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	<swivt:Subject rdf:about="http://wiki.ezgame.cc/wiki/Special:URIResolver/Spotter-27s_Shot_-28The_Sniper-29-23WvW-2CPvP">
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		<swivt:wikiNamespace rdf:datatype="http://www.w3.org/2001/XMLSchema#integer">0</swivt:wikiNamespace>
		<property:Has_activation_time rdf:datatype="http://www.w3.org/2001/XMLSchema#double">0.75</property:Has_activation_time>
		<property:Has_availability rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Current</property:Has_availability>
		<property:Has_canonical_name rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Spotter's Shot</property:Has_canonical_name>
		<property:Has_chain_sequence_position rdf:datatype="http://www.w3.org/2001/XMLSchema#double">0</property:Has_chain_sequence_position>
		<property:Has_context rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Skill</property:Has_context>
		<property:Has_game_description rdf:datatype="http://www.w3.org/2001/XMLSchema#string">The sniper fires at the target, immobilizing the first enemy hit.</property:Has_game_description>
		<property:Has_game_icon rdf:resource="&wiki;File-3ATemp_icon_-28red-29.png"/>
		<property:Has_game_id rdf:datatype="http://www.w3.org/2001/XMLSchema#double">65528</property:Has_game_id>
		<property:Has_recharge_time rdf:datatype="http://www.w3.org/2001/XMLSchema#double">8</property:Has_recharge_time>
		<property:Has_skill_facts rdf:datatype="http://www.w3.org/2001/XMLSchema#string">:&lt;div class="gamemode pve"&gt;&lt;span class="inline-icon effect"&gt;[[File:Damage.png|20pxpx|link=Damage|]]&lt;/span&gt; [[Damage|Damage]]: 0 &lt;span style="color:gray"&gt;(1.15)&lt;/span&gt;&lt;sup&gt;&lt;abbr title="(weapon strength) * 1.15 * Power / (target's Armor)"&gt;?&lt;/abbr&gt;&lt;/sup&gt;&lt;/div&gt;
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:&lt;span class="inline-icon effect"&gt;[[File:Immobile.png|20pxpx|link=Immobile|]]&lt;/span&gt; [[Immobile|Immobilize]] (1s): Unable to move.
:&lt;span class="inline-icon effect"&gt;[[File:Fury.png|20pxpx|link=Fury|]]&lt;/span&gt; [[Fury|Fury]] (3s): +25% [[Critical Chance]]
:&lt;span class="inline-icon effect"&gt;[[File:Vigor.png|20pxpx|link=Vigor|]]&lt;/span&gt; [[Vigor|Vigor]] (3s): +50% Endurance Regeneration
:&lt;span class="inline-icon effect"&gt;[[File:Number of targets.png|20px|link=Effect|]]&lt;/span&gt; [[Number of Targets|Number of Targets]]: 5
:&lt;span class="inline-icon effect"&gt;[[File:Pierces.png|20pxpx|link=Pierces|]]&lt;/span&gt; [[Pierces|Pierces]]
:&lt;span class="inline-icon effect"&gt;[[File:Combo.png|20pxpx|link=Combo|]]&lt;/span&gt; [[Combo|Combo Finisher]]: [[Projectile finisher|Physical Projectile]][[Category:Projectile finisher skills]]
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		<property:Has_skill_sort_order rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Spotter's Shot (The Sniper)</property:Has_skill_sort_order>
		<property:Has_skill_supertype rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Monster</property:Has_skill_supertype>
		<property:Is_for_game_mode rdf:datatype="http://www.w3.org/2001/XMLSchema#string">WvW</property:Is_for_game_mode>
		<property:Is_for_game_mode rdf:datatype="http://www.w3.org/2001/XMLSchema#string">PvP</property:Is_for_game_mode>
		<property:Is_historical rdf:datatype="http://www.w3.org/2001/XMLSchema#boolean">false</property:Is_historical>
		<property:Is_usable_underwater rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Land and Underwater</property:Is_usable_underwater>
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		<property:Has_context rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Skill fact</property:Has_context>
		<property:Has_fact rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Damage</property:Has_fact>
		<property:Has_fact_coefficient rdf:datatype="http://www.w3.org/2001/XMLSchema#double">1.15</property:Has_fact_coefficient>
		<property:Has_fact_effect rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Damage</property:Has_fact_effect>
		<property:Has_fact_index rdf:datatype="http://www.w3.org/2001/XMLSchema#double">1</property:Has_fact_index>
		<property:Has_fact_number rdf:datatype="http://www.w3.org/2001/XMLSchema#double">0</property:Has_fact_number>
		<property:Has_fact_text rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Damage</property:Has_fact_text>
