Wizard's Fief

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Revision as of 20:06, 12 December 2025 by imported>RabbitParachute (→‎Ambient dialogue: added missing ambient dialogue)
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Wizard's Fief

2Point of interest (map icon).png 1Hero point.png 1Vista (map icon).png

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Map of Wizard's Fief

<imagemap> File:Wizard's Fief locator.svg|200x180px poly 1861.6 2405.04 1991.83 2110.79 2367.26 2108.72 2753.64 2108.21 2941.02 1952.65 3053.15 2143.06 2984.84 2231.36 2303.62 2284.99 2170.78 2405.7 1861.6 2405.04 Alakess Ledge poly 4137.49 4.3 4805.78 3.5 4806.5 183.14 4724.35 374.93 4557.92 504.57 4485.42 509.93 4433.64 559.93 4362.21 568.86 4387.92 371.36 4288.28 356.36 4110.78 428.84 4066.33 244.99 4137.49 4.3 Blackroot Cut poly 3821.14 1600.29 3645.42 1495.11 3661.14 1304.93 3776.14 1226 4001.14 862.79 4383.64 975.29 4440.78 1183.5 4413.28 1603.14 4188.28 2099.93 4449.93 2393.33 4406.07 2406.31 3929.54 2405.12 3890.78 2363.86 3836.14 2260.29 3654.71 1973.86 3821.14 1600.29 Cereboth Canyon poly 4383.64 975.29 4727.21 918.14 4690.07 1112.07 4794.71 1308.5 4796.49 1413.14 4711.49 1624.57 4413.28 1603.14 4440.78 1183.5 4383.64 975.29 Darkwound Defile poly 4110.78 428.84 4288.28 356.36 4387.92 371.36 4362.21 568.86 4433.64 559.93 4727.21 918.14 4383.64 975.29 4001.14 862.79 3947.64 553.59 4110.78 428.84 Delanian Foothills poly 3645.42 1495.11 3821.14 1600.29 3654.71 1973.86 3836.14 2260.29 3800.93 2331.95 3248.28 2273.14 3068.28 2354.93 2984.84 2231.36 3053.15 2143.07 3645.42 1495.11 Dominion Killing Zone poly 4724.35 374.93 4751.85 521.71 4777.92 724.93 4727.21 918.14 4433.64 559.93 4485.42 509.93 4557.92 504.57 4724.35 374.93 Draithor's Demesnes poly 2034.38 4.89 3070.37 4.92 2971.33 523.29 2679.39 647.03 2534.94 746.02 2423.32 633.39 2230.38 390.96 2044.01 465.2 2034.38 4.89 Earthlord's Gap poly 4001.14 862.79 3947.64 553.59 3616.31 355.1 3338.01 356.11 3056.69 646.52 3357.92 908.5 3356.49 1090.29 3661.14 1304.93 3776.14 1226 4001.14 862.79 Earthworks Bluff poly 1926.32 1443.65 1844.39 1532.66 1991.83 2110.79 2367.26 2108.72 1926.32 1443.65 Eukaryan Caves poly 493.68 57.61 731.82 354.08 1123.25 344.49 1204.35 4.31 554.03 3.56 493.68 57.61 Fort Salma poly 3356.5 1090.27 3661.14 1304.93 3645.42 1495.11 3053.15 2143.07 2941.02 1952.65 3043.3 1720.06 2921.14 1561.71 