World Ability Point: Difference between revisions

From GW2 Wiki English Mirror
Jump to navigationJump to search
imported>Hazasoul
m (add total to intro)
 
imported>Hazasoul
mNo edit summary
 
Line 243: Line 243:


{{Wvw nav}}
{{Wvw nav}}
[[Category:World versus World]]

Latest revision as of 08:51, 3 July 2026

This is the number of World Ability Points you have remaning. You can spend World Ability Points on abilities that will increase your effectiveness within World vs. World.

— Hovering the number of available points

World Ability Points and World Abilities are progression systems in World versus World (WvW). One point is rewarded upon gaining a new World Rank. They can be spent on various abilities, ranging from passive damage improvements, to new siege weapon abilities and access to features like gliding and a mount. Points are earned account-wide, while their allocation is character-specific, allowing individual characters to specialize differently.

A total of 1,085 points are currently needed to train every ability. A maximum of 10,000 points can be earned, as World Ranks past 10,000 do not reward additional points.

Abilities

Players can spend their World Ability Points on the following tracks.

WvWUpgrades.jpg
Upgrade Rank Ability Cost
Warclaw Mastery.png
Warclaw Mastery
Total Cost: 25 World Ability Point

Unlock the warclaw mount, its skills, and its abilities. (requires Path of Fire)
1 Unlocks the ability to use the warclaw in WvW and the Warclaw Companion achievement. World Ability Point
2 Unlock a second skill that allows your warclaw to detect enemies and damaged gates or walls. World Ability Point
3 Unlock a third skill that allows your warclaw to pull on gates to damage and weaken them. World Ability Point
4 Unlock a fourth skill that enables you to throw a spear at a mounted player, dismounting you both. World Ability Point
5 Battle Maul deals increased damage to enemies who are in a downed state. 10 World Ability Point
War Gliding Mastery.png
War Gliding Mastery
Total Cost: 60 World Ability Point

Glide in your world's territories. (requires Heart of Thorns)
1 Allowed to glide in territories your world owns. World Ability Point
2 You can now slow down in midair. World Ability Point
3 You can now lean forward, increasing gliding speed. 10 World Ability Point
4 You can now evade while gliding. 15 World Ability Point
5 Learn to glide with such efficiency that you no longer use endurance except when leaning forward. 25 World Ability Point
Provisions Master.png
Provisions Master
Total Cost: 55 World Ability Point

Improves your ability to gather loot and grants access to the
wares of the portable provisioner. (requires Heart of Thorns)
1 Allows you to purchase a portable provisioner from any WvW outfitter. This item allows you to purchase siege-weapon blueprints from anywhere. World Ability Point
2 Allows you to also purchase tricks and traps from the portable provisioner. World Ability Point
3 Allows you to also purchase food and utility consumables from the portable provisioner. World Ability Point
4 Learn to automatically pick up loot from fallen foes. 10 World Ability Point
5 Increases the number of Badges of Honor found when looting fallen foes. 15 World Ability Point
6 Unlocks Heart of Thorns recipes, sigils, and runes for the Heroics Notary vendor. 20 World Ability Point
Arrow Cart Mastery.png
Arrow Cart Mastery
Total Cost: 60 World Ability Point

Improve arrow cart skills
1 Increases range on all arrow cart skills World Ability Point
2 Increases damage on all arrow cart skills World Ability Point
3 Increases effectiveness of applied conditions 10 World Ability Point
4 Increases radius on all arrow cart skills 15 World Ability Point
5 Skill: Toxic Unveiling Shot—Removes stealth and applies poison to targets 25 World Ability Point
Ballista Mastery.png
Ballista Mastery
Total Cost: 60 World Ability Point

Improve ballista skills
1 Skill: Antiair Bolt—Fires a projectile that knocks enemies out of the air and immobilizes them. Dismounts enemies. World Ability Point
2 Increases ballista damage World Ability Point
3 Fires faster bolts 10 World Ability Point
4 Increases ballista range 15 World Ability Point
5 Increases Shatter Shot radius 25 World Ability Point
Burning Oil Mastery.png
Burning Oil Mastery
Total Cost: 60 World Ability Point