		<property:Has_fact_type rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Damage</property:Has_fact_type>
		<property:Has_game_description rdf:datatype="http://www.w3.org/2001/XMLSchema#string">[[Damage|Damage]]: 0 &lt;span style="color:gray"&gt;(1.15)&lt;/span&gt;&lt;sup&gt;&lt;abbr title="(weapon strength) * 1.15 * Power / (target's Armor)"&gt;?&lt;/abbr&gt;&lt;/sup&gt;</property:Has_game_description>
		<property:Has_game_icon rdf:resource="&wiki;File-3ADamage.png"/>
		<property:Is_for_game_mode rdf:datatype="http://www.w3.org/2001/XMLSchema#string">PvE</property:Is_for_game_mode>
		<property:Is_for_skill rdf:resource="&wiki;Spotter-27s_Shot_-28The_Sniper-29"/>
		<property:Is_missing_fact rdf:datatype="http://www.w3.org/2001/XMLSchema#boolean">false</property:Is_missing_fact>
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		<property:Has_context rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Skill fact</property:Has_context>
		<property:Has_fact rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Damage</property:Has_fact>
		<property:Has_fact_coefficient rdf:datatype="http://www.w3.org/2001/XMLSchema#double">0.125</property:Has_fact_coefficient>
		<property:Has_fact_effect rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Damage</property:Has_fact_effect>
		<property:Has_fact_index rdf:datatype="http://www.w3.org/2001/XMLSchema#double">2</property:Has_fact_index>
		<property:Has_fact_number rdf:datatype="http://www.w3.org/2001/XMLSchema#double">0</property:Has_fact_number>
		<property:Has_fact_text rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Damage</property:Has_fact_text>
		<property:Has_fact_type rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Damage</property:Has_fact_type>
		<property:Has_game_description rdf:datatype="http://www.w3.org/2001/XMLSchema#string">[[Damage|Damage]]: 0 &lt;span style="color:gray"&gt;(0.125)&lt;/span&gt;&lt;sup&gt;&lt;abbr title="(weapon strength) * 0.125 * Power / (target's Armor)"&gt;?&lt;/abbr&gt;&lt;/sup&gt;</property:Has_game_description>
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		<property:Is_for_game_mode rdf:datatype="http://www.w3.org/2001/XMLSchema#string">WvW</property:Is_for_game_mode>
		<property:Is_for_game_mode rdf:datatype="http://www.w3.org/2001/XMLSchema#string">PvP</property:Is_for_game_mode>
		<property:Is_for_skill rdf:resource="&wiki;Spotter-27s_Shot_-28The_Sniper-29"/>
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		<property:Has_context rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Skill fact</property:Has_context>
		<property:Has_fact rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Crippled</property:Has_fact>
		<property:Has_fact_effect rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Crippled</property:Has_fact_effect>
		<property:Has_fact_index rdf:datatype="http://www.w3.org/2001/XMLSchema#double">3</property:Has_fact_index>
		<property:Has_fact_number rdf:datatype="http://www.w3.org/2001/XMLSchema#double">4</property:Has_fact_number>
		<property:Has_fact_stacks rdf:datatype="http://www.w3.org/2001/XMLSchema#double">1</property:Has_fact_stacks>
		<property:Has_fact_text rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Cripple</property:Has_fact_text>
		<property:Has_fact_type rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Condition</property:Has_fact_type>
		<property:Has_game_description rdf:datatype="http://www.w3.org/2001/XMLSchema#string">[[Crippled|Cripple]] (4s): -50% [[Movement Speed]]</property:Has_game_description>
		<property:Has_game_icon rdf:resource="&wiki;File-3ACrippled.png"/>
		<property:Is_for_game_mode rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Default</property:Is_for_game_mode>
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		<swivt:masterPage rdf:resource="&wiki;Spotter-27s_Shot_-28The_Sniper-29"/>
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		<property:Has_context rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Skill fact</property:Has_context>
		<property:Has_fact rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Immobile</property:Has_fact>
		<property:Has_fact_effect rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Immobile</property:Has_fact_effect>
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		<property:Has_fact_text rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Immobilize</property:Has_fact_text>