2956.49 1316.71 3101.49 1188.86 3251.49 1209.57 3356.5 1090.27 Giant's Passage poly 1204.35 4.31 2034.38 4.89 2044.01 465.2 1880.36 566.22 1925.82 679.86 1507.11 880.88 1274.27 742.99 1123.25 344.49 1204.35 4.31 Greyhoof Meadows poly 493.68 57.61 731.82 354.08 1123.25 344.49 1274.27 742.99 1178.63 816 1100.53 872.55 572.47 595.51 414.89 602.73 230.06 780.4 57.04 646.78 66.27 428.24 69 193.85 181.84 71.33 493.68 57.61 Halacon Cataracts poly 4.53 1699.73 4.71 2404.57 1496.49 2404.57 1535.42 2251.36 1345.73 1968.59 1052.62 1837.85 945.47 1901.13 756.05 2009.76 424.73 1936.99 4.53 1699.73 Lychcroft Mere poly 1925.82 679.86 1880.36 566.22 2044.01 465.2 2230.38 390.96 2423.32 633.39 2534.94 746.02 2422.92 908.5 2426.14 1093.14 2378.24 1281.09 2059.92 1029.88 1925.82 679.86 Manefire Hills poly 4.76 1482.93 4.53 1699.73 424.73 1936.99 756.05 2009.76 945.47 1901.13 881.14 1556 4.76 1482.93 Meremoot Hill poly 3.5 961.44 4.76 1482.93 881.14 1556 831.14 1376 914.66 1102.36 3.5 961.44 Overlord's Greatcamp poly 3070.37 4.92 4137.49 4.3 4066.33 244.99 4110.78 428.84 3947.64 553.59 3616.31 355.1 3338.01 356.11 3056.69 646.52 2971.33 523.29 3070.37 4.92 Sojourner's Way poly 57.04 646.78 230.06 780.4 414.89 602.73 572.47 595.51 1100.53 872.55 1065.87 1000.16 914.66 1102.36 3.5 961.44 4.52 860.05 57.04 646.78 Thunder Ridge poly 3356.49 1090.29 3357.92 908.5 3056.69 646.52 2971.33 523.29 2679.39 647.03 2534.94 746.02 2422.92 908.5 2426.14 1093.14 2378.24 1281.09 2755.07 1575.64 2921.14 1561.71 2956.49 1316.71 3101.49 1188.86 3251.49 1209.57 3356.49 1090.29 Triskellion Vale poly 1345.73 1968.59 1052.62 1837.85 945.47 1901.13 881.14 1556 831.14 1376 914.66 1102.36 1065.87 1000.16 1100.53 872.55 1178.63 816 1302.92 1079.21 1118.64 1392.43 1395.96 1724.39 1345.73 1968.59 Viath Shore poly 1496.49 2404.57 1535.42 2251.36 1345.73 1968.59 1395.96 1724.39 1118.64 1392.43 1302.92 1079.21 1178.63 816 1274.27 742.99 1507.11 880.88 1925.82 679.86 2059.92 1029.88 1926.32 1443.65 1844.39 1532.66 1991.83 2110.79 1861.6 2405.04 1496.49 2404.57 Viathan Lake poly 2059.92 1029.88 2378.24 1281.09 2755.07 1575.64 2921.14 1561.71 3043.3 1720.06 2941.02 1952.65 2753.64 2108.21 2367.26 2108.72 1926.32 1443.65 2059.92 1029.88 Viathan's Arm poly 4413.28 1603.14 4711.49 1624.57 4806.79 1863.97 4807.47 2406.04 4459.38 2404.78 4449.93 2393.33 4188.28 2099.93 4413.28 1603.14 Wizard's Fief desc none </imagemap>

