Ward

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A ward (commonly collectively called lines) is a type of skill that stops enemies from passing through its area of effect while allowing allies to move freely. Circular wards prevent enemies from both entering and exiting the designated area.

Enemies who come in contact with a ward will be knocked back, and leaps will be interrupted. The effect is unblockable and cannot be dodged through, but their control effect can be prevented using Stability.png Stability or invulnerability. They can still be crossed with shadowsteps, but circular wards will cause the character to be interrupted upon arrival. Line-shaped wards can also be jumped over.[verification requested]

List of ward skills

# Skill Weapon Activation.png Tango-recharge-darker.png Description

Guardian icon small.png Guardian

5 Line of Warding.png Line of Warding Staff 0.25¼ 30 Ward. Create a line in front of you that foes cannot cross.
5 Ring of Warding.png Ring of Warding Hammer 0.75¾ 30 Ward. Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it is active.

See also

These skills are not classified as wards, but function similar to the skill type.

Skill Underwater skills Activation.png Tango-recharge-darker.png Description

Guardian icon small.png Guardian

Sanctuary.png Sanctuary 1 40 Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering.

Dragonhunter icon small.png Dragonhunter

Hunter's Ward.png Hunter's Ward Not available underwater 1 20 Form your arrows into a barrier, and deal damage at the location.
Dragon's Maw.png Dragon's Maw Not available underwater 0.5½ 40 Trap. Lay a trap that pulls enemies and creates a barrier that holds them in.

Untamed icon small.png Untamed

Nature's Binding.png Nature's Binding Not available underwater 0.75¾ 25 Cantrip. Surround nearby foes with a cage of nature they cannot escape. Enemies that were not struck are unaffected by active cages.

Thief icon small.png Thief

Seal Area.png Seal Area Not available underwater 3 Create an area that blocks projectiles and prevents enemies from entering or leaving.

Elementalist icon small.png Elementalist

Unsteady Ground.png Unsteady Ground Not available underwater 0.25¼ 30 Create unsteady ground that foes cannot cross.

Any tango icon 20px.png Other

Force Wall.png Force Wall 12 Create a wall of force at the target area. Foes cannot pass through.

These skills cannot be evaded either, but produce other control effects instead of short knockback.

Skill Underwater skills Activation.png Tango-recharge-darker.png Description

Engineer icon small.png Engineer

Slick Shoes.png Slick Shoes Not available underwater 30 Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed.

Elementalist icon small.png Elementalist

Static Field.png Static Field Not available underwater 0.75¾ 30 Create an electrical field that stuns foes crossing it.
Lightning Cage.png Lightning Cage Underwater skill 0.5½ 30 Create an electrical field that stuns foes crossing it.

Weaver icon small.png Weaver

Mud Slide.png Mud Slide Not available underwater 1 20 Dual Attack. Trip your foes with mud as you slide past them.

Necromancer icon small.png Necromancer

Spectral Ring.png Spectral Ring Not available underwater 0.25¼ 30 Spectral. Create a spectral ring that protects allies and inflicts fear on foes. Gain life force when a foe is inflicted by fear from this skill.
This skill can only inflict fear on the same foe once per interval.

Other

Weapon skills

Bundle skills

Activity

Notes

  • In PvE the skills also cause an initial hit of defiance break to defiant foes. Some may subsequently cause large amounts because of their pulsing effect while the enemy remains in it or tries to cross it.