Server reset

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The server reset occurs daily at 00:00. At this time, various things reset, such as daily achievements. A few changes happen at fixed times throughout the week. Some content is time-gated: this means that whenever it is completed it cannot be done again until the next reset or ~24 hours have passed (or both); or fewer rewards can be gained from it until then. The weekly reset occurs on Monday 07:30, refreshing the availability of the weekly rewards. Some additional weekly activities reset at different times, see the weekly reset section.

(Note: all times on this page are stored in UTC/server time, and then shown to you as converted to your local time zone through internet programming.)

Daily reset

The following things are affected by the daily reset:

General

All
Heart of Thorns
Living World

Achievements

For a full list of achievements that are time gated, please see time-gated achievements.

Special events

Crafted items

For crafting recipes that are limited to one item per day. The remaining time is indicated by a countdown timer at the bottom of the item's production panel from crafting stations.

Gathering

Soft-reset on any once-per-day node, including:

Items

Vendors

† Only the items offered by this vendor are affected by the daily reset. See their article for when the NPC moves locations.

Weekly reset

Achievements

Special events

Notes

  • Diminishing returns can prevent people from receiving reward and ground chests from world bosses.
  • Some objects, such as open-world chests and once-per-day nodes, only experience a soft-reset during the daily server reset. For the object to fully reset, one of the following must also happen:
    • You must wait 23 hours from the last time you used the object.
    • You must join a different map instance. For example, you can taxi to a friend on a different instance. A game update will force you onto a different instance, and thus satisfy this condition.

References

  1. The official support page mentions Sunday 00:01, this appears to be wrong however.
  2. Post by Cameron Rich, Official forums
  3. Post by Tyler Bearce, Official forums