Keep
“Keeps are massive structures that require a significant, sustained effort to capture. You will need siege weapons and a large group of adventurers to breach a keep's walls and defeat its lord.
- Keeps have many guards and tough defenses.
- Keeps can also be upgraded to have their own waypoint.
- Siege weapons are a good way to break into a keep.
A keep is an objective in world versus world. Keeps provide a tactical advantage by assisting the organization of groups and also generate 8 points of war score every 5 minutes. An opposing group must break down the gate or walls in order to reach the interior to defeat the keep's lord to capture the objective. There are three keeps in each World versus World map.
Each keep has nearby resource camps, which can be claimed to replenish a keep's supply. Each resource camp will periodically send a dolyak supply caravan to the keep to bring it supply.
Once a keep has been captured, all enemy players will become Marked and visible on the map.
List of keeps
Objective upgrades
Automatic upgrades
| Tier | Upgrade | Description | |
|---|---|---|---|
Secured (20 dolyaks) |
Build Pots of Oil | Fortifies the objective with pots of burning oil. | |
| Build Cannons | Fortifies the objective with cannons. | ||
| Additional Guards | Recruits additional guards to protect the objective. | ||
| Storage Expansion | Increases the objective's maximum supply hold size by 200. | ||
Reinforced (30 dolyaks) |
Reinforced Walls | Increases the health and defense values of the objective's walls and gates to reinforced levels. | |
| Build Mortars | Fortifies the objective with mortars. | ||
| Recruit Services | Recruits a siege-weapon vendor, a banker, and an armor repairer to the objective. | ||
| Recruit Patrols | Recruit guards to patrol the objective. | ||
Fortified (50 dolyaks) |
Fortified Walls | Increases the health and defense values of the objective's walls and gates to fortified levels. | |
| Build Waypoint | Fortifies the objective with a waypoint. | ||
| Guard Training | Increases the level of all guards at the objective. | ||
| Storage Expansion | Increases the objective's maximum supply hold size by 250. | ||
Tactics
| Tier | Tactic | Availability | Description |
|---|---|---|---|
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Minor Supply Drop | All objectives | |
| All objectives | |||
![]() (Hold for 15min) |
Towers, Keeps, Castle | ||
| Towers, Keeps, Castle | |||
| Towers, Keeps, Castle | |||
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Emergency Waypoint | Towers, Keeps, Castle | |
| Siege Dampener | Towers, Keeps, Castle |
Improvements
| Tier | Tactic | Availability | Description |
|---|---|---|---|
![]() (Hold for 10min) |
Sabotage Depot | All objectives | |
| Hardened Gates | Towers, Keeps, Castle | ||
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Iron Guards | Towers, Keeps, Castle | |
| Hardened Siege | Towers, Keeps, Castle | ||
![]() (Hold for 20min) |
Auto Turrets | Towers, Keeps, Castle | Automatic turrets deployed above the objective's gates. |
| Presence of the Keep | Keeps |
Notes
- Capturing shrines surrounding the keeps in the Desert Borderlands while owning the keep itself will grant additional effects to allies of that world.











