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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bountiful Disillusionment#fact3 + ([[Vigor|Vigor]] (8s): +50% Endurance Regeneration)
- Might Missile#fact5 + ([[Vigor|Vigor]] (8s): +50% Endurance Regeneration)
- Might Missile 2.0#fact5 + ([[Vigor|Vigor]] (8s): +50% Endurance Regeneration)
- Well of Bounty#fact7 + ([[Vigor|Vigor]] (8s): +50% Endurance Regeneration)
- Song of Arboreum#fact1 + ([[Vigor|Vigor]] (9s): +50% Endurance Regeneration)
- Endless Night#fact14 + ([[Vigor|Vigor]] (<span style="display:none">0.5</span><big>½</big>s): +50% Endurance Regeneration)
- Bolt Break#fact1 + ([[Violent Currents|Violent Currents]]<span>:</span> +5% Incoming Damage, +5% Damage, +5% Condition Damage)
- Storm's Edge#fact1 + ([[Violent Currents|Violent Currents]]<span>:</span> +5% Incoming Damage, +5% Damage, +5% Condition Damage)
- Venomous Voltage#fact2 + ([[Violent Currents|Violent Currents]]<span>:</span> +5% Incoming Damage, +5% Damage, +5% Condition Damage)
- Storm's Edge (second skill)#fact1 + ([[Violent Currents|Violent Currents]]<span>:</span> +5% Incoming Damage, +5% Damage, +5% Condition Damage)
- Electrical Repulsion#fact1 + ([[Violent Currents|Violent Currents]]<span>:</span> +5% Incoming Damage, +5% Damage, +5% Condition Damage)
- Chain Lightning (Cardinal Sabir)#fact1 + ([[Violent Currents|Violent Currents]]<span>:</span> +10% Incoming Damage, +10% Damage, +10% Condition Damage)
- Shield of Courage#fact11 + ([[Virtue of Courage (dragonhunter effect)|Virtue of Courage]]<span>:</span> Gain [[aegis]] at a set interval.)
- Virtue of Courage#fact6 + ([[Virtue of Courage (effect)|Virtue of Courage]]<span>:</span> Gain [[aegis]] at a set interval.)
- Shield of Courage#fact2 + ([[Virtue of Courage|Virtue of Courage]]<span>:</span> Gain aegis at a set interval.)
- Supreme Justice + ([[Virtue of Justice]] causes [[burning]] more frequently. When activating Virtue of Justice, the burn duration is increased.)
- Wings of Resolve#fact3 + ([[Virtue of Resolve (dragonhunter effect)|Virtue of Resolve]]<span>:</span> 84 <span style="color:gray">(0.06)</span><sup><abbr title="84 + 0.06 * Healing Power">?</abbr></sup> Heal)
- Absolute Resolve#fact1 + ([[Virtue of Resolve (effect)|Virtue of Resolve]] (3s)<span>:</span> 315 <span style="color:gray">(0.225)</span><sup><abbr title="315 + 0.225 * Healing Power">?</abbr></sup> Heal)
- Battle Presence#fact1 + ([[Virtue of Resolve (effect)|Virtue of Resolve]] (3s)<span>:</span> 315 <span style="color:gray">(0.225)</span><sup><abbr title="315 + 0.225 * Healing Power">?</abbr></sup> [[Healing|Heal]])
- Virtue of Resolve#fact3 + ([[Virtue of Resolve (effect)|Virtue of Resolve]]<span>:</span> 84 <span style="color:gray">(0.06)</span><sup><abbr title="84 + 0.06 * Healing Power">?</abbr></sup> Heal)
- Renewed Justice + ([[Virtue skill 1]] is [[recharge|renewed]] when you [[Kill effect|kill a foe]].)
- Inspired Virtue + ([[Virtue]]s apply [[boon]]s to allies when activated. Deal increased [[strike damage]] for each boon on you.)
- Inspired Virtue#WvW,PvP + ([[Virtue]]s apply [[boon]]s to allies when activated. Deal increased [[strike damage]] for each boon on you.)
