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Legions' Alcove

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Legions' Alcove

1Point of interest (map icon).png 1Vista (map icon).png

Legions' Alcove map.jpg
Map of Legions' Alcove

<imagemap> File:Legions' Alcove locator.svg|200x180px poly 2519.29 1751.14 1690.71 1811.14 1669.53 2050.65 1567 2326.17 1530.38 2487.8 1630 2899.71 2523.87 2708.77 2519.29 1751.14 Archstone Coast poly 923.28 3549.21 1045.13 3465.5 1188.44 3424.46 1409.84 3644.38 1521.79 3742.15 1701.07 3816.5 1672.14 3992.93 1546.07 4007.93 1431.07 4063.64 1359.29 4133.64 1261.07 4153.29 1135.71 4143.29 994.29 4115.07 954.64 4036.5 906.43 3838.64 923.28 3549.21 Breakroot Basin poly 1690.71 1811.14 1151.95 1795.34 1110.36 1953.29 1091.79 2185.07 1119.29 2493.29 1530.38 2487.8 1567 2326.17 1669.53 2050.65 1690.71 1811.14 Canopy Crag poly 541.07 1734.71 907.14 1092.21 870.36 882.21 113.57 622.21 125.71 1757.93 541.07 1734.71 Cavern of Guiding Spirits poly 1437.86 710.43 1736.7 806.14 2427.14 895.96 2331.68 542.49 2234.71 337.94 2077.63 216.47 1533.92 117.22 1511.44 537.95 1437.86 710.43 Claw's Roost poly 1530.38 2487.8 1630 2899.71 1140.46 2905.24 1119.29 2493.29 1530.38 2487.8 Dominion's Breach poly 1321.07 1423.64 1151.07 1253.29 907.14 1092.21 541.07 1734.71 1151.95 1795.34 1307.64 1557.44 1321.07 1423.64 Drizzlewood Peak poly 125.51 3531.54 512.46 3555.49 923.28 3549.21 906.43 3838.64 954.64 4036.5 994.29 4115.07 971.79 4199.36 898.21 4289 766.43 4385.07 137.5 4190.79 125.51 3531.54 Fort Defiance poly 1533.92 117.22 402.5 99 243.93 179.71 152.14 309.71 113.57 622.21 870.36 882.21 1163.21 825.07 1437.86 710.43 1511.44 537.95 1533.92 117.22 Frost Citadel poly 2491.43 1346.14 1871.28 1372.41 1321.07 1423.64 1307.64 1557.44 1151.95 1795.34 1690.71 1811.14 2519.29 1751.14 2491.43 1346.14 Frostvein Watch poly 125.51 3531.54 512.46 3555.49 923.28 3549.21 1045.13 3465.5 1188.44 3424.46 1140.46 2905.24 750.68 2688.56 404.57 2505.85 109.64 2488.64 109.29 2823.29 125.51 3531.54 Leadfoot Village poly 404.57 2505.85 109.64 2488.64 125.71 1757.93 541.07 1734.71 404.57 2505.85 Legions' Alcove poly 2523.87 2708.77 1630 2899.71 1773.04 3410.07 1701.07 3816.5 2241.61 3658.82 2494.64 3643.64 2523.87 2708.77 Lighthouse Point poly 1672.14 3992.93 1751.1 4180.81 1847.32 4273.24 1878.63 4373.75 1922.83 4410.12 2488.76 4422.74 2491.79 5123.28 2456.69 5188.69 2385.48 5225.81 1327.5 5222.39 1359.29 4133.64 1431.07 4063.64 1546.07 4007.93 1672.14 3992.93 Petraj Overlook poly 1672.14 3992.93 1701.07 3816.5 2241.61 3658.82 2494.64 3643.64 2488.76 4422.74 1922.83 4410.12 1878.63 4373.75 1847.32 4273.24 1751.1 4180.81 1672.14 3992.93 Port Cascadia poly 541.07 1734.71 1151.95 1795.34 1110.36 1953.29 1091.79 2185.07 1119.29 2493.29 1140.46 2905.24 750.68 2688.56 404.57 2505.85 541.07 1734.71 Sentinel Bay poly 2427.14 895.96 2491.43 1346.14 1871.28 1372.41 1321.07 1423.64 1151.07 1253.29 907.14 1092.21 870.36 882.21 1163.21 825.07 1437.86 710.43 1736.7 806.14 2427.14 895.96 The Bloodfield poly 766.43 4385.07 898.21 4289 971.79 4199.36 994.29 4115.07 1135.71 4143.29 1261.07 4153.29 1359.29 4133.64 1327.5 5222.39 760.71 5213.11 766.43 4385.07 Umbral Grotto poly 137.5 4190.79 766.43 4385.07 760.71 5213.11 233.98 5205.86 174 5180.74 149.76 5125.18 137.5 4190.79 Vloxen Mine poly 1188.44 3424.46 1140.46 2905.24 1630 2899.71 1773.04 3410.07 1701.07 3816.5 1521.79 3742.15 1409.84 3644.38 1188.44 3424.46 Wolf's Crossing desc none </imagemap>

Legions' Alcove is an area in Drizzlewood Coast, providing the main access point for the storyline of Jormag Rising.

