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Search by property

A list of all pages that have property "Has game description" with value "[[Vitality|Vitality Increased]]: +240". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Bountiful Disillusionment#fact3  + ([[Vigor|Vigor]] (8s): +50% Endurance Regeneration)
  • Might Missile#fact5  + ([[Vigor|Vigor]] (8s): +50% Endurance Regeneration)
  • Might Missile 2.0#fact5  + ([[Vigor|Vigor]] (8s): +50% Endurance Regeneration)
  • Well of Bounty#fact7  + ([[Vigor|Vigor]] (8s): +50% Endurance Regeneration)
  • Song of Arboreum#fact1  + ([[Vigor|Vigor]] (9s): +50% Endurance Regeneration)
  • Endless Night#fact14  + ([[Vigor|Vigor]] (<span style="display:none">0.5</span><big>½</big>s): +50% Endurance Regeneration)
  • Bolt Break#fact1  + ([[Violent Currents|Violent Currents]]<span>:</span> +5% Incoming Damage, +5% Damage, +5% Condition Damage)
  • Storm's Edge#fact1  + ([[Violent Currents|Violent Currents]]<span>:</span> +5% Incoming Damage, +5% Damage, +5% Condition Damage)
  • Venomous Voltage#fact2  + ([[Violent Currents|Violent Currents]]<span>:</span> +5% Incoming Damage, +5% Damage, +5% Condition Damage)
  • Storm's Edge (second skill)#fact1  + ([[Violent Currents|Violent Currents]]<span>:</span> +5% Incoming Damage, +5% Damage, +5% Condition Damage)
  • Electrical Repulsion#fact1  + ([[Violent Currents|Violent Currents]]<span>:</span> +5% Incoming Damage, +5% Damage, +5% Condition Damage)
  • Chain Lightning (Cardinal Sabir)#fact1  + ([[Violent Currents|Violent Currents]]<span>:</span> +10% Incoming Damage, +10% Damage, +10% Condition Damage)
  • Shield of Courage#fact11  + ([[Virtue of Courage (dragonhunter effect)|Virtue of Courage]]<span>:</span> Gain [[aegis]] at a set interval.)
  • Virtue of Courage#fact6  + ([[Virtue of Courage (effect)|Virtue of Courage]]<span>:</span> Gain [[aegis]] at a set interval.)
  • Shield of Courage#fact2  + ([[Virtue of Courage|Virtue of Courage]]<span>:</span> Gain aegis at a set interval.)
  • Supreme Justice  + ([[Virtue of Justice]] causes [[burning]] more frequently. When activating Virtue of Justice, the burn duration is increased.)
  • Wings of Resolve#fact3  + ([[Virtue of Resolve (dragonhunter effect)|Virtue of Resolve]]<span>:</span> 84 <span style="color:gray">(0.06)</span><sup><abbr title="84 + 0.06 * Healing Power">?</abbr></sup> Heal)
  • Absolute Resolve#fact1  + ([[Virtue of Resolve (effect)|Virtue of Resolve]] (3s)<span>:</span> 315 <span style="color:gray">(0.225)</span><sup><abbr title="315 + 0.225 * Healing Power">?</abbr></sup> Heal)
  • Battle Presence#fact1  + ([[Virtue of Resolve (effect)|Virtue of Resolve]] (3s)<span>:</span> 315 <span style="color:gray">(0.225)</span><sup><abbr title="315 + 0.225 * Healing Power">?</abbr></sup> [[Healing|Heal]])
  • Virtue of Resolve#fact3  + ([[Virtue of Resolve (effect)|Virtue of Resolve]]<span>:</span> 84 <span style="color:gray">(0.06)</span><sup><abbr title="84 + 0.06 * Healing Power">?</abbr></sup> Heal)
  • Renewed Justice  + ([[Virtue skill 1]] is [[recharge|renewed]] when you [[Kill effect|kill a foe]].)
  • Inspired Virtue  + ([[Virtue]]s apply [[boon]]s to allies when activated. Deal increased [[strike damage]] for each boon on you.)
  • Inspired Virtue#WvW,PvP  + ([[Virtue]]s apply [[boon]]s to allies when activated. Deal increased [[strike damage]] for each boon on you.)
