Lonely Tower Fractal

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Lonely Tower Fractal

Levels
80
Type
Fractal
Dungeon
Fractals of the Mists
API
1538

Fractals of the Mists loading screen.jpg
Loading screen

Immediately following the foundation of the Astral Ward, Eparch finally returned to Tyria to strike back against Isgarren's "betrayal"–this time, with a full entourage. Help Isgarren, Mabon, and Dagda navigate the crumbling halls of the Wizard's Tower and push the Kryptis back where they came from.

— Official description

The Lonely Tower Fractal is a Fractal of the Mist occurring at scales 25, 50, 75 and 100. The fractal relives a past event occurring within The Wizard's Tower. The event takes place around 635 AE (1145 CC) when Eparch launched his first Kryptis invasion on Tyria.

Objectives

  • Red Boss.png Meet Dessa and assist with her experiments.
    • Fractal Difficulty Scale: x
    • Personal Fractal Level: x
    • Defend the tower.
    • Dispel the Kryptis corruption powering the barrier by repairing astral purifiers.
    • Astral Purifiers Repaired
    • Event bar empty2.jpg
    • Track down the other enemy.
    • Dispel the Kryptis corruption blocking the way forward.
    • Drive out the demons.
    • Deimos
    • Red Boss.png
    • Cerus
    • Red Boss.png
    • Regroup with Isgarren.
    • Incarnation of Judgment remaining: x
    • Defeat Eparch.
    • Red Boss.png

Rewards

Primary article: Fractals of the Mists#Rewards
Subsequent completions of this fractal on the same day does not award the final chest again, nor Fractal Relic.pngFractal Relics, Fractal Encryption.pngFractal Encryptions or any bonus rewards.

Challenge Mode

Walkthrough

Astral Purifier

Players must activate 4 Astral Purifier Nodes and for each node complete a minigame on the skill bar by using the correct  Flux Disruptor- Deactivate.png Channel skill out of the other  Flux Disruptor- Activate.png Channel...? slots within 2 seconds (much like opening Arcane Chests) 10 times in a row before the Aquatic Ruins Chest Disabled.png Time Running Out effect runs out. Additionally, three Avatar of Spite will spawn (only a single one will spawn at the lone purifier after the second hazard filled corridor) and will explode and interrupt these players upon reaching them, this can be mitigated with stability or by killing the Avatar of Spite.

Cerus & Deimos

Dodging as a Vindicator (Tenacious Ruin) will instead knock your character down while in the Cerus and Deimos boss room. Effects dependent on your dodges will not trigger.

The player closest to each boss will receive either the Fixated.png Cerus's Focus or Fixated.png Deimos's Focus effect. The fixated players must separate both bosses to prevent them from gaining the Icy Echoes.png Brothers United effect.

Achievement effect.png Achievement Eligibility: Brothers, Together

Empowered (Mursaat Overseer).png Empowered

Skill.png Devour

Potential strategies
  • Stacking them both is a possible strategy. The black oil from Deimos does minimum damage even in T4, though the oil does also hide AoEs indicators from other attacks like Deimos's Demonic Shockwave or Cerus's puddles. When Cerus gives a player a timed bomb on their head they must run far away before the timer expires. Hands spawn on the player furthest from Deimos. Take special care if the Mistlock Instability Afflicted.png Mistlock Instability: Afflicted mistlock is active, as each tick of damage from the hands gives conditions(in addition to 5 stacks of torment per damage tick from the hands).
  • In Challenge Mode: Prebuff, enter and stack behind the first pillar to drop off the Cerus puddles. Stack at Cerus or Deimos. However if you stack at Cerus, the hands will spawn and will take some time to move to Deimos causing your team to get hit by the hands. If you stack on Deimos, the hands spawned will be taken up by Deimos instantly.

