Guard
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Guards are NPCs in World versus World that assist allied players by defending objectives and escorting supply caravans. They have three-minute respawn timers.
The number and strength of guards can be increased through objective upgrades.
Locations
Types
Normal
Veteran
- Veteran Archer
- Veteran Cabalist
- Veteran Defender
- Veteran Guard
- Veteran Protector
- Veteran Rogue
- Veteran Scout
- Veteran Supervisor
- Veteran Wizard
- Veteran Zealot
Champion
Legendary
Related world abilities
| Upgrade | Rank | Ability | Cost |
|---|---|---|---|
| Guard Killer Total Cost: 35 Increases damage to guards |
1 | 4% damage to guards | 1 |
| 2 | 8% (total) damage to guards | 3 | |
| 3 | 12% (total) damage to guards | 6 | |
| 4 | 16% (total) damage to guards. Bonuses now apply to lords and supervisors too. | 10 | |
| 5 | 20% (total) damage to guards. Gain 50% endurance back after killing guards. | 15 | |
| Defense Against Guards Total Cost: 35 Reduces the damage you take from enemy guards |
1 | 4% reduced damage from guards | 1 |
| 2 | 8% reduced damage (total) from guards | 3 | |
| 3 | 12% reduced damage (total) from guards | 6 | |
| 4 | 16% reduced damage (total) from guards. Bonuses now apply to lords and supervisors too. | 10 | |
| 5 | 20% reduced damage (total) from guards. Gain resolution for 10s when taking damage from guards (20s cooldown). | 15 | |
| Grand Total: | 70 | ||