		<property:Has_fact_type rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Condition</property:Has_fact_type>
		<property:Has_game_description rdf:datatype="http://www.w3.org/2001/XMLSchema#string">[[Immobile|Immobilize]] (1s): Unable to move.</property:Has_game_description>
		<property:Has_game_icon rdf:resource="&wiki;File-3AImmobile.png"/>
		<property:Is_for_game_mode rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Default</property:Is_for_game_mode>
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		<property:Has_context rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Skill fact</property:Has_context>
		<property:Has_fact rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Fury</property:Has_fact>
		<property:Has_fact_effect rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Fury</property:Has_fact_effect>
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		<property:Has_fact_text rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Fury</property:Has_fact_text>
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		<property:Has_game_description rdf:datatype="http://www.w3.org/2001/XMLSchema#string">[[Fury|Fury]] (3s): +25% [[Critical Chance]]</property:Has_game_description>
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		<property:Has_fact rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Vigor</property:Has_fact>
		<property:Has_fact_effect rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Vigor</property:Has_fact_effect>
		<property:Has_fact_index rdf:datatype="http://www.w3.org/2001/XMLSchema#double">6</property:Has_fact_index>
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		<property:Has_game_description rdf:datatype="http://www.w3.org/2001/XMLSchema#string">[[Vigor|Vigor]] (3s): +50% Endurance Regeneration</property:Has_game_description>
		<property:Has_game_icon rdf:resource="&wiki;File-3AVigor.png"/>
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		<property:Has_context rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Skill fact</property:Has_context>
		<property:Has_fact rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Number of Targets</property:Has_fact>
		<property:Has_fact_effect rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Number of Targets</property:Has_fact_effect>
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		<property:Has_fact_text rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Number of Targets</property:Has_fact_text>
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		<property:Has_fact rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Pierces</property:Has_fact>
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		<property:Has_fact_text rdf:datatype="http://www.w3.org/2001/XMLSchema#string">[[Pierces]]</property:Has_fact_text>
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		<property:Has_fact rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Projectile finisher</property:Has_fact>
		<property:Has_fact_effect rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Projectile finisher</property:Has_fact_effect>
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		<property:Has_fact_text rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Combo Finisher</property:Has_fact_text>
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		<property:Has_game_description rdf:datatype="http://www.w3.org/2001/XMLSchema#string">[[Combo|Combo Finisher]]: [[Projectile finisher|Physical Projectile]]</property:Has_game_description>
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		<property:Has_fact rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Range</property:Has_fact>
		<property:Has_fact_effect rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Range</property:Has_fact_effect>
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		<property:Has_fact_type rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Distance</property:Has_fact_type>
		<property:Has_game_description rdf:datatype="http://www.w3.org/2001/XMLSchema#string">[[Range|Range]]: 1,500</property:Has_game_description>
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		<swivt:wikiPageSortKey rdf:datatype="http://www.w3.org/2001/XMLSchema#string">Is for skill</swivt:wikiPageSortKey>
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