Eparch

The fight starts with Eparch doing one of the two patterns, the spiral AoE or the Fire Shockwave Slam. If no player is in close proximity (inside/touching the hitbox) then he does the Spiral AoE else he does the Fire Shockwave Slam.

General pattern
  • If players are in melee range of boss - Fire Shockwave (Red) -> Spiral AoE (Blue) -> Arrow (Green) -> Spin (Orange) -> Arrow (Green) -> Shard AoE (Purple)
  • If players are out of range of boss -> Spiral AoE (Blue) -> Fire Shockwave (Red) -> Arrow (Green) -> Spin (Orange) -> Arrow (Green) -> Shard AoE (Purple)

Globules of emotion will spawn after Eparch uses attacks. Each attack has a corresponding emotion. Collecting globules of one emotion will provide the respective attunement effect. Collecting globules of other emotions will each remove a stack of any existing attunement before granting the respective attunement. Downing removes all attunements from said player.

If there is a never a player touching the hitbox of Eparch, he will never do Fire Shockwave (Red) attack. The general pattern becomes same as above but without Red orbs spawning. The boss will attempt to move towards a player(for ~3 seconds), if Eparch comes close to the player's hitbox then he does the Fire Shockwave (Red) attack.

The arrow attack corrupts boons on-hit. Eparch raises his hands and throws the attack towards the arrows diagonally downward. It may be dodged by dodging forward into Eparch or by staying far away between the arrows(Jumping may cause you to get hit by the arrow attack if you are close to the boss). Stability is corrupted into Fear, so be careful with boons.

The pull only does damage if it's pulling you, i.e if you're at the center of his hitbox it will do no damage. But this will not work with certain Mistlock instabilities (like Toxic trail, Flux bomb). It is possible to outheal the pull if he has fewer than 5 stacks of Skill.png Rage (Red) even in CM. The pull seems to be doing a lot of damage but actually that is not the case, since he pulls you into his other AoEs (Like Spiral AoE that spawns Skill.png Despair (Blue) orbs) hence amplifying the damage and reducing healing received due to a combination of Eparch's own attunement, Agony applied from Spiral AoE and sometimes Mistlock Instabilities (Like Toxic Trail).

The slam portion of the shockwave cannot be blocked, but invulnerability, dodge or distortion can be used. There's is a small delay between the animation and damage instance, so you must jump/dodge early(When he's just about to bring his hammer down from the top of his head, not when it's about to touch the ground). It is player targetted with no indicator, if you dodge through the boss and you're the target, the boss will turn around and hammer you.

Shard AoEs, the attack where he stabs the ground and spawns small circles under you while spawning Skill.png Malice (Purple) orbs, hits for 9 times. You must keep moving. This pattern can overlap with other patterns, i.e it will continue while he's doing a different pattern.

Eparch does ~7 patterns before entering a breakbar phase. (In Challenge Mode, this count is carried over between phases, i.e if he did 4 attacks before phasing, when he returns, he will do 3 patterns before entering a breakbar phase.)

When his defiance bar unlocks, Eparch gains permanent barrier and consumes all current globules, gaining the respective empowerment listed below. Successfully breaking the bar will remove varying stacks of each empowerment depending on the fractal tier. Concurrently, Eparch will target a player (or other ally, including minions like Flesh Golem) with the Scion's Absorption.png Consume effect. The targeted player's attunement stacks will first be depleted before applying permanent stacks of the Scion's Absorption.png Consumed effect. Interacting with any globule removes one stack each. Eparch has a 3000 defiance bar.

Targeting mechanics -

  1. Player must be in Line of Sight of Eparch
  2. Player with highest toughness in Line of Sight of Eparch will be targetted by consume.

Consistently, right before the Scion's Absorption.png Consume , Eparch will switch aggro to the furthest player.

Scion's Absorption.png Consume ratio is - 3:1 (If you have 12 stacks of a color, then Eparch strips 3 stacks of color per Scion's Absorption.png Consume stack and gains 1 stack of said color. Minimum amount Eparch gains is always 1 stack (If targetted player has less than 3 stacks.)