- Guild Fortified Vitality Increase + ([[Vitality]] Increased by 40)
- Cosmic Wisdom: Monk#fact3 + ([[Vitality|Vitality Increased]]: +120)
- Alchemic Vigor#fact3 + ([[Vitality|Vitality Increased]]: +240)
- Tornado#fact17 + ([[Vitality|Vitality]]: +1,000)
- Lich Form#fact3 + ([[Vitality|Vitality]]: +1,000)
- Taste for Danger#fact1 + ([[Vitality|Vitality]]: +120)
- Master's Fortitude#fact1 + ([[Vitality|Vitality]]: +120)
- Imbued Haste#fact6 + ([[Vitality|Vitality]]: +150)
- Vital Persistence#fact1 + ([[Vitality|Vitality]]: +180)
- Defender's Dogma#fact3 + ([[Vitality|Vitality]]: +180)
- Light's Gift#fact3 + ([[Vitality|Vitality]]: +180)
- Conceited Curate#fact2 + ([[Vitality|Vitality]]: +180)
- Hybrid Vigor#fact3 + ([[Vitality|Vitality]]: +240)
- Natural Fortitude#fact7 + ([[Vitality|Vitality]]: +240)
- Imbued Haste#fact5 + ([[Vitality|Vitality]]: +250)
- Soothing Power#fact2 + ([[Vitality|Vitality]]: +300)
- Rifle Butt (Vlast Avenger)#fact2 + ([[Vlast's Vengeance|Vlast's Vengeance]] (10s)<span>:</span> 1710 [[Damage]], +3% Incoming [[Damage]], +3% Incoming [[Condition Damage]])
- Rapid Fire (Vlast Avenger)#fact2 + ([[Vlast's Vengeance|Vlast's Vengeance]] (10s)<span>:</span> 1710 [[Damage]], +3% Incoming [[Damage]], +3% Incoming [[Condition Damage]])
- Penetrating Sliver#fact4 + ([[Vlast's Vengeance|Vlast's Vengeance]] (10s)<span>:</span> 570 [[Damage]], +1% Incoming [[Damage]], +1% Incoming [[Condition Damage]])
- Empty Sliver Shells#fact2 + ([[Vlast's Vengeance|Vlast's Vengeance]] (10s)<span>:</span> 570 [[Damage]], +1% Incoming [[Damage]], +1% Incoming [[Condition Damage]])
- Spread Shot (Vlast Avenger)#fact2 + ([[Vlast's Vengeance|Vlast's Vengeance]] (10s)<span>:</span> 2850 [[Damage]], +5% Incoming [[Damage]], +5% Incoming [[Condition Damage]])
- Biorhythm#fact2 + ([[Vow of the Untamed (effect)|Vow of the Untamed]] (10s)<span>:</span> Your outgoing strike damage is increased, and your incoming strike damage is reduced.)
- Piercing Shards + ([[Vulnerability]] you inflict has increased duration. Deal increased [[strike damage]] to vulnerable foes. [[Damage]] bonus is doubled while attuned to [[Water Attunement|water]].)
- Piercing Shards#WvW,PvP + ([[Vulnerability]] you inflict has increased duration. Deal increased [[strike damage]] to vulnerable foes. [[Damage]] bonus is doubled while attuned to [[Water Attunement|water]].)
- Brutal Aim#fact4 + ([[Vulnerability|Additional Vulnerability]] (6s): +1% Incoming [[Damage#Strike damage|Damage]], +1% Incoming [[Damage#Condition damage|Condition Damage]])
- Deadly Aim#fact4 + ([[Vulnerability|Additional Vulnerability]] (6s): +1% Incoming [[Damage#Strike damage|Damage]], +1% Incoming [[Damage#Condition damage|Condition Damage]])
- Electric Artillery#fact5 + ([[Vulnerability|Charges Required per Vulnerability on Focused Targets]] (8s): +1% Incoming [[Damage#Strike damage|Damage]], +1% Incoming [[Damage#Condition damage|Condition Damage]])
- Electric Artillery#fact6 + ([[Vulnerability|Charges Required per Vulnerability on Unfocused Targets]] (8s): +2% Incoming [[Damage#Strike damage|Damage]], +2% Incoming [[Damage#Condition damage|Condition Damage]])