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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Has game description" with value "Deal more [[damage]] while [[Attunement|attuned]] to air.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Targeted Destruction  + (Deal increased [[strike damage]] to targets based on their [[vulnerability]] stacks.)
  • Exposed Weakness  + (Deal increased [[strike damage]] to your target for each unique [[condition]] on them.)
  • Exposed Weakness#WvW,PvP  + (Deal increased [[strike damage]] to your target for each unique [[condition]] on them.)
  • Executioner  + (Deal increased [[strike damage]] when your target is below the [[health]] threshold.)
  • Death's Embrace  + (Deal increased [[strike damage]] while [[downed]]. Inflict [[vulnerability]] when you strike a foe below the [[health]] threshold.<br><span style="color: #808080;">Cannot apply [[vulnerability]] to the same target more than once per interval.</span>)
  • Death's Embrace#WvW,PvP  + (Deal increased [[strike damage]] while [[downed]]. Inflict [[vulnerability]] when you strike a foe below the [[health]] threshold.<br><span style="color: #808080;">Cannot apply [[vulnerability]] to the same target more than once per interval.</span>)
  • Bloody Roar  + (Deal increased [[strike damage]] while in [[berserk]] mode. Gain [[resistance]] when entering berserk mode.)
  • Object in Motion  + (Deal increased [[strike damage]] while you have [[stability]], [[swiftness]], or [[superspeed]]. This damage increase compounds for each boon you have.)
  • Object in Motion#WvW  + (Deal increased [[strike damage]] while you have [[stability]], [[swiftness]], or [[superspeed]]. This damage increase compounds for each boon you have.)
  • Forceful Persistence  + (Deal increased [[strike damage]] with active [[upkeep]] skills.<br><span style="color: #808080;">Herald and weapon upkeep skills grant less damage but can be stacked.</span>)
  • Forceful Persistence#WvW,PvP  + (Deal increased [[strike damage]] with active [[upkeep]] skills.<br><span style="color: #808080;">Herald and weapon upkeep skills grant less damage but can be stacked.</span>)
  • Flow like Water  + (Deal increased [[strike damage]], which is further increased while your [[health]] is above the threshold. [[Blocking]] or [[evading]] an attack [[heals]] you.)
  • Flow like Water#WvW,PvP  + (Deal increased [[strike damage]], which is further increased while your [[health]] is above the threshold. [[Blocking]] or [[evading]] an attack [[heals]] you.)
  • Peak Performance  + (Deal increased [[strike damage]]. [[Physical]] skills further increase all outgoing [[strike damage]] for a period of time.)
  • Peak Performance#WvW,PvP  + (Deal increased [[strike damage]]. [[Physical]] skills further increase all outgoing [[strike damage]] for a period of time.)
  • Inspiring Virtue (effect)  + (Deal increased damage after activating a virtue.)
  • Brisk Pacing  + (Deal increased damage based on your motivation level.)
  • Brisk Pacing#WvW  + (Deal increased damage based on your motivation level.)
  • Brisk Pacing#PvP  + (Deal increased damage based on your motivation level.)
  • Nourys's Hunger  + (Deal increased damage, take reduced damage, and convert a percentage of outgoing damage into healing.)
  • Fiery Might  + (Deal increased strike damage to burning foes.)
  • Kinetic Battery (effect)  + (Deal increased strike damage.)
  • Stone Splinters  + (Deal more [[damage]] when you are within a range of 600 of your target.)
  • Enduring Damage (elementalist)  + (Deal more [[damage]] when your [[endurance]] is full.)
  • Elusive Power  + (Deal more [[damage]] when your [[endurance]] is not full.)
  • Air Training  + (Deal more [[damage]] while [[Attunement|attuned]] to air.)