Level
20
Type
Area
Zone
Kessex Hills
(Kryta)
Connects to
Darkwound Defile (N)
Cereboth Canyon (W)

Wizard's Fief is a bay in the southeastern Kessex Hills that leads into the Sea of Sorrows. Within it lies the town of Garenhoff, which is under protection of Isgarren, the current owner of the Wizard's Tower.

Locations and objectives

Points of Interest
Point of interest (map icon).png Garenhoff
Point of interest (map icon).png Isgarren's View
Vistas
Vista (map icon).png Garenhoff Vista —
From Isgarren's View, hop down to the ledge with the vista.
Hero Challenges
Hero point.png Master Elementalist Dylane (20)
Landmarks
Personal waypoint (map icon).png Wizard's Tower

NPCs

Allies

Animals
Dragons
Elementals
Humans

Services

Armorsmith (map icon).png Frith Greffelborn
Merchant (vendor icon).png Lucretia
Merchant (vendor icon).png Nelthia
Armorsmith (map icon).png Trindle

Foes

Ambient creatures
Animals
Crustacean
Ettins
Jellyfish
1 Added some time after the lauch of Festival of the Four Winds 2023.
2 Only before Interlude: Forward.

Ambient dialogue

Dillon: This place is fantastic! We should get elementals to help out in our city.
Mriel: You work in a quarry. If a bunch of elementals showed up to do manual labor, you'd lose your job.
Dillon: Oh, right.
Child: Go on, then.
Child: Do your worst!
Child: (laughing)
Child: That's enough.
Town Guard Plesci: Sometimes, late at night, I hear strange noises echoing in the canyons.
Mayor Manrin: What kind of noises?
Town Guard Plesci: Well, I swear they're screams, but not... you know, human.
Mayor Manrin: Oh, you're just trying to scare me. You know the wizard will keep us safe.
Mayor Manrin: The wizard tower tours are expensive. What else can we charge tourists for?
Town Guard Plesci: What else is there? Wizard dolls? Tower construction sets?
Mayor Manrin: Good ideas. Get to work on those.
Town Guard Plesci: Does the wizard mind that we make money off his notoriety?
Mayor Manrin: Well, he's never said anything to me about it.
Town Guard Plesci: You've never actually spoken to him, have you?
Clandint: Did you hear about the body snatching?
Tillee: Where?
Clandint: Somewhere west of the canyon.
Tillee: Thank goodness for the wizard. He keeps us safe.
Felna: When I was a little girl, elementals—
Gabriette: —used to destroy your storage sheds and run your livestock off the farm. I know, Grandma. You've told me.
Child: This is the best view of the wizard's tower in town. You can stand here for three gold.
Visitor: I can see the tower just fine from here. Thank you.
Child: I can tell you all about the tower and the wizard for two gold.
Visitor: Go away, kid. You bother me.
Child: That costs five gold.
Visitor: Oh my! The tower looks even more breathtaking at night.
Child: You're lucky my bother didn't bring you here. He charges ten gold for a night view.
Visitor: I've seen the wizard's tower. What else is there to do around here?
Lasha: That's pretty much it. You don't want to go west of the canyon.
Visitor: Why is that?
Lasha: Way too dangerous. The people out there are practically barbarians.
Visitor (1): Hey, check this out!
(Visitor kicks the Earth Elemental.)
Visitor (2): (laughing)
Visitor (1): I can't believe it!
Luesy: I'm thinking of moving. I'm tired of tourists gaping at us like we're putting on a show for them. I like my privacy.
Sable: Where will you go?
Luesy: Divinity's Reach, maybe. I might join the carnival there.
Sable: You make no sense.
After Interlude: Forward
Villager: Gone. Whenever the baby wakes me up, I take her for a walk around the block. Usually does the trick.
Villager: When we rounded the corner, I realized that the tower wasn't obscuring the moon-it always does, that time of night.
Villager: It was just gone. It was there when I walked home from the market. It was there before we went to bed. Now it's gone.
April: Did you smell anything weird? See anything...?
Villager: No. Nothing like that. It just... left. I think it left us.
Villager: You know, I'm getting tired of people pretending to "know" the wizard.
Villager: There are no tours, we've never met Isgarren. He's—I apologize, I don't even know if he is a "he"!
Villager: We know so little, and yet we speak as if we know these things. We act familiar.
Villager: We know nothing. And now it's gone.
Villager (1): What do you reckon happened? Is Isgarren okay...?
Villager (2): I don't know. It feels wrong without it. I don't feel...ready. Is that weird?
Villager (1): I know what you mean.

Objects

Crafting resources

Fishing nodes
Fish resource (map icon).png Coastal Fish
Resource nodes
Plant resource (map icon).png Toxic Seedling
Plant resource (map icon).png Strawberry Patch

Notes

  • There is a large sealed gate at the edge of Garenhoff that hides an unused zone portal, leading into the area between Kessex Hills, Lions Arch, and Gendarran Fields.

Trivia

  • The ambient dialogue line "Go away, kid. You bother me." is famously attributed to the comedian W. C. Fields.
  • In May of 2012, this area was named Isgarren's View. This was changed prior to release.
  • After completing the Interlude: Forward story step, the following NPCs also have their dialogue boxes updated in addition to the new ambient dialogue:
  • At some time after the launch of Festival of the Four Winds 2023, multiple skyscale hatchlings were added around the town, visible to players even without the Interlude: Forward story.