Objective upgrade
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Objective upgrades improve defenses and add services to World versus World objectives.
Mechanics
Available upgrades and tier progress is displayed in a panel by clicking the objective map icons or talking to quartermasters.
- Error creating thumbnail: Unable to save thumbnail to destinationAutomatic Upgrades improve the structures' gates, walls, guards, supply depots, and bring additional siege weapons and services to the location.
- Error creating thumbnail: Unable to save thumbnail to destinationGuild Claiming allows guilds to claim an objective, allowing Tactics to be slotted and activated in the location.
- Each upgrade must be unlocked in the War Room to gain access to the scribe recipe. Then a Scribe must create a schematic and process it through the Assembly Device.
- There are 3 tiers for upgrades: Tier I unlocks 10 minutes after claiming and holding the objective, Tier II after 30 minutes and Tier III after 60 minutes.
- Any player with sufficient guild permissions may slot an upgrade into its defined tier consuming the associated schematic from the war chest of the player's guild.
- Only the Claimant guild can remove tactics.
- Types of upgrades:
- Improvements — passive bonuses that improve gates, walls, and provide bonus effects to allies
- Tactics — active bonuses that can be triggered by the objectives' tactivators
- Guild Objective Auras are unlocked effects that passively increase allies' attributes and other effects while in the area of a claimed objective. Each effect is unlocked in tiers, maintaining the bonuses of the previously unlocked effects. The effect can be doubled by using the improvement Presence of the Keep.
- Objective Aura 1: Supply Capacity (effect) — Max Supply +5
- Objective Aura 2: WvW Experience (effect) — WvW Experience +10%
- Objective Aura 3: Movement Speed (effect) — Movement speed +25%
- Objective Aura 4: Power (effect) — Power +100
- Objective Aura 5: Precision (effect) — Precision +100
- Objective Aura 6: Toughness (effect) — Toughness +100
- Objective Aura 7: Vitality (effect) — Vitality +100
- Objective Aura 8: Magic Find (effect) — Magic Find +20%
List of objective upgrades
Automatic upgrades
| Tier | Upgrade | Description | |
|---|---|---|---|
| Camp | |||
Secured (15 dolyaks) |
Caravan Guards | Recruits guards to escort the camp's dolyak caravans. | |
| Storage Expansion | Increases the objective's maximum supply hold size by 150. | ||
Reinforced (20 dolyaks) |
Additional Guards | Recruits additional guards to protect the objective. | |
| Guard Training | Increases the level of all guards at the objective. | ||
Fortified (25 dolyaks) |
Recruit Patrol | Recruit guards to patrol the objective. | |
| Storage Expansion | Increases the objective's maximum supply hold size by 100. | ||
| Tower | |||
Secured (15 dolyaks) |
Build Pot of Oil | Fortifies the objective with a pot of burning oil. | |
| Build Cannon | Fortifies the objective with a cannon. | ||
| Recruit Outfiter | Recruits a general-goods vendor to the objective. | ||
| Storage Expansion | Increases the objective's maximum supply hold size by 200. | ||
Reinforced (20 dolyaks) |
Reinforced Walls | Increases the health and defense values of the objective's walls and gates to reinforced levels. | |
| Build Mortar | Fortifies the objective with a mortar. | ||
| Recruit Siegemaster | Recruits a siege-weapon vendor to the objective. | ||
| Additional Guards | Recruits additional guards to protect the objective. | ||
Fortified (35 dolyaks) |
Fortified Walls | Increases the health and defense values of the objective's walls and gates to fortified levels. | |
| Recruit Patrol | Recruit guards to patrol the objective. | ||
| Guard Training | Increases the level of all guards at the objective. | ||
| Storage Expansion | Increases the objective's maximum supply hold size by 200. | ||
| Keep & Castle | |||
Secured (20 dolyaks) |
Build Pots of Oil | Fortifies the objective with pots of burning oil. | |
| Build Cannons | Fortifies the objective with cannons. | ||
| Additional Guards | Recruits additional guards to protect the objective. | ||
| Storage Expansion | Increases the objective's maximum supply hold size by 200. | ||
Reinforced (30 dolyaks) |
Reinforced Walls | Increases the health and defense values of the objective's walls and gates to reinforced levels. | |
| Build Mortars | Fortifies the objective with mortars. | ||
| Recruit Services | Recruits a siege-weapon vendor, a banker, and an armor repairer to the objective. | ||
| Recruit Patrols | Recruit guards to patrol the objective. | ||
Fortified (50 dolyaks) |
Fortified Walls | Increases the health and defense values of the objective's walls and gates to fortified levels. | |
| Build Waypoint | Fortifies the objective with a waypoint. | ||
| Guard Training | Increases the level of all guards at the objective. | ||
| Storage Expansion | Increases the objective's maximum supply hold size by 250. | ||
Secured (40 dolyaks) |
Build Pots of Oil | Fortifies the objective with pots of burning oil. | |
| Build Cannons | Fortifies the objective with cannons. | ||
| Additional Guards | Recruits additional guards to protect the objective. | ||
| Storage Expansion | Increases the objective's maximum supply hold size by 200. | ||
Reinforced (60 dolyaks) |
Reinforced Walls | Increases the health and defense values of the objective's walls and gates to reinforced levels. | |
| Build Mortars | Fortifies the objective with mortars. | ||
| Recruit Services | Recruits a siege-weapon vendor, a banker, and an armor repairer to the objective. | ||
| Recruit Patrols | Recruit guards to patrol the objective. | ||
Fortified (90 dolyaks) |
Fortified Walls | Increases the health and defense values of the objective's walls and gates to fortified levels. | |
| Build Waypoint | Fortifies the objective with a waypoint. | ||
| Guard Training | Increases the level of all guards at the objective. | ||
| Storage Expansion | Increases the objective's maximum supply hold size by 250. | ||
Guild claiming
Guild members with the appropriate permissions can upgrade Objectives with both Tactics and Improvements utilising the contents of their War Chest.
Improvements
| Tier | Tactic | Availability | Description |
|---|---|---|---|
![]() (Hold for 10min) |
Sabotage Depot | All objectives | |
| Hardened Gates | Towers, Keeps, Castle | ||
| Armored Dolyaks | Camps | ||
| Packed Dolyaks | Camps | ||
| Speedy Dolyaks | Camps | ||
![]() (Hold for 15min) |
Iron Guards | Towers, Keeps, Castle | |
| Hardened Siege | Towers, Keeps, Castle | ||
![]() (Hold for 20min) |
Auto Turrets | Towers, Keeps, Castle | Automatic turrets deployed above the objective's gates. |
| Watchtower | Towers | A spy balloon is deployed above the tower, which will mark nearby enemies on the map. | |
| Presence of the Keep | Keeps | ||
| Cloaking Waters | Stonemist Castle |
Tactics
| Tier | Tactic | Availability | Description |
|---|---|---|---|
![]() (Hold for 10min) |
Minor Supply Drop | All objectives | |
| All objectives | |||
| Invulnerable Dolyaks | Camps | ||
| Dune Roller | Camps | ||
![]() (Hold for 15min) |
Towers, Keeps, Castle | ||
| Towers, Keeps, Castle | |||
| Towers, Keeps, Castle | |||
![]() (Hold for 20min) |
Emergency Waypoint | Towers, Keeps, Castle | |
| Siege Dampener | Towers, Keeps, Castle | ||
| Airship Defense | Stonemist Castle |
Notes
- Objective upgrades are not available for structures in Edge of the Mists.
- Guild Wars 2: Heart of Thorns removed structure upgrades and replaced them with objective upgrades.



















