GW2 Wiki English Mirror:Semantic MediaWiki/Objects

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This page documents properties specific to Category:Objects, which are handled by {{Object infobox}}.

Generic properties used

Property:Has canonical name
Property:Is historical
Property:Has game icon
Property:Has appearance
Some objects do not have a physical appearance.
Property:Located in
Location of NPC in persistent world and instances.[1]

Property:Has object type

Purpose
Identifies the type of object, if possible.
Applies to
All objects.
Has type
Page
Allows values
Unrestricted

Property:Has source

Purpose
Identifies the source[2]
Applies to
Consumable, Banner, Conjure, Turret, Rune, and Sigils
Has type
Page
Allows values
Unrestricted

Property:Is part of

Purpose
Identifies the activity or event the object is associated with.
Applies to
Events, renown hearts, game releases, and activities.
Has type
Page
Allows values
Unrestricted

Property:Is static

Purpose
Identifies whether an object is destroyed upon dropping the bundle.
Applies to
[[Has object type::bundle]]
Has type
Boolean
Allows values
Y
N

Property:Is destructible

Purpose
Identifies whether an object can be destroyed. [3]
Applies to
All objects.
Has type
Boolean
Allows values
Y
N

Property:Is interactive

Purpose
Identifies whether an object can be interacted with.
Applies to
All objects.
Has type
Boolean
Allows values
Y
N

Property:Is aggressive

Purpose
Identifies whether an object will attack players.[4]
Applies to
All objects.
Has type
Boolean
Allows values
Y
N

Property:Has tool requirement

Purpose
Identifies tool required to interact with the object. This can be bundle or an item.
Applies to
[[Is interactive::Y]]
Has type
Page
Allows values
  • Bundle (usually for renown hearts)
  • Any sickle
  • Any axe
  • Any pick

Property:Has item

Purpose
Identifies the item or items received upon interacting with the object.
Applies to
[[Is interactive::Y]] AND [[Has object type::plant]], [[Has object type::ore]], [[Has object type::log]]
Has type
String (multi-valued)
Allows values
Y
N

Footnotes

  1. We can differ between persistent and instance by Has location type. Specific objects are found in specific areas. Having the object located by zone is discouraged as it makes queries less useful.
  2. Property:Is summoned by would be good, but bundles from items aren't summoned. Kits are not considered bundles as objects as they are never seen labeled.
  3. False can imply [[Is static::Y]], although the property only refers to bundles. May need to change.
  4. These types of objects are similar to NPCs, but have their own characteristics.