Seraph Guard
From GW2 Wiki English Mirror
Jump to navigationJump to search
Seraph Guard
Seraph Guards are members of the Seraph trained in the arts of melee combat.
Locations
Story involvement
Personal story
- Chapter 1: Krytan Politics
- Chapter 2: Shadows of the Past
- Chapter 3: Justice for Riannoc
- Chapter 4: Order Neophyte
Living World Season 2
- Episode 1: Gates of Maguuma
- Episode 6: Tangled Paths
Living World Season 3
- Episode 4: The Head of the Snake
Event involvement
- Queensdale
- Protect the hay bales from bandits (2)
- Kill the giant wurm tearing up Jeb's field (2)
- Protect Shaemoor's drinking water from bandits (3)
- Defend workers repairing the pumping station (3)
- Defend Altar Brook Trading Post (7)
- Defend Altar Brook Crossing (8)
- Escort the trading post caravan to Claypool (7)
- Escort the carnival caravan to Beetletun (10)
- Retake Tunwatch Redoubt (12)
- Kessex Hills
- Prevent krait slavers from capturing villagers (19)
- [Group Event] Kill the Harathi overlord (25)
- Brisban Wildlands
- Northern Entanglement (26)
- Eastern Entanglement (26)
- Gendarran Fields
- Retrieve the catapult parts from the centaurs (27)
- Help escort the weapons shipment to Nebo Terrace (27)
- [Group Event] Prevent the centaurs from capturing Nebo Terrace (28)
- Reclaim Nebo Terrace from the centaurs (28)
- [Group Event] Stop the centaurs from capturing Ascalon Settlement (29)
- [Group Event] Liberate Ascalon Settlement from the centaurs (29)
- Harathi Hintelrands
- Keep centaurs out of Shorebluff Camp (34)
- Free the soldiers trapped by spiders (36)
- [Group Event] Stop the centaurs from retaking their camps (42)
- Lake Doric
- Defeat the White Mantle attacking Seraph troops (80)
- Escort the Seraph Reinforcements to New Loamhurst (80)
Heart involvement
Dialogue
Queensdale
- In the Krytan Freeholds before Escort the carnival caravan to Beetletun starts
- Hey! Don't touch that!
- Sorry. What are you doing here?
- I've been assigned to escort the carnival troupe's caravan to Beetletun. Until we leave, I've got nothing to do but keep ne'er-do-wells away from the ox.
- Why hasn't the caravan left yet?
- Miss Charice is one for mysticism. I'm not sure, but at this point, I think she's waiting for divine intervention to start our journey.
- I'll see what I can do.
- That would be great. The sooner this caravan gets moving, the sooner I can stop staring at this ox…oh, and the sooner the residents can enjoy the carnival.
- One divine intervention incoming.
- Enjoy your waiting.
- Gee, thanks.
- You're welcome.
- Whatever. Good-bye.
Gendarran Fields
- At The Bloodfields
- (Before finishing Rescue fallen Seraph in the Bloodfields)
- Help me! The centaur and skelk have set ambushes! They wait for help to come, and then they kill everyone. Without some temporary treatment, I won't make it back on my own. Grab a medical kit!
- (With Medical Supplies)
- Hold still. This might smart a bit, but it'll get you moving.
- Thanks, I feel a bit better. The field hospital isn't far from here. Hopefully we can get there before this wears off.
- Let's go.
- I don't have time.
- (After finishing Rescue fallen Seraph in the Bloodfields)
- Keep going! You've done enough to help us here. I'll make it back on my own. Press on, and defeat the centaurs.
- If you insist...
Harathi Hinterlands
- At Cloven Hoof Pass or Modniir Gorge
- I'm surprised centaurs even bother to fight me anymore. I've killed so many!
- Here, poison should increase that tally. (if Blackvein Fiber item is in the inventory.)
- Excellent. Those centaurs better watch out! I'm coming for them!
- Go get 'em.
- No doubt.
- The centaurs will die. It's us or them, and I don't plan on going anywhere.
- I'll help. Have posion for your weapon. (if Blackvein Fiber item is in the inventory.)
- Wonderful. Thank you, friend.
- You're welcome.
- Indeed.
- Death to the hooved ones!
- Here, have poison for your weapon! (if Blackvein Fiber item is in the inventory.)
- Sweet! Thanks! I think you just saved my life.
- Now, go get 'em.
- Yeah!
- My knees are shaking, but we must fight.
- Here, have poison for your weapon! (if Blackvein Fiber item is in the inventory.)
- Thank you. Poison could be just the thing to get me out of this alive.
- You can do this.
- Yes, fight or die.
Silverwastes
- At the training ground of the Camp Resolve
- Having a look around for yourself, Commander? I know I've spent years wondering what was behind these walls.
- Were you with the Seraph when they finally stormed Fort Vandal?
- I'm not sure you could say that we "stormed" the fort, so much as let ourselves in once we realized it had been abandoned.
- Must have been anticlimactic, after all this time.
- It was, though I doubt we've seen the last of the forces driven to retreat by the Mordrem.
- Maybe we'll have time to deal with them once we're done with Mordremoth.
- I see. Thank you.
- That's right. Good luck.
Lake Doric
- At Doric's Landing
- Greetings, Commander. Have you trained yet today?
- Why do you ask?
- I've been trying to complete the sword drills, but the sergeant keeps handing me my backside. He's too fast. I was wondering if you had any tips.
- Watch his movements. Anticipate and react. And don't give up.
- Anticipate and react...got it. I'll give it another shot. Thanks, Commander!
- Good luck, soldier.
- I can't talk right now.'
Quotes
- Greets
- How can I assist you?
- It's a soldier's life for me.
- May Balthazar strengthen you.
- We must all do our part.
- Greets (Eastern Ward)
- Female
- Hi!
- Good to see you.
- Greetings.
- Hello.
- Male
- Carry on.
- Hi there.
- Hello.
- Be well.
- Greetings.
- Hi.
- Have a nice day.
- Hey.
- Citizen.
Trivia
- All of the Seraph Guards found in Lake Doric wield a Royal Ascalonian Spear, seen here, which was not available to players at the time of Head of the Snake's release.