  • Guild Fortified Vitality Increase  + ([[Vitality]] Increased by 40)
  • Cosmic Wisdom: Monk#fact3  + ([[Vitality|Vitality Increased]]: +120)
  • Tornado#fact17  + ([[Vitality|Vitality]]: +1,000)
  • Lich Form#fact3  + ([[Vitality|Vitality]]: +1,000)
  • Taste for Danger#fact1  + ([[Vitality|Vitality]]: +120)
  • Master's Fortitude#fact1  + ([[Vitality|Vitality]]: +120)
  • Imbued Haste#fact6  + ([[Vitality|Vitality]]: +150)
  • Vital Persistence#fact1  + ([[Vitality|Vitality]]: +180)
  • Defender's Dogma#fact3  + ([[Vitality|Vitality]]: +180)
  • Light's Gift#fact3  + ([[Vitality|Vitality]]: +180)
  • Conceited Curate#fact2  + ([[Vitality|Vitality]]: +180)
  • Hybrid Vigor#fact3  + ([[Vitality|Vitality]]: +240)
  • Natural Fortitude#fact7  + ([[Vitality|Vitality]]: +240)
  • Imbued Haste#fact5  + ([[Vitality|Vitality]]: +250)
  • Soothing Power#fact2  + ([[Vitality|Vitality]]: +300)
  • Rifle Butt (Vlast Avenger)#fact2  + ([[Vlast's Vengeance|Vlast's Vengeance]] (10s)<span>:</span> 1710 [[Damage]], +3% Incoming [[Damage]], +3% Incoming [[Condition Damage]])
  • Rapid Fire (Vlast Avenger)#fact2  + ([[Vlast's Vengeance|Vlast's Vengeance]] (10s)<span>:</span> 1710 [[Damage]], +3% Incoming [[Damage]], +3% Incoming [[Condition Damage]])
  • Penetrating Sliver#fact4  + ([[Vlast's Vengeance|Vlast's Vengeance]] (10s)<span>:</span> 570 [[Damage]], +1% Incoming [[Damage]], +1% Incoming [[Condition Damage]])
  • Empty Sliver Shells#fact2  + ([[Vlast's Vengeance|Vlast's Vengeance]] (10s)<span>:</span> 570 [[Damage]], +1% Incoming [[Damage]], +1% Incoming [[Condition Damage]])
  • Spread Shot (Vlast Avenger)#fact2  + ([[Vlast's Vengeance|Vlast's Vengeance]] (10s)<span>:</span> 2850 [[Damage]], +5% Incoming [[Damage]], +5% Incoming [[Condition Damage]])
  • Biorhythm#fact2  + ([[Vow of the Untamed (effect)|Vow of the Untamed]] (10s)<span>:</span> Your outgoing strike damage is increased, and your incoming strike damage is reduced.)
  • Piercing Shards  + ([[Vulnerability]] you inflict has increased duration. Deal increased [[strike damage]] to vulnerable foes. [[Damage]] bonus is doubled while attuned to [[Water Attunement|water]].)
  • Piercing Shards#WvW,PvP  + ([[Vulnerability]] you inflict has increased duration. Deal increased [[strike damage]] to vulnerable foes. [[Damage]] bonus is doubled while attuned to [[Water Attunement|water]].)
  • Brutal Aim#fact4  + ([[Vulnerability|Additional Vulnerability]] (6s): +1% Incoming [[Damage#Strike damage|Damage]], +1% Incoming [[Damage#Condition damage|Condition Damage]])
  • Deadly Aim#fact4  + ([[Vulnerability|Additional Vulnerability]] (6s): +1% Incoming [[Damage#Strike damage|Damage]], +1% Incoming [[Damage#Condition damage|Condition Damage]])
  • Electric Artillery#fact5  + ([[Vulnerability|Charges Required per Vulnerability on Focused Targets]] (8s): +1% Incoming [[Damage#Strike damage|Damage]], +1% Incoming [[Damage#Condition damage|Condition Damage]])
  • Electric Artillery#fact6  + ([[Vulnerability|Charges Required per Vulnerability on Unfocused Targets]] (8s): +2% Incoming [[Damage#Strike damage|Damage]], +2% Incoming [[Damage#Condition damage|Condition Damage]])