Search by property
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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Subdue and capture Big Mayana + (bounty)
- Subdue and capture Devious Teesa + (bounty)
- Subdue and capture "Deputy" Brooke + (bounty)
- Subdue and capture Diplomat Tarban + (bounty)
- Subdue and capture Yanonka the Rat-Wrangler + (bounty)
- Assault Golanta Clearing + (camp)
- Defend Golanta Clearing + (camp)
- Defend the camp + (camp)
- Capture the camp + (camp)
- Defend Speldan Clearcut + (camp)
- Assault Speldan Clearcut + (camp)
- Defend Rogue's Quarry + (camp)
- Assault Danelon Passage + (camp)
- Assault Durios Gulch + (camp)
- Assault Mendon's Gap + (camp)
- Assault Umberglade Woods + (camp)
- Defend Danelon Passage + (camp)
- Defend Umberglade Woods + (camp)
- Assault Rogue's Quarry + (camp)
- Assault Pangloss Rise + (camp)
- Defend Pangloss Rise + (camp)
- Stop the Svanir Ritual (first part) + (captive)
- Defend your supply caravan + (caravan)
- Stop the enemy supply caravan + (caravan)
- Intercept the White Mantle supply dolyak before it reaches New Loamhurst + (caravan)
- Intercept the White Mantle supply dolyak before it reaches Noran's Homestead + (caravan)
- Intercept the White Mantle supply dolyak before it reaches Saidra's Haven + (caravan)
- Branded for Termination + (challenge)
- Deep Trouble + (challenge)
- Save Our Supplies + (challenge)
- Scratch Sentry Defense + (challenge)
- Southsun Crab Toss + (challenge)
- Defeat the Mordant Crescent before they Awaken buried villagers + (coffin)
- Intercept the corpse caravan departing from Heretic's Arena + (coffin)
- Intercept the corpse caravan departing from Champion's Dawn + (coffin)
- Intercept the corpse caravan departing from the Astralarium + (coffin)
- Defend the spectral disruptor to prevent the spectral weapons from reforming + (cog)
- Stop the jotun from stealing back their ancient weapons + (cog)
- Defend the Megalaser and the batteries in the east, west, and north + (cog)
- Prevent the toxic alchemist from contaminating Togatl Grounds + (cog)
- Protect the technicians as they rebuild Penitent Camp + (cog)
- Destroy the power regulators to discharge energy back at the marionette + (cog)
- Disable the White Zone's lab equipment + (cog)
- Protect Pamfa's lab from attacking Inquest agents + (cog)
- Carry and detonate explosives to demolish the cave-in debris while avoiding tunneling devourers + (cog)
- Coat yourself in Mordrem spores to baffle Mordrem defenses and gather samples from the vine chambers + (cog)
- Protect the hay bales from bandits + (cog)
- Free Jaren from the Inquest pod + (cog)
- Destroy the dredge tower + (cog)
- Destroy the Flame Legion braziers + (cog)
- Protect the weapon parts from the Flame Legion + (cog)
- Break the morale of the attacking harpies and defend the mortars + (cog)
- Steal food from grawl for Kani + (cog)
- Break centaur worker morale to prevent bridge repairs + (cog)
- Use explosives stolen by ettins to collapse their caves + (cog)