  • Resetting the fight with /gg does not reset the boss fully, he just gets back to 100% HP, i.e he will continue his pattern from where he left off (See General Pattern).
  • Sometimes it is possible to not collect orbs even after walking over them. Pressing F to collect them seems faster (Careful of allied portals).
Challenge mode changes
  1. Clearing the breakbar does not remove stacks of attunement from Eparch.
  2. The Scion's Absorption.png Consume debuff cannot be removed by interacting with globules. The longer it takes to clear the breakbar, the more stacks of Scion's Absorption.png Consume will be applied to the player, thus reducing more attributes and making it more difficult to survive.
  3. Each breakbar cleared makes subsequent breakbars harder due to stacks of Ion Shield.png Determination.
  4. At 65%, Eparch flies up and becomes Determined.png Invulnerable. Two rifts open to the left and right of Eparch. Each rift spawns one Champion Incarnation of Cruelty or Champion Incarnation of Judgement with many other lesser mobs. If the mobs reach the area close to Eparch's flying body, a tether is created towards Eparch, causing the mob to be absorbed and giving him stacks of attunement. Players need to kill the champions first and then close the rifts by going to the white AoE that spawn next to them. The phase ends when both rifts are closed.
  5. At 35%, the same phase repeats but instead of two, now there are three rifts that need to be closed.
Enemy Health Defiance Bar
Champion Incarnation of Cruelty 2,905,393 -
Champion Incarnation of Judgement 2,905,393 -
Tips and tricks for Challenge Mode
  • Assign players to collect the different attunements:
    • One player should collect two different kinds in order to void the stacks and then bait the Scion's Absorption.png Consume while having no attunements on them. Most groups do so with Skill.png Despair and Skill.png Envy.
    • Skill.png Gluttony can deal extremely high amounts of damage with a dedicated build.
    • Skill.png Rage is the most frequently spawned attunement and should be assigned to a DPS player focusing on strike damage.
    • Skill.png Malice spawns less frequently than other attunements and Skill.png Regret spawns extremely rarely.
  • Knowing which attacks spawn which orbs and moving early can make it easier to collect them in time.
  • All attunement stacks last for 2 minutes. When playing with a dedicated Skill.png Gluttony Attunement role, it is good practice to accumulate 12 stacks (2 sets) before entering a split phase. This can for example mean collecting two sets of gluttony orbs before 66% and one set before 33%. A group with high DPS may need to slow down or stop DPS before 66% in order to get the second set of gluttony orbs.
  • Envy Attunement.png Envy Empowerment can be very dangerous even at relatively low stacks due to its boon corruption.
Mechanic Attunement
(Player)
Description Empowerment
(Eparch)
Description
Spiral AoEs Skill.png Despair (Blue) Decreased incoming damage.
Decreased outgoing damage.
Despair Attunement.png Despair Decreased incoming damage.
Arrows Skill.png Envy (Green) Increased effect of boons and conditions.
Take more damage from conditions.
Envy Attunement.png Envy Attacks corrupt boons.
Pull Skill.png Gluttony (Orange) Gain bonus life-stealing to attacks.
Take periodic damage.
Malice Attunement.png Gluttony Gain health when consuming emotions.
PBT Shard AoE's Skill.png Malice (Purple) Control effects last longer and deal more defiance damage. Malice Attunement.png Malice Attacks inflict conditions.
Fire Shock Wave Skill.png Rage (Red) Increased outgoing attack damage.
Increased incoming damage.
Rage Attunement.png Rage Increased outgoing damage.
Adds Skill.png Regret (Yellow) Decreased skill activation and recharge time.
Take damage when using skills.
Regret Attunement.png Regret Reflects incoming damage.

