Mordrem Vile Thrasher
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Mordrem Vile Thrasher
Mordrem Vile Thrashers are minions of Mordremoth that spin towards one direction, leaving behind tormenting pollen.
Location
- Dry Top
- Uplands Oasis (only during related events)
- Cavern of the Shining Lights (only during related events)
- Challenger Cliffs
Story involvement
Living World Season 2
- Episode 2: Entanglement
- Episode 3: The Dragon's Reach: Part 1
- Episode 5: Echoes of the Past
- Episode 6: Tangled Paths
Event involvement
- Coat yourself in Mordrem spores to baffle Mordrem defenses and gather samples from the vine chambers (57)
- Clear out the Mordrem infesting the ley line hub (80)
- Drive the Mordrem away from the vine bridge planting area (80)
- [Group Event] Defend Red Rock Bastion and protect Warmaster Gritblade from the Mordrem (80)
- [Group Event] Defend Indigo Cave and protect Magister Wiggs from the Mordrem (80)
- [Group Event] Defend Blue Oasis and protect Tactician Mansell from the Mordrem (80)
- [Group Event] Defend Amber Sandfall and protect Lightbringer Osa from the Mordrem (80)
- [Group Event] Retake Red Rock Bastion from the Mordrem (80)
- [Group Event] Retake Amber Sandfall from the Mordrem (80)
- [Group Event] Retake Indigo Cave from the Mordrem (80)
- [Group Event] Retake Blue Oasis from the Mordrem (80)
- Repair the fort's walls by bringing rubble to the supply officer (80)
- Escort supplies to Indigo Cave (80)
- Escort supplies to Amber Sandfall (80)
- Escort supplies to Red Rock Bastion (80)
Combat abilities
- Abilities
- Defenseless from Behind
- Cripples
- Torments
- Skills
- Whirl - The thrasher spins around in one direction to cripple foes for x seconds, leaving Tormenting Pollen in its wake to torment foes for x seconds.
- Stolen skills
Drops
| Name | Type | Rarity | Quantity |
|---|---|---|---|
| Large Fang | Crafting material | Fine | 1 |
| Vicious Fang | Crafting material | Rare | 1 |
| Glob of Globby Goop | Trophy | Junk | 1-2 |
Notes
- Incoming damage is increased by about 25% when hit from behind.
- The thrasher may stop using Whirl early if it gets stuck on terrain, though this is not always the case.