Property:Has game description
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This text property stores the full in-game description of the game asset, including wiki markup.
A
[[Chilled|Chill on Initial Attack]] (2s): -66% Skill [[Recharge]] Rate, -66% [[Movement Speed]] +
[[Chilled|Chill on Initial Attack]] (<span style="display:none">0.75</span><big>¾</big>s): -66% Skill [[Recharge]] Rate, -66% [[Movement Speed]] +
[[Pull|Pull]]<span>:</span> 180 +
When you [[chill]] a foe, you also inflict [[torment]] on them. +
When you [[chill]] a foe, you also inflict [[torment]] on them. +
[[Torment|Torment]] (3s): 66 Damage, 95 Damage if Foe Is Stationary +
[[Torment|Torment]] (6s): 132 Damage, 191 Damage if Foe Is Stationary +
Hurl your weapon at your foe. If you are in close range, swing your weapon at them instead. Striking a foe reduces the cooldown of [[Abyssal Raze]] once per skill use. +
Hurl your weapon at your foe. If you are in close range, swing your weapon at them instead. Striking a foe reduces the cooldown of [[Abyssal Raze]] once per skill use. +
Hurl your weapon at your foe. If you are in close range, swing your weapon at them instead. Striking a foe reduces the cooldown of [[Abyssal Raze]] once per skill use. +
[[Damage|Damage]]: 312 <span style="color:gray">(0.85)</span><sup><abbr title="(weapon strength) * 0.85 * Power / (target's Armor)">?</abbr></sup> +
[[Combo|Combo Finisher]]: [[Projectile finisher|Physical Projectile]] (20% chance) +
[[Range|Range]]: 600 +
[[Damage|Damage]]: 165 <span style="color:gray">(0.45)</span><sup><abbr title="(weapon strength) * 0.45 * Power / (target's Armor)">?</abbr></sup> +
[[Damage|Damage]]: 110 <span style="color:gray">(0.3)</span><sup><abbr title="(weapon strength) * 0.3 * Power / (target's Armor)">?</abbr></sup> +
[[Torment|Torment]] (3s): 66 Damage, 95 Damage if Foe Is Stationary +
[[Torment|Torment]] (4s): 88 Damage, 127 Damage if Foe Is Stationary +
[[Vulnerability|Vulnerability]] (6s): +1% Incoming [[Damage#Strike damage|Damage]], +1% Incoming [[Damage#Condition damage|Condition Damage]] +
[[Vulnerability|Vulnerability]] (4s): +1% Incoming [[Damage#Strike damage|Damage]], +1% Incoming [[Damage#Condition damage|Condition Damage]] +
[[Number of Targets|Number of Targets]]: 3 +