Achievements

  • Make sure to collect all attunements globules on the ground and always break his defiance bar as quickly as possible.
  • Must reset instance entirely if wiped at last boss. There is no tracking effect for this achievement.

NPCs

Allies

Foes

Objects

Dialogue

Entering the fractal
Dessa: Careful, this one is active.
Dessa: What... What is this place? I can't place it anywhere in Tyria...
Dagda: Mabon. Isgarren. Pick a god and thank her for your survival...
Mabon: Where are the others?
Dagda: Dead.
Isgarren: All of them?
Dagda: Akeem and Vass. Waiting Sorrow is fine, but... She's in shock. Won't speak. Or move.
Mabon: Isgarren, I'm so—
Isgarren: We don't have time to mourn. If this wound continues to hemorrhage, we're all dead.
Isgarren: I'll look for the rotten imp. Carve a path forward.
Mabon: Ward, with us. Dagda, come.
Encountering the magic barrier
Mabon: I don't know this magic that blocks our path...
Entering the purifier room
(Deimos and Cerus are briefly seen in the room before disappearing)
Dagda: There they are. The ones that killed Vass.
After clearing the purifier room and going back to your allies
Mabon: Ah, you all made it. Good.
Mabon: Stay close. Eyes up.
After the final purifier
Mabon: Whenever you're ready.
After driving out Deimos and Cerus
Dagda: Turn your own realm to blood and bone.
Mabon: Isgarren is higher in the tower. Dagda, a portal? I'm still collecting my strength.
Dagda: There. I'll look for Waiting Sorrow and check on the rest of the ward. Go.
Regrouping with Isgarren
Isgarren: This place does not belong to you. Tyria belongs to no one! They've bowed to selfish deities for far too long.
Eparch: You refuse to harness its power, but you can feel it. I know you can, Isgarren.
After clearing out the Incarnation of Judgment
Isgarren: Mabon, we need to expel them from this plane. I hate to ask more of you, but please. Lend me what little strength remains.
Isgarren: The rest of you: protect your world. Protect Tyria!
After completing the fractal
Eparch: Cling to your valiance, Isgarren. One day I will rip it from your fingers.
Mabon: Eparch...? That was Eparch? You described a monster, not an army of them.
Isgarren: He's been busy.
Mabon: Will he come back?
Isgarren: With even more fodder. But there's no telling what that might be.
Isgarren: We should tend to our wounded—where is Dagda?
Mabon: Isgarren—
Isgarren: No. There's nothing we can discuss that will make these next moments easier.

Related achievements

Version history

Patch Changes
June 25, 2024
  • Reduced the boon corruption Eparch causes with Envy Attunement.png Envy Empowerment.
  • Eparch's Consume skill will only absorb emotion globules that are 5 or more seconds old.
  • Reduced Eparch's health.
  • Fixed an issue that prevented Wave of Envy from hitting enemies if they were standing too close to Eparch.
  • Reduced the boon corruption dealt by Wave of Envy. The skill no longer corrupts boons on players who evade the attack.
  • Reduced the health of the rift guardian champions summoned during the encounter in challenge mode.
  • (Undocumented) Skill.png Gluttony Attunement can no longer be used to directly attack and close the rifts.
June 04, 2024
  • (Undocumented) Added the challenge mode to the game.
  • Reduced Eparch's health.
  • Fixed an issue that caused Eparch to gain conditions from Malice Attunement.png Malice Empowerment instead of inflicting them when hitting enemies.
  • Fixed an issue that caused Regret Globules to apply Skill.png Gluttony Attunement.
  • Fixed an issue that allowed players to kill Eparch when he was unable to fight back.
  • Added an in-world chest for completing the Cerus and Deimos encounter on both normal and challenge modes.
  • Essence orbs spawned during the final encounter will now display their names when moused over and will no longer be targeted by player skills as if they were hostile.
May 21, 2024
  • Lonely Tower Fractal has been added to the game.

Trivia

External links