your [[movement speed]] is increased. <span style="color: #808080;">This stacks with other movement speed increases.</span>)
- Aggressive Onslaught#WvW,PvP + (Gain [[quickness]] when you [[disable]] an enemy. While you have quickness, your [[movement speed]] is increased. <span style="color: #808080;">This stacks with other movement speed increases.</span>)
- Furious Interruption + (Gain [[quickness]] when you [[interrupt]] a foe.)
- Synaptic Overload + (Gain [[quickness]] when you [[knock back]] or [[launch]] a foe.)
- Last Chance + (Gain [[quickness]] when you strike a foe that is below the health threshold.)
- Relic of the Chronomancer#PvP + (Gain [[quickness]] when you use a [[well]] skill.)
- Soothing Ice + (Gain [[regeneration]] and [[Frost Aura|frost aura]] when using a [[healing skill]].)
- Soothing Wave + (Gain [[regeneration]] when [[Critical hit|critically hit]].)
- Low-Health Response System + (Gain [[regeneration]] when you are attacked while below the [[health]] threshold.)
- Oakheart Salve + (Gain [[regeneration]] when you are inflicted with [[bleeding]], [[poisoned|poison]], or [[burning]]. While you have regeneration, you take reduced [[strike damage]].)
- Renewing Oasis + (Gain [[regeneration]] when you gain [[Mirage Cloak (effect)|Mirage Cloak]]. The [[Condition Duration|duration]] of incoming damaging [[condition]]s is reduced while you are regenerating.)
- Renewing Oasis#WvW,PvP + (Gain [[regeneration]] when you gain [[Mirage Cloak (effect)|Mirage Cloak]]. The [[Condition Duration|duration]] of incoming damaging [[condition]]s is reduced while you are regenerating.)
- Full of Life + (Gain [[regeneration]] when your [[health]] drops below the threshold.)
- Earth's Embrace + (Gain [[resistance]] after using a healing skill.)
- Demonic Defiance + (Gain [[resistance]] and remove a damaging condition when you use a [[Legendary Demon Stance|Legendary Demon]] skill.)
- Resilient Roll + (Gain [[resistance]] when you [[dodge]].)
- Resilient Roll#WvW,PvP + (Gain [[resistance]] when you [[dodge]].)
- Mecha Legs + (Gain [[resistance]] when you [[dodge]].)
- Aggressive Arrival + (Gain [[resistance]] when you invoke a [[legend]].)
- Resolute Evasion + (Gain [[resolution]] after you [[dodge]].)
- Resolute Evasion#PvP + (Gain [[resolution]] after you [[dodge]].)
- Resolute Subconscious + (Gain [[resolution]] and [[aegis]] when [[control effect|disabled]].<br><span style="color: #808080;">Disables include [[stun]], [[daze]], [[knockback]], [[pull]], [[knockdown]], [[sink]], [[float]], [[launch]], [[taunt]], and [[fear]].</span>)
- Resolute Subconscious#WvW,PvP + (Gain [[resolution]] and [[aegis]] when [[control effect|disabled]].<br><span style="color: #808080;">Disables include [[stun]], [[daze]], [[knockback]], [[pull]], [[knockdown]], [[sink]], [[float]], [[launch]], [[taunt]], and [[fear]].</span>)
- Healer's Resolution + (Gain [[resolution]] when using a [[healing skill|heal skill]].)
- Hardened Armor + (Gain [[resolution]] when you [[block]] or are struck by a [[critical hit]]. [[Strike damage]] taken is reduced by a percentage while you have resolution.)
- Virtue of Resolution + (Gain [[resolution]] when you activate a [[Virtue]]. Resolution you grant has increased duration.)
- Spiritual Reckoning + (Gain [[resolution]] when you use invoke a [[legend]].)
- Spiritual Reckoning#WvW,PvP + (Gain [[resolution]] when you use invoke a [[legend]].)
- Retaliatory Shield + (Gain [[retaliation]] when you [[block]] an [[attack]].)
- Retaliatory Demise + (Gain [[retaliation]] when you are [[downed]].)
- Spiteful Vigor + (Gain [[retaliation]] when you use a [[healing skill|heal skill]].)
- Glaring Resolve + (Gain [[stability]] and [[Healing|heal]] yourself when you [[Stun break|break stuns]].)
- Glaring Resolve#WvW,PvP + (Gain [[stability]] and [[Healing|heal]] yourself when you [[Stun break|break stuns]].)
- Foot in the Grave + (Gain [[stability]] and [[Stun break|break stuns]] when you enter [[shroud]].)
- Lesser Balanced Stance + (Gain [[stability]] and [[swiftness]] on an interval. Become immune to [[critical hit]]s.)
- Lesser Balanced Stance#WvW,PvP + (Gain [[stability]] and [[swiftness]] on an interval. Become immune to [[critical hit]]s.)
- Harmonious Conduit + (Gain [[stability]] and [[swiftness]] when starting an [[overload]].)
- Heavy Light + (Gain [[stability]] … Gain [[stability]] when [[Control effect|disabling]] an enemy. Deal increased [[strike damage]] to disabled, [[Exposed|exposed]], or [[Defiance bar|defiant]] foes.<br><span style="color: #808080;">Disables include [[stun]], [[daze]], [[knockback]], [[pull]], [[knockdown]], [[sink]], [[float]], [[launch]], [[taunt]], and [[fear]].</span>[[fear]].</span>)
- Heavy Light#WvW,PvP + (Gain [[stability]] … Gain [[stability]] when [[Control effect|disabling]] an enemy. Deal increased [[strike damage]] to disabled, [[Exposed|exposed]], or [[Defiance bar|defiant]] foes.<br><span style="color: #808080;">Disables include [[stun]], [[daze]], [[knockback]], [[pull]], [[knockdown]], [[sink]], [[float]], [[launch]], [[taunt]], and [[fear]].</span>[[fear]].</span>)
- Assassin's Equilibrium + (Gain [[stability]] when striking an enemy from [[stealth]].)
- Stalwart Strength + (Gain [[stability]] when you [[Control effect|disable]] a foe. Deal increased [[Damage#Strike damage|strike damage]] while you have stability.)
- Stalwart Strength#WvW + (Gain [[stability]] when you [[Control effect|disable]] a foe. Deal increased [[Damage#Strike damage|strike damage]] while you have stability.)
- Stalwart Strength#PvP + (Gain [[stability]] when you [[Control effect|disable]] a foe. Deal increased [[Damage#Strike damage|strike damage]] while you have stability.)
- Applied Force + (Gain [[stability]] when you gain [[might]] at or above the threshold. Might grants bonus [[power]].)