Improves all Burning Oil skills and unlocks new abilities
1 Increases Burning Oil radius by 25% World Ability Point
2 Increases burning oil damage World Ability Point
3 Reduces the damage received by the user. The user cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. 10 World Ability Point
4 Basic Burning Oil attacks burn one supply from target 15 World Ability Point
5 Burning Shell: Creates a fiery dome that reflects projectiles 25 World Ability Point
Cannon Mastery.png
Cannon Mastery
Total Cost: 60 World Ability Point

Improve cannon use
1 Reduces the damage received by the user. The user cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. World Ability Point
2 Increases cannon damage World Ability Point
3 Grapeshot does more bleed damage 10 World Ability Point
4 Increases all blast radii 15 World Ability Point
5 Increases chill duration 25 World Ability Point
Catapult Mastery.png
Catapult Mastery
Total Cost: 60 World Ability Point

Improve catapult skills
1 Increases damage done to walls by 20% World Ability Point
2 Gravel Shot now applies bleeding World Ability Point
3 Increases radius of all catapult skills 10 World Ability Point
4 Increases catapult damage 15 World Ability Point
5 Skill: Siege Bubble—Creates a dome that destroys projectiles on impact 25 World Ability Point
Flame Ram Mastery.png
Flame Ram Mastery
Total Cost: 60 World Ability Point

Improve flame ram skills
1 Gain Iron Hide while interacting with the flame ram World Ability Point
2 Flame Blast now applies Structural Vulnerability to gates World Ability Point
3 Reduce recharge of flame ram skills 10 World Ability Point
4 Skill: Slam Impact—Launch enemies on the other side of the door 15 World Ability Point
5 Skill: Iron Will—Support skill that applies Iron Hide to nearby allies 25 World Ability Point
Mortar Mastery.png
Mortar Mastery
Total Cost: 60 World Ability Point

Improve mortar skills
1 Increase blast radius on all mortar skills World Ability Point
2 Increased mortar burn field duration World Ability Point
3 Reduce the recharge of all mortar skills 10 World Ability Point
4 Increase damage on all mortar skills 15 World Ability Point
5 New Skill: Concussion Barrage—Launch a barrage of rounds that push back foes where they land 25 World Ability Point
Shield Generator Mastery.png
Shield Generator Mastery
Total Cost: 60 World Ability Point

Improve shield generator skills (requires Heart of Thorns)
1 Force Ball grants aegis to allies on impact World Ability Point
2 Force Dome grants twice as much stability per pulse World Ability Point
3 Increases radius for all shield generator skills 10 World Ability Point
4 Increases duration for Force Wall and Force Dome and increases the average number of Force Ball bounces 15 World Ability Point
5 Prevents damage from arrow cart fire to allies inside Force Dome 25 World Ability Point
Siege Golem Mastery.png
Siege Golem Mastery
Total Cost: 60 World Ability Point

Improve siege golem skills
1 Increases your piloted golem's movement speed for 10 seconds after destroying a gate or wall World Ability Point
2 Increases your piloted golem's base power and precision by 10% World Ability Point
3 The shield bubble skill now also heals nearby allies 10 World Ability Point
4 Increases your piloted golem's base vitality and toughness by 15% 15 World Ability Point
5 Your piloted golem will safely eject you once it's defeated 25 World Ability Point
Trebuchet Mastery.png
Trebuchet Mastery
Total Cost: 60 World Ability Point

Improve trebuchet skills
1 Increases damage on trebuchet skills World Ability Point
2 Cow ammo now applies a stacking damaging effect to players World Ability Point
3 Increases the radius of trebuchet skills 10 World Ability Point
4 Skill: Healing Oasis. Creates a water field that heals allies 15 World Ability Point
5 Basic shots that hit enemy supply depots will destroy some of the objective's supply 25 World Ability Point
Siege Bunker.png
Siege Bunker
Total Cost: 35 World Ability Point

Reduces the siege damage you take
1 2% increased siege defense World Ability Point
2 4% (total) increased siege defense World Ability Point
3 6% (total) increased siege defense World Ability Point
4 8% (total) increased siege defense 10 World Ability Point
5 10% (total) increased siege defense 15 World Ability Point
Siege Might.png
Siege Might
Total Cost: 35 World Ability Point

