World Ability Point: Difference between revisions
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[[Category:World versus World]] | |||
Latest revision as of 08:51, 3 July 2026
“This is the number of World Ability Points you have remaning. You can spend World Ability Points on abilities that will increase your effectiveness within World vs. World.
— Hovering the number of available points
World Ability Points and World Abilities are progression systems in World versus World (WvW). One point is rewarded upon gaining a new World Rank. They can be spent on various abilities, ranging from passive damage improvements, to new siege weapon abilities and access to features like gliding and a mount. Points are earned account-wide, while their allocation is character-specific, allowing individual characters to specialize differently.
A total of 1,085 points are currently needed to train every ability. A maximum of 10,000 points can be earned, as World Ranks past 10,000 do not reward additional points.
Abilities
Players can spend their World Ability Points on the following tracks.
| Upgrade | Rank | Ability | Cost |
|---|---|---|---|
| Warclaw Mastery Total Cost: 25 Unlock the warclaw mount, its skills, and its abilities. (requires Path of Fire) |
1 | Unlocks the ability to use the warclaw in WvW and the Warclaw Companion achievement. | 1 |
| 2 | Unlock a second skill that allows your warclaw to detect enemies and damaged gates or walls. | 4 | |
| 3 | Unlock a third skill that allows your warclaw to pull on gates to damage and weaken them. | 5 | |
| 4 | Unlock a fourth skill that enables you to throw a spear at a mounted player, dismounting you both. | 5 | |
| 5 | Battle Maul deals increased damage to enemies who are in a downed state. | 10 | |
| War Gliding Mastery Total Cost: 60 Glide in your world's territories. (requires Heart of Thorns) |
1 | Allowed to glide in territories your world owns. | 3 |
| 2 | You can now slow down in midair. | 7 | |
| 3 | You can now lean forward, increasing gliding speed. | 10 | |
| 4 | You can now evade while gliding. | 15 | |
| 5 | Learn to glide with such efficiency that you no longer use endurance except when leaning forward. | 25 | |
| Provisions Master Total Cost: 55 Improves your ability to gather loot and grants access to the wares of the portable provisioner. (requires Heart of Thorns) |
1 | Allows you to purchase a portable provisioner from any WvW outfitter. This item allows you to purchase siege-weapon blueprints from anywhere. | 1 |
| 2 | Allows you to also purchase tricks and traps from the portable provisioner. | 3 | |
| 3 | Allows you to also purchase food and utility consumables from the portable provisioner. | 6 | |
| 4 | Learn to automatically pick up loot from fallen foes. | 10 | |
| 5 | Increases the number of Badges of Honor found when looting fallen foes. | 15 | |
| 6 | Unlocks Heart of Thorns recipes, sigils, and runes for the Heroics Notary vendor. | 20 | |
| Arrow Cart Mastery Total Cost: 60 Improve arrow cart skills |
1 | Increases range on all arrow cart skills | 3 |
| 2 | Increases damage on all arrow cart skills | 7 | |
| 3 | Increases effectiveness of applied conditions | 10 | |
| 4 | Increases radius on all arrow cart skills | 15 | |
| 5 | Skill: Toxic Unveiling Shot—Removes stealth and applies poison to targets | 25 | |
| Ballista Mastery Total Cost: 60 Improve ballista skills |
1 | Skill