Property:Has game description

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This text property stores the full in-game description of the game asset, including wiki markup.

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[[Chilled|Chill on Initial Attack]] (2s): -66% Skill [[Recharge]] Rate, -66% [[Movement Speed]]  +
[[Chilled|Chill on Initial Attack]] (<span style="display:none">0.75</span><big>¾</big>s): -66% Skill [[Recharge]] Rate, -66% [[Movement Speed]]  +
[[Pull|Pull]]<span>:</span> 180  +
When you [[chill]] a foe, you also inflict [[torment]] on them.  +
When you [[chill]] a foe, you also inflict [[torment]] on them.  +
[[Torment|Torment]] (3s): 66 Damage, 95 Damage if Foe Is Stationary  +
[[Torment|Torment]] (6s): 132 Damage, 191 Damage if Foe Is Stationary  +
Hurl your weapon at your foe. If you are in close range, swing your weapon at them instead. Striking a foe reduces the cooldown of [[Abyssal Raze]] once per skill use.  +
Hurl your weapon at your foe. If you are in close range, swing your weapon at them instead. Striking a foe reduces the cooldown of [[Abyssal Raze]] once per skill use.  +
Hurl your weapon at your foe. If you are in close range, swing your weapon at them instead. Striking a foe reduces the cooldown of [[Abyssal Raze]] once per skill use.  +
[[Damage|Damage]]: 312 <span style="color:gray">(0.85)</span><sup><abbr title="(weapon strength) * 0.85 * Power / (target's Armor)">?</abbr></sup>  +
[[Combo|Combo Finisher]]: [[Projectile finisher|Physical Projectile]] (20% chance)  +
[[Range|Range]]: 600  +
[[Damage|Damage]]: 165 <span style="color:gray">(0.45)</span><sup><abbr title="(weapon strength) * 0.45 * Power / (target's Armor)">?</abbr></sup>  +
[[Damage|Damage]]: 110 <span style="color:gray">(0.3)</span><sup><abbr title="(weapon strength) * 0.3 * Power / (target's Armor)">?</abbr></sup>  +
[[Torment|Torment]] (3s): 66 Damage, 95 Damage if Foe Is Stationary  +
[[Torment|Torment]] (4s): 88 Damage, 127 Damage if Foe Is Stationary  +
[[Vulnerability|Vulnerability]] (6s): +1% Incoming [[Damage#Strike damage|Damage]], +1% Incoming [[Damage#Condition damage|Condition Damage]]  +
[[Vulnerability|Vulnerability]] (4s): +1% Incoming [[Damage#Strike damage|Damage]], +1% Incoming [[Damage#Condition damage|Condition Damage]]  +
[[Number of Targets|Number of Targets]]: 3  +