Locations and objectives

Waypoints
Waypoint (map icon).png Forward Camp Waypoint —
Points of Interest
Point of interest (map icon).png United Legions Forward Camp
Mastery Insights
Icebrood Saga mastery point Drizzlewood Coast Insight: Falls
Events

NPCs

Allies

Animals
Charr
Humans
Norn

Services

Foes

Ambient creatures
Animals
Crustaceans
Grubs
Skelk

Ambient dialogue

Near the Forward Camp Waypoint, behind the Quaestor
Ash Legion Scout: Know what this place needs?
Blood Legion Soldier: Ummm, a lot of stuff. Why, what were you thinking?
Ash Legion Scout: Music. I'd be way more motivated if Metal Legion was playing in the background when I had to do boring stuff.
Blood Legion Soldier: Wouldn't that get annoying after a while?
Ash Legion Scout: Probably. But when I imagine it, it seems pretty awesome.
On patrol north of the Forward Camp Waypoint
Whispers Creator: I feel kinda off today.
Whispers Keeper: Too much ale last night, huh?
Whispers Creator: Nah, it's not that. I was nearby the ruins yesterday and...I've had this weird feeling ever since.
Whispers Keeper: Never knew you were sensitive to the Spirits.
Whispers Creator: I'm not.
Standing north of the Quartermaster, next to some rocks
Blood Legion Duelist: What exactly is Bangar trying to do here?
Flame Legion Axe Fiend: Wake Jormag. Become all-powerful. Rule absolutely. That kinda thing.
Blood Legion Duelist: I mean "do to the charr." Does it even matter if he wins? He's already made things so much worse.
Flame Legion Axe Fiend: Well, seein' what this war's done to some of us, I don't disagree.
South of the camp, next to the water
(A Seraph Lieutenant appears at the Forward Camp Waypoint, walks to the Iron Legion Engineer at sitting looking at the waterfall; sitting down as well.)
Iron Legion Engineer: I still can't believe he's gone. It hits me at random times.
Seraph Lieutenant: That'll happen. It's gonna take a while.
Iron Legion Engineer: It's like my mind won't let me process it. I just whish I could've told him...
(A medium pause.)
Seraph Lieutenant: It's okay. You don't have to talk about it.
(The Seraph Lieutenant stands back up and walks back to the waypoint before departing with a mesmer portal.)
North of the Iceshard Trail
Ash Legion Scout: I keep thinking about how close Bangar is to ruining everything we've worked for. I can't eat or sleep.
Blood Legion Blademaster: Same! My claws are worn down from biting them. How are you so calm?
Iron Legion Sentinel: It's not over yet. If we act like they won already, we're basically giving up.
Ash Legion Scout: Good point. Wait, when did you get so wise?
Iron Legion Sentinel: I've always been wise. You just don't listen to me.
When a Dominion tribune spawns during Alluring Sabotage
One of the following:
Lady Kasmeer Meade: Malice, your scouts delivered this: one of Bangar's tribunes just entered the field.
Malice Swordshadow: Good. Now we eliminate them before they can do any more harm.
Crecia Stoneglow: Malice, let everyone know: one of Bangar's tribunes is in the field.
Malice Swordshadow: I assure you, the United Legions will hunt that tribune down.
Efram Greetsglory: We spotted one of Bangar's turncoat tribunes. Ember, can you—
Ember Doomforge: I'll mark it on the map. The legions will make quick work of them.
Once the first tribune has been defeated
Crecia Stoneglow: Malice, what's the report?
Malice Swordshadow: Dominion tribunes still hold the territory around Jormag's keep. Five of them, to be exact.
Ember Doomforge: Each representing their former legion.
Lady Kasmeer Meade: Blood, Ash, Iron, Flame... The fifth is the Frost Legion?
Malice Swordshadow: Correct. We need to draw those traitors out.
Efram Greetsglory: Need to take all their territory. Everything around the keep. Then we advance.
Crecia Stoneglow: I'm sending an order out. Those five tribunes are our top priority.
Once the second tribune has been defeated
Lady Kasmeer Meade: Our forces took down another of Bangar's tribunes. That's two.
Crecia Stoneglow: They still have a stranglehold on most of the territory. Keep pushing them.
Lady Kasmeer Meade: We will. Don't worry, Crecia. This fight's just beginning.
Once the third tribune has been defeated
Efram Greetsglory: The United Legions hold over half the territory arround Jormag's tower. Tide's turning in our favor.
Ember Doomforge: Tides don't turn—they rise and fall. We back down now, we'll find ourselves underwater.
Crecia Stoneglow: Nobody's backing down. Three tribunes down, two to go.
Once the fourth tribune has been defeated
Malice Swordshadow: Just one tribune left. Should be easy to surround them.
Lady Kasmeer Meade: Can't let our guard down. They'll use everything they have to protect that territory.
Crecia Stoneglow: They've been throwing everything they have at us the whole time. Let's make sure they know it's not enough.

Objects

Crafting resources

Fishing nodes
Fish resource (map icon).png Lake Fish
Resource nodes
Mine resource (map icon).png Orichalcum Ore
Mine resource (map icon).png Rich Orichalcum Vein

Notes

The dialogue that plays after the defeat of the first Dominion tribune acts as if all five tribunes were still alive.