Increases damage done with siege-engine attacks
1 2% increased siege damage World Ability Point
2 4% (total) increased siege damage World Ability Point
3 6% (total) increased siege damage World Ability Point
4 8% (total) increased siege damage 10 World Ability Point
5 10% (total) increased siege damage 15 World Ability Point
Build Master.png
Build Master
Total Cost: 15 World Ability Point

Improves your building capabilities
1 Spend 4 supply at a time when building siege World Ability Point
2 Spend 6 supply at a time when building siege World Ability Point
3 Spend 8 supply at a time when building siege World Ability Point
4 Spend 10 supply at a time when building siege World Ability Point
Repair Master.png
Repair Master
Total Cost: 15 World Ability Point

Improves your repairing capabilities
1 Spend 4 supply at a time when repairing World Ability Point
2 Spend 6 supply at a time when repairing World Ability Point
3 Spend 8 supply at a time when repairing World Ability Point
4 Spend 10 supply at a time when repairing World Ability Point
Supply Capacity.png
Supply Capacity
Total Cost: 145 World Ability Point

Increases the amount of supply you can carry
1 Increases supply capacity by 1 World Ability Point
2 Increases supply capacity by 2 (total) 15 World Ability Point
3 Increases supply capacity by 3 (total) 25 World Ability Point
4 Increases supply capacity by 4 (total) 40 World Ability Point
5 Increases supply capacity by 5 (total) 60 World Ability Point
Supply Master.png
Supply Master
Total Cost: 15 World Ability Point

Improve your ability in gathering, spending, and running supply [1]
1 Pick up supply faster World Ability Point
2 Gain swiftness after spending all of your supply World Ability Point
3 Gain improved swiftness when picking up supply World Ability Point
4 Have a chance to recover spent supply when spending supply World Ability Point
5 Deployed siege sites are invulnerable for a short duration World Ability Point
Defense Against Guards.png
Defense Against Guards
Total Cost: 35 World Ability Point

Reduces the damage you take from enemy guards
1 4% reduced damage from guards World Ability Point
2 8% reduced damage (total) from guards World Ability Point
3 12% reduced damage (total) from guards World Ability Point
4 16% reduced damage (total) from guards. All Defense Against Guards bonuses apply to lords and supervisors. 10 World Ability Point
5 20% reduced damage (total) from guards, lords, and supervisors. Gain resolution for 10 seconds when you take damage from guards, lords, or supervisors. This effect triggers once every 20 seconds. 15 World Ability Point
Guard Killer.png
Guard Killer
Total Cost: 35 World Ability Point

Increases damage to enemy guards
1 4% damage to guards World Ability Point
2 8% (total) damage to guards World Ability Point
3 12% (total) damage to guards World Ability Point
4 16% (total) damage to guards. All Guard Killer bonuses now also affect enemy lords and supervisors. 10 World Ability Point
5 20% (total) damage to guards, lords, and supervisors. Gain 50% of your endurance back after killing guards, lords, and supervisors. 15 World Ability Point
Mercenary's Bane.png
Mercenary's Bane
Total Cost: 15 World Ability Point

Increases damage to and reduces damage from mercenaries
1 4% increase to damage and defense against mercenaries World Ability Point
2 8% (total) increase to damage and defense against mercenaries World Ability Point
3 12% (total) increase to damage and defense against mercenaries World Ability Point
4 16% (total) increase to damage and defense against mercenaries World Ability Point
5 20% (total) increase to damage and defense against mercenaries World Ability Point
Grand Total: 1,085 World Ability Point

Reallocation

Notes

  • Guard Killer does not affect condition damage.
  • The Mercenary's Bane effect works on enemies belonging to one of the Mercenary camps.
  • Supply Master tier 4 has a 30 second internal cooldown. The average result when reaching zero supply and ignoring that cooldown is a recovery of .72 supply, with recovery occurring about 30% of the time. If timed to respect the cooldown, the recovery is 1.06 supply, occurring about 40% of the time.[2][1]

Version history

References

  1. 1.0 1.1 [1], Reddit
  2. [2], Reddit