Property:Has game description
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This text property stores the full in-game description of the game asset, including wiki markup.
A
Double-click to apply this look to any other warhorn. +
Used to harvest all plants.<br/><br/>Replaces gathering results with ingredients used in higher-level crafting recipes. Material types are determined by the type of node gathered from. Select cooking ingredients can be improved a limited number of times each day. +
Used to chop down all saplings.<br/><br/>Replaces gathering results with logs used in higher-level crafting recipes. Material types are determined by the type of node gathered from. Elder wood can be improved a limited number of times each day. +
Used to mine all metals.<br/><br/>Replaces gathering results with ores used in higher-level crafting recipes. Material types are determined by the type of node gathered from. Mithril ore can be improved a limited number of times each day. +
"This one'll knock a little life into you."
Engineers that are adept in alchemy have access to various [[elixir]]s that either grant various [[boon]]s or cure ailments. Use your elixirs to [[heal]] yourself on the fly or give you a little boost in combat. +
Increases outgoing damage by 1% per stack. +
Chance to receive sickness when tasting [[Mehdi's Monstrous Grogs|Mehdi's drinks]]. Reaching 5 stacks of sickness will cause you to puke. +
Your skyscale egg absorbed some magic. +
This object seems to have empty sockets at each of its points. The question is, what is meant to go into each of them? +
<span style="color:#1E90FF">A bit tarnished, but still quite lovely.</span> +
Throw a vial of acidic gas at the target area that corrodes your enemy's armor, inflicting severe damage and conditions. +
[[Damage|Damage]]: 798 <span style="color:gray">(3.0)</span><sup><abbr title="(weapon strength) * 3.0 * Power / (target's Armor)">?</abbr></sup> +
[[Poisoned|Poison]] (5s): 168 Damage, -33% Heal Effectiveness +
[[Vulnerability|Vulnerability]] (5s): +1% Incoming [[Damage#Strike damage|Damage]], +1% Incoming [[Damage#Condition damage|Condition Damage]] +
[[Torment|Torment]] (5s): 110 Damage, 159 Damage if Foe Is Stationary +
[[Slow|Slow]] (5s): Skills and actions are [[Activation time|slower]]. +
[[Range|Range]]: 1,600 +