Manifestation of Self-Doubt
From GW2 Wiki English Mirror
Jump to navigationJump to search
Manifestation of Self-Doubt
Manifestation of Self-Doubt is a manifestation of the doubts in the mind the Pact Commander that must be defeated as of part of the trial to become an agent of the Shining Blade.
Story involvement
Living World Season 3
- Episode 6: One Path Ends
Combat abilities
- Abilities
- Reactive Damage Mitigation
- Weak against Minor Breakthrough
- Effects
- Skills
Elementalist version:
Necromancer version:
- Necrotic Slash - Chain. Slash your foe twice.
Necrotic Stab - Chain. Strike your foe again.
Necrotic Bite - Strike your foe and gain life force.
- Life Siphon - Siphon health from your foe. Healing effectiveness increases if you are bleeding. Damage increases if your foe is bleeding.
- Dark Pact - Bleed yourself. Immobilize your foe and remove their boons. Gain life force for each boon removed.
Mesmer version:
- Spatial Surge - Shoot a beam at your foe. The farther away they are, the more damage you deal.
- Mirror Blade - Shoot a beam at your foe. The farther away they are, the more damage you deal.
- Mind Stab - Shoot a beam at your foe. The farther away they are, the more damage you deal.
- Illusionary Wave - Knock back foes with a wave of magical energy.
Engineer version:
- Hip Shot - Deliver a quick rifle shot from the hip that pierces targets.
- Overcharged Shot - Fire a blast so strong that it launches your foe as the recoil frees you from any movement-impairing conditions.
- Rifle Turret - Turret. Build a rifle turret that shoots at foes. This turret overcharges when it is first placed.
- Flame Turret - Turret. Deploy a turret that burns foes. This turret overcharges when it is first placed.
Ranger version:
- Long Range Shot - Shoot your foe from long range. The farther the arrow flies, the more damage it does.
- Rapid Fire - Fire multiple arrows at your foe.
- Point-Blank Shot - Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
- Signet of the Wild - Signet Passive: Increases the ferocity of you and your pet. Signet Active: Tap into the land to root foes around you.
- Signet of Stone - Signet Passive: Improves toughness for you and your pet. Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Thief version:
- Twisting Fangs - Spin in place, hitting nearby foes. Each hit causes bleeding.
- Dancing Dagger - Throw a dagger that cripples nearby foes and returns to you.
- Heartseeker - Leap and strike your foe. The less health your target has, the more damage you cause.
- Cloak and Dagger - Stab your foe and vanish in stealth, leaving them vulnerable.
Guardian version:
- Strike - Chain. Strike your foe.
- Whirling Wrath - Spin in place and swing your greatsword while hurling powerful projectiles.
- Leap of Faith - Leap at your foe. Inflicts blindness and heals you for each foe hit.
- Symbol of Wrath - Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies.
- Binding Blade - Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Revenant version:
- Preparation Thrust - Stab your foe with your sword, inflicting vulnerability.
Brutal Blade - Slice foes, damaging them and inflicting vulnerability.
Rift Slash - Slash foes, creating a rift on them that explodes for additional damage after a short delay.
- Chilling Isolation - Strike all nearby foes, then release a burst of mist energy that deals a second strike. The second strike deals bonus damage if it hits only one enemy.
- Unrelenting Assault - Shadowstep and unleash fierce attacks on nearby foes. Gain might each time you damage a foe.
Warrior version:
- Greatsword Swing - Chain. Slash your foe.
Greatsword Slice - Chain. Slice your foe.
Brutal Strike - Hit your foe with a final brutal strike.
- Hundred Blades - Repeatedly strike multiple foes. The last strike does extra damage.
- Whirlwind Attack - Whirl in a target's direction, slashing foes along your path.
- Bladetrail - Throw your greatsword at your foe so that it returns to you, immobilizing foes along the way.
- Rush - Charge and strike your foe.
- Stolen skills
Notes
- The Manifestation of Self-Doubt wields Tormented weapons.
- The Manifestation of Self-Doubt will appear as the same race and gender of the instance owner's character.







































