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Search by property

A list of all pages that have property "Has game description" with value "[[Spirit weapon]]s cause [[burning]].". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Soul Stone Venom#fact2  + ([[Soul Stone Venom (effect)|Soul Stone Venom]] (30s)<span>:</span> Your attacks cause additional strikes that originate from the soul stone wielder.)
  • Relic of the Living City#fact2  + ([[Soul of the Titan|Soul of the Titan]] (5s)<span>:</span> +15% [[All Stats]])
  • Lunar New Year (achievements)#achievement4086  + ([[Soulbound|Soulbind]] a Lucky Great [[back item]] during the [[Lunar New Year]] [[festival]].)
  • Soulcleave's Summit#fact8  + ([[Soulcleave's Summit (effect)|Soulcleave's Summit]]<span>:</span> Your outgoing strikes deal additional [[damage]] and restore your [[health]].)
  • Wurm Spit (elite)  + ([[Soulless Horror|Desmina's]] Wurm hurls a glob of acidic spit.)
  • Chilling Aura  + ([[Soulless Horror|Desmina]] pulses an aura every three seconds, causing damage.)
  • Fiery Tornado (effect)  + ([[Sparcus Firesplash|Sparcus]] has passed on his Fiery Tornado skill to the other pavilion champions.)
  • Begin Trial of Strength#fact1  + ([[Spectral Agony (Tower of Secrets)|Spectral Agony]] (1m)<span>:</span> Damages the target each second. Use "[[Endure Agony]]" to fight the effects and remain standing.)
  • Spectral Armor#fact7  + ([[Spectral Armor (effect)|Spectral Armor]] (8s)<span>:</span> Gain [[life force]] when taking damage.)
  • Spectral Walk#fact1  + ([[Spectral Walk (effect)|Spectral Walk]] (10s)<span>:</span> Consume conditions to gain [[life force]].)
  • Spectral Walk#fact7  + ([[Spectral Walk (tether effect)|Spectral Walk]] (10s)<span>:</span> Walking in the shadows, leaving behind a spectral trail.)
  • Spectral Attunement  + ([[Spectral]] skills have longer durations and grant [[life force]] on use.)
  • Spectrum Shield#fact3  + ([[Spectrum Shield (effect)|Spectrum Shield]] (4s)<span>:</span> -33% Incoming [[Damage]], -33% Incoming [[Condition Damage]])
  • Spectrum Shield#fact1  + ([[Spectrum Shield (effect)|Spectrum Shield]] (3s)<span>:</span> -50% Incoming [[Damage]], -50% Incoming [[Condition Damage]])
  • Spectrum Shield#fact2  + ([[Spectrum Shield (effect)|Spectrum Shield]] (4s)<span>:</span> -50% Incoming [[Damage]], -50% Incoming [[Condition Damage]])
  • Spider Venom#fact1  + ([[Spider Venom (effect)|Spider Venom]] (24s)<span>:</span> Your attacks [[poisoned|poison]] foes.)
  • Spider Venom#fact2  + ([[Spider Venom (effect)|Spider Venom]] (24s)<span>:</span> Your attacks [[poisoned|poison]] foes.)
  • Leeching Venoms#fact4  + ([[Spider Venom (effect)|Spider Venom]] (30s)<span>:</span> Your attacks [[poisoned|poison]] foes.)
  • Leeching Venoms#fact5  + ([[Spider Venom (effect)|Spider Venom]] (30s)<span>:</span> Your attacks [[poisoned|poison]] foes.)
  • Arachnophobia (trait)  + ([[Spider#Pets|Spider pet's]] [[Spit]] and [[Devourer#Pets|devourer pet's]] [[Twin Darts]] additionally inflict [[torment]]. You and your pet gain [[expertise]]; spiders and devourers gain more.)
  • Eternal Armory  + ([[Spirit Weapon]]s gain additional [[Ammunition skill|casts]] and [[burn]] foes with their first strike.)
  • Eternal Armory#WvW  + ([[Spirit Weapon]]s gain additional [[Ammunition skill|casts]] and [[burn]] foes with their first strike.)
  • Eternal Armory#PvP  + ([[Spirit Weapon]]s gain additional [[Ammunition skill|casts]] and [[burn]] foes with their first strike.)
  • Eternal Spirit  + ([[Spirit weapon]]s are not destroyed when commanded.)
  • Expeditious Spirit  + ([[Spirit weapon]]s burn foes they strike. Spirit weapon summon and command skills have reduced [[recharge]].)
  • Improved Spirit-Weapon Duration  + ([[Spirit weapon]]s last longer.)
  • Spiritual Knowledge  + ([[Spirit]] bonuses have a 35% better chance of providing their benefits.)
  • Lingering Spirits (effect)  + ([[Spirit]]s are lingering outside of [[Ritualist's Shroud|shroud]].)
  • Spirits Unbound  + ([[Spirit]]s can move and follow you.)
  • Vigorous Spirits  + ([[Spirit]]s have increased [[health]] and a greater chance to trigger their benefits.)
  • Nature's Vengeance  + ([[Spirit]]s slam again when they finish shaking.)
  • Wandering Spirits  + ([[Spirit]]s teleport to you before they perform their [[autoattack]].)
  • Spirits Vision#fact1  + ([[Spirits Vision (effect)]]<span>:</span> Spirits Vision (effect))
  • Spiteful Spirit  + ([[Spiteful Spirit (trait skill)|Strike around you]] when entering [[shroud]].)
  • Splinter Weapon#fact4  + ([[Splinter Weapon (effect)|Splinter Weapon]] (10s)<span>:</span> Striking a foe will cause additional strikes on nearby foes.)
  • Run (Chicken Run)#fact2  + ([[Sprint (effect)|Swiftness]] (4s)<span>:</span> +50% Movement Speed)
  • Joy of Movement  + ([[Squall]]s remove [[Movement speed|movement]]-impairing [[condition]]s and a damaging condition.)
  • Reaver's Rage#fact6  + ([[Stability|Base Stability and Stability per Hit]] (3s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
  • Reaver's Rage#fact5  + ([[Stability|Base Stability and Stability per Hit]] (6s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
  • Fire (Battle of Champion's Dusk trebuchet)#fact1  + ([[Stability|Boon Removed]])
  • Fragments of Faith#fact3  + ([[Stability|Boon on Trap Trigger]] (5s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
  • Shards of Faith#fact2  + ([[Stability|Boon on Trap Trigger]] (5s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
  • Fragments of Faith#fact4  + ([[Stability|Boon on Trap Trigger]] (4s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
  • Well of Precognition#fact4  + ([[Stability|First-Pulse Stability]] (3s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
  • Well of Precognition#fact3  + ([[Stability|First-Pulse Stability]] (5s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
  • Inspiring Reinforcement#fact6  + ([[Stability|Initial Stability]] (1<span[[Stability|Initial Stability]] (1<span style="display:none">0.5</span><big>½</big>s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.taunt]]ed.)
  • Stomp#fact4  + ([[Stability|Initial Stability]] (1s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
  • Well of Precognition#fact2  + ([[Stability|Initial Stability]] (1s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
  • Awakening#fact2  + ([[Stability|Initial Stability]] (1s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
  • Reaver's Rage#fact4  + ([[Stability|Initial Stability]] (1s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)