Risen Knight
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Risen Knight
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Concept art by Kekai Kotaki. |
Risen Knights are powerful minions of Zhaitan that reside in the Ruins of Orr and come in two varieties. Their voices are similar to those of harpies.
Locations
Story involvement
Personal story
- Chapter 8: Victory or Death
Event involvement
- Malchor's Leap
- Clear the Pact staging area at Wren (77)
- Defend the Pact staging area at Wren (77)
- [Group Event] Defeat the Risen forces before they construct fortifications around the Seal of Union (78)
- [Group Event] Protect the Cathedral of Zephyrs (79)
- [Group Event] Escort Historian Vermoth to the Altar of Tempests (79)
- Cursed Shore
- See Keeper Jonez Deadrun safely to Death's Gaze Torch (80)
- Ensure that Keeper Jonez Deadrun reaches the Cathedral of Silence (80)
- [Group Event] Hold the Pact position at Shank Anchorage against Risen attack (80)
- [Group Event] Help the Pact capture the hall of the Promenade of the Gods (80)
- [Group Event] Ensure that the Pact holds the Gates of Arah (80)
Combat abilities
Earth magic version
- Abilities
- Spread shot
- Flies
- Dancing projectiles
- Skills
- Fly - Evades and launches Projectiles.
- Churning Earth - Leap at your foe and unleash a seismic wave that inflicts damages and bleeding.
- Stolen skills
Fire magic version
- Abilities
- Lava Font
- Flies
- Reflects Projectiles
- Skills
- Slash - Melee attack.
- Fire Shield - Channeled ability that blocks attacks and reflects projectiles for 5 seconds.
- Lava Font - Swoops down, dealing damage and creating an AoE field in front of itself that pulses every 1 second over 3 seconds. Gains 3 stacks of Might for 18 seconds.
- Stolen skills
During The Battle of Fort Trinity
- Skills
- Skill Flame Legion Invasion Effect - A burst of corruption rains down from the sky, summoning a Risen Knight.


