Molten Fire Shaman
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Molten Fire Shaman
Molten Fire Shamans are charr of the Molten Alliance. They look and function the same as Flame Legion Fire Shamans.
Locations
- Diessa Plateau (only during related events)
Historical locations
Story involvement
Living World Season 1
- Episode 1: Flame and Frost
- Episode 5: Battle for Lion's Arch
Event involvement
- Defeat Molten Alliance forces in the area (26)
- Destroy the flame legion portal and drive out invaders (15, 16, 24)
- Drive out the invaders, and destroy their personnel carrier (15, 16, 24)
- Recapture the ranch from invaders (17)
- [Group Event] Stop the Molten miasma deployment (80)
- Historical events
- Recapture the homestead from invaders (14)
Combat abilities
- Abilities
- Launches
- Skills
- Bouncing Fireball - Projectile auto-attack that shoots a fireball at target enemy, dealing AoE damage where it lands. If a fireball collides with an enemy, it will bounce off and fly in another random direction, but this can only occur once.
- Spell Detonate - Shoots a bouncing fireball at target enemy and two additional fireballs in random directions. Each individual fireball can only bounce once.
- Dragon Punch - The shaman charges toward an enemy and strikes them with an uppercut, dealing Point Blank AoE damage and launching.
- Stolen skills