Sharkmaw Caverns
Sharkmaw Caverns
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<imagemap> File:Sharkmaw Caverns locator.svg|200x180px poly 2168.57 1291.29 2392.14 1575.57 2321.64 1847.71 1866.77 1847.71 1757.14 1684.14 1847.14 1572.71 1832.86 1439.86 1766.43 1407 1767.26 1333.33 1801.35 1210.85 2065.76 1330.05 2168.57 1291.29 Bloodcoast Ward poly 983.58 126.29 518.23 126.29 528.81 262.31 478.31 333.02 631.85 451.72 918.23 526.97 912.67 436.06 983.58 126.29 Commodore's Quarter poly 1649.29 827.71 1856.07 700.93 1909.29 746.64 2059.64 647.71 1990.71 565.21 1997.86 453.43 2053.93 424.86 1994.29 330.21 1951.19 126.29 1488.31 126.29 1440 195.57 1441.43 288.43 1482.14 381.29 1452.14 524.86 1564.29 663.43 1649.29 827.71 Eastern Ward poly 2862.86 1396.29 2862.86 1319.14 2806.43 869.14 2592.14 864.86 2411.43 1001.29 2168.57 1291.29 2392.14 1575.57 2509.29 1574.14 2667.86 1522 2862.86 1396.29 Farshore Ward poly 1640.71 1138.79 1801.35 1210.85 1767.26 1333.33 1766.43 1407 1832.86 1439.86 1847.14 1572.71 1757.14 1684.14 1632.14 1645.57 1482.86 1641.29 1340 1705.57 1310.71 1730.57 1310.68 1847.71 1156.64 1847.71 1162.86 1482.71 1203.57 1387 1492.14 1294.14 1562.86 1172.71 1640.71 1138.79 Fort Marriner poly 1106.07 977.36 1257.14 1068.43 1586.43 1013.07 1649.29 827.71 1564.29 663.43 1452.14 524.86 1364.72 473.94 1271.28 489.6 1169.25 535.06 1136.42 687.08 1076.32 771.94 1106.07 977.36 Grand Piazza poly 518.23 126.29 90.62 126.29 89.29 326.46 119.7 564.35 310.12 565.87 371.43 482 478.31 333.02 528.81 262.31 518.23 126.29 Hooligan's Route poly 1801.35 1210.85 2065.76 1330.05 2168.57 1291.29 2411.43 1001.29 2363.57 812.71 2304.29 794.86 2221.43 690.57 2204.64 598.07 2248.21 522 2191.07 462.36 2053.93 424.86 1997.86 453.43 1990.71 565.21 2059.64 647.71 1909.29 746.64 1856.07 700.93 1649.29 827.71 1586.43 1013.07 1640.71 1138.79 1801.35 1210.85 Inner Harbor poly 1310.71 1880.57 1574.29 1938.43 1837.14 1917.71 1866.77 1847.71 1757.14 1684.14 1632.14 1645.57 1482.86 1641.29 1340 1705.57 1310.71 1730.57 1310.63 1810.33 1310.71 1880.57 Lion's Arch Aerodrome poly 2411.43 1001.29 2363.57 812.71 2304.29 794.86 2221.43 690.57 2204.64 598.07 2248.21 522 2191.07 462.36 2053.93 424.86 1994.29 330.21 1951.19 126.29 2364.52 126.29 2717.14 238.43 2806.43 579.14 2806.43 869.14 2592.14 864.86 2411.43 1001.29 Postern Ward poly 1586.43 1013.07 1640.71 1138.79 1562.86 1172.71 1492.14 1294.14 1203.57 1387 1162.86 1482.71 1156.64 1847.71 772.14 1847.71 445.71 1812 145.71 1634.5 336.43 1613.07 322.86 986.64 531.79 835.21 741.07 946.29 1106.04 977.11 1257.14 1068.43 1586.43 1013.07 Sanctum Harbor poly 2392.14 1575.57 2321.64 1847.71 2862.86 1847.71 2862.86 1396.29 2667.86 1522 2509.29 1574.14 2392.14 1575.57 Sharkmaw Caverns poly 1488.31 126.29 1190.46 55.23 983.58 126.29 912.67 436.06 918.23 526.97 1024.8 707.79 1076.32 771.94 1136.42 687.08 1169.25 535.06 1271.28 489.6 1364.72 473.94 1452.14 524.86 1482.14 381.29 1441.43 288.43 1440 195.57 1488.31 126.29 Trader's Forum poly 918.23 526.97 1024.8 707.79 1076.32 771.94 1106.07 977.36 741.07 946.29 531.79 835.21 567.86 688.07 478.57 562 371.43 482 478.31 333.02 631.85 451.72 918.23 526.97 Western Ward poly 371.43 482 478.57 562 567.86 688.07 531.79 835.21 322.86 986.64 336.43 1613.07 145.71 1634.5 89.29 1317.36 198.57 1213.43 89.29 1000.73 89.29 729.5 156.46 639.78 119.7 564.35 310.12 565.87 371.43 482 White Crane Terrace desc none </imagemap> |
- Type
- Area
- Zone
- Lion's Arch
(Kryta) - Connects to
- Farshore Ward (N)
Bloodcoast Ward (W)
Sharkmaw Caverns is a series of trap-filled caves found in southeast Lion's Arch that are haunted by the spirit of Captain Weyandt. The caverns' entrance is to the far south of the Farshore Ward, right behind a shack storing bales of hay at Tokk's Mill.
Locations
- Jumping Puzzles
- Weyandt's Revenge
NPCs
Allies
Pets
Objects
Ambient dialogue
- At the Sharkmaw Caverns Vista
- Captain Weyandt: Think ye have the cunning and strength to get through me traps? Do so, and ye can have a share of me plunder.
- When you jump down
- Captain Weyandt: (laugh)
- Captain Weyandt: Behold, the most vicious and cunning predator of the seas—me pet shark, Chompy! Get 'em, boy! Go for the feet! (laugh)
- Captain Weyandt: Few have escaped Chompy's vicious maw. The last one to do that was me first mate, a lad by the name of Shane.
- Within the maze
- Captain Weyandt: This way, if ye want to escape with all yer fingers and toes!
- Captain Weyandt: Aaand—oh. This ain't right! This ain't the way at all.
- Captain Weyandt: So remember this dead end, for soon YE may be dead...and at yer end...er—or something.
- Captain Weyandt: Let's see now...12 paces north...because I've been married 12 times... Wait, wait, uh, does Bess count? I don't know about that. She was a little on the flimsy side. Kind of a—kind of a wispy girl...
- Captain Weyandt: Eight paces west, because Chompy nearly ate me when I first tamed 'im. Are ye laughing?
- Captain Weyandt: Are yer legs tired yet? Ya big baby...
- Captain Weyandt: Oh, look! It's me first mate Shane. Say hi, Shane! Ah, don't mind him. He's just the quiet sort. You know...a thinker.
- Captain Weyandt: Now, we go left here because ol' Shane had 6 toes on his left foot. Or was it 6 fingers on his right hand? Okay, right it is!
- Captain Weyandt: Must have been 6 left toes on me first mate. That means we go this way!
- Captain Weyandt: Oh, yer still with me, eh? Not bad, buttercup. Perhaps ye are worthy o' sharing in me spoils! But not me rum! (laugh) (cough)
- At the trap-filled corridor
- Captain Weyandt: To survive this path, you must follow me directions exactly! Now...slooowly inch forward...and... (snore)
- Captain Weyandt: Oh! Uh, uh—w-what? Hug the left wall. Good, good.
- Captain Weyandt: Now, jump! (laugh) Betcha didn't see that one coming, eh? (laugh)
- Captain Weyandt: Tread carefully in this chamber, lest ye meet a gruesome— Aha! Right through the gizzard! Remember me to Grenth. (laugh)
- Captain Weyandt: And...roll forward, now! Wait, where are ye? Oh. Oh, I see. Yer through. I knew ye could make it on yer own!
- At the dark room
- Captain Weyandt: Yer survival is subject to me whim! Let's see you outsmart the captain.
- Captain Weyandt: (laugh)
- Captain Weyandt: Did ye run aground? Oh, all right. No need to get yer eyepatch in a twist. Let there be light! (laugh)
- Captain Weyandt: A good captain can sail in the blackest of nights.
- Captain Weyandt: How about a little moonlight for navigation?
- If you pick up a torch
- Captain Weyandt: Hey! That's cheating! (chuckle) Yer pirate is showing.
- At the end waterfalls
- Captain Weyandt: Ye've come to the final test: Dead Man's Drop! Before I trust ye to share me plunder, ye will have to trust me. Two of these holes lead to instant death, and one will bring ye to me treasure. But how will ye choose? Just remember where ye are, and that will be yer answer.
- If you choose the wrong one
- Captain Weyandt: (laugh)
- Captain Weyandt: (laugh) I thought ye was smarter than that! I like yer grumption, though. Try again.
- Talking to Captain Weyandt
- Captain Weyandt: Ye may have found me treasure, but ye'll never escape this chamber to spend it! (laugh) Hope ye brought a deck o' cards. Starvation takes a while. (laugh)
- Exiting
- Captain Weyandt: How d'ye escape me clutches? Yer one slippery eel, I'll give ye that!
- Captain Weyandt: Ah, ye weren't me type anyway! Not like me Connie. Well, she weren't exactly me type either, not like me Trista. Now that one could cook, but then she'd go sharin' her biscuits all around town while I was at sea. There was me Heather. Poor, sweet Heather. Blown overboard in that storm... (wind) (thunder) "Help me...help me...please help me...help me...glub glub..."
Related achievements
Jumping Puzzles: Weyandt's Revenge — Complete the jumping puzzle. (10)
Notes
- In the Battle For Lion's Arch group instance, Sharkmaw Caverns are blocked off by a rock formation not present in standard Lion's Arch. It is unknown if this is canonically true or if it was simply an obstacle placed by ArenaNet to prevent players from doing the Weyandt's Revenge jumping puzzle.
- This also applies to the Memory of Old Lion's Arch instance and lobby. However, in this case, this is known to be canonically false, and is likely due to the lobby not featuring fall damage, and as a result making some aspects of the jumping puzzle significantly less difficult.
Trivia
- Weyandt's pet shark Chompy's skeleton can be seen, even though sharks, being cartilaginous, would not leave behind such a skeleton and notoriously do not fossilize well for that fact.


