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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Soul Stone Venom#fact2 + ([[Soul Stone Venom (effect)|Soul Stone Venom]] (30s)<span>:</span> Your attacks cause additional strikes that originate from the soul stone wielder.)
- Relic of the Living City#fact2 + ([[Soul of the Titan|Soul of the Titan]] (5s)<span>:</span> +15% [[All Stats]])
- Lunar New Year (achievements)#achievement4086 + ([[Soulbound|Soulbind]] a Lucky Great [[back item]] during the [[Lunar New Year]] [[festival]].)
- Soulcleave's Summit#fact8 + ([[Soulcleave's Summit (effect)|Soulcleave's Summit]]<span>:</span> Your outgoing strikes deal additional [[damage]] and restore your [[health]].)
- Wurm Spit (elite) + ([[Soulless Horror|Desmina's]] Wurm hurls a glob of acidic spit.)
- Chilling Aura + ([[Soulless Horror|Desmina]] pulses an aura every three seconds, causing damage.)
- Fiery Tornado (effect) + ([[Sparcus Firesplash|Sparcus]] has passed on his Fiery Tornado skill to the other pavilion champions.)
- Begin Trial of Strength#fact1 + ([[Spectral Agony (Tower of Secrets)|Spectral Agony]] (1m)<span>:</span> Damages the target each second. Use "[[Endure Agony]]" to fight the effects and remain standing.)
- Spectral Armor#fact7 + ([[Spectral Armor (effect)|Spectral Armor]] (8s)<span>:</span> Gain [[life force]] when taking damage.)
- Spectral Walk#fact1 + ([[Spectral Walk (effect)|Spectral Walk]] (10s)<span>:</span> Consume conditions to gain [[life force]].)
- Spectral Walk#fact7 + ([[Spectral Walk (tether effect)|Spectral Walk]] (10s)<span>:</span> Walking in the shadows, leaving behind a spectral trail.)
- Spectral Attunement + ([[Spectral]] skills have longer durations and grant [[life force]] on use.)
- Spectrum Shield#fact3 + ([[Spectrum Shield (effect)|Spectrum Shield]] (4s)<span>:</span> -33% Incoming [[Damage]], -33% Incoming [[Condition Damage]])
- Spectrum Shield#fact1 + ([[Spectrum Shield (effect)|Spectrum Shield]] (3s)<span>:</span> -50% Incoming [[Damage]], -50% Incoming [[Condition Damage]])
- Spectrum Shield#fact2 + ([[Spectrum Shield (effect)|Spectrum Shield]] (4s)<span>:</span> -50% Incoming [[Damage]], -50% Incoming [[Condition Damage]])
- Spider Venom#fact1 + ([[Spider Venom (effect)|Spider Venom]] (24s)<span>:</span> Your attacks [[poisoned|poison]] foes.)
- Spider Venom#fact2 + ([[Spider Venom (effect)|Spider Venom]] (24s)<span>:</span> Your attacks [[poisoned|poison]] foes.)
- Leeching Venoms#fact4 + ([[Spider Venom (effect)|Spider Venom]] (30s)<span>:</span> Your attacks [[poisoned|poison]] foes.)
- Leeching Venoms#fact5 + ([[Spider Venom (effect)|Spider Venom]] (30s)<span>:</span> Your attacks [[poisoned|poison]] foes.)
- Arachnophobia (trait) + ([[Spider#Pets|Spider pet's]] [[Spit]] and [[Devourer#Pets|devourer pet's]] [[Twin Darts]] additionally inflict [[torment]]. You and your pet gain [[expertise]]; spiders and devourers gain more.)
- Eternal Armory + ([[Spirit Weapon]]s gain additional [[Ammunition skill|casts]] and [[burn]] foes with their first strike.)
- Eternal Armory#WvW + ([[Spirit Weapon]]s gain additional [[Ammunition skill|casts]] and [[burn]] foes with their first strike.)
- Eternal Armory#PvP + ([[Spirit Weapon]]s gain additional [[Ammunition skill|casts]] and [[burn]] foes with their first strike.)
- Eternal Spirit + ([[Spirit weapon]]s are not destroyed when commanded.)
- Expeditious Spirit + ([[Spirit weapon]]s burn foes they strike. Spirit weapon summon and command skills have reduced [[recharge]].)
- A Fire Inside + ([[Spirit weapon]]s cause [[burning]].)
- Improved Spirit-Weapon Duration + ([[Spirit weapon]]s last longer.)
- Spiritual Knowledge + ([[Spirit]] bonuses have a 35% better chance of providing their benefits.)
- Lingering Spirits (effect) + ([[Spirit]]s are lingering outside of [[Ritualist's Shroud|shroud]].)
- Spirits Unbound + ([[Spirit]]s can move and follow you.)
- Vigorous Spirits + ([[Spirit]]s have increased [[health]] and a greater chance to trigger their benefits.)
- Nature's Vengeance + ([[Spirit]]s slam again when they finish shaking.)
- Wandering Spirits + ([[Spirit]]s teleport to you before they perform their [[autoattack]].)
- Spirits Vision#fact1 + ([[Spirits Vision (effect)]]<span>:</span> Spirits Vision (effect))
- Spiteful Spirit + ([[Spiteful Spirit (trait skill)|Strike around you]] when entering [[shroud]].)
- Splinter Weapon#fact4 + ([[Splinter Weapon (effect)|Splinter Weapon]] (10s)<span>:</span> Striking a foe will cause additional strikes on nearby foes.)
- Run (Chicken Run)#fact2 + ([[Sprint (effect)|Swiftness]] (4s)<span>:</span> +50% Movement Speed)
- Joy of Movement + ([[Squall]]s remove [[Movement speed|movement]]-impairing [[condition]]s and a damaging condition.)
- Reaver's Rage#fact6 + ([[Stability|Base Stability and Stability per Hit]] (3s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
- Reaver's Rage#fact5 + ([[Stability|Base Stability and Stability per Hit]] (6s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
- Fire (Battle of Champion's Dusk trebuchet)#fact1 + ([[Stability|Boon Removed]])
- Fragments of Faith#fact3 + ([[Stability|Boon on Trap Trigger]] (5s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
- Shards of Faith#fact2 + ([[Stability|Boon on Trap Trigger]] (5s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
- Fragments of Faith#fact4 + ([[Stability|Boon on Trap Trigger]] (4s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
- Well of Precognition#fact4 + ([[Stability|First-Pulse Stability]] (3s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
- Well of Precognition#fact3 + ([[Stability|First-Pulse Stability]] (5s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
- Inspiring Reinforcement#fact6 + ([[Stability|Initial Stability]] (1<span … [[Stability|Initial Stability]] (1<span style="display:none">0.5</span><big>½</big>s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.taunt]]ed.)
- Stomp#fact4 + ([[Stability|Initial Stability]] (1s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
- Well of Precognition#fact2 + ([[Stability|Initial Stability]] (1s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
- Awakening#fact2 + ([[Stability|Initial Stability]] (1s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)
- Reaver's Rage#fact4 + ([[Stability|Initial Stability]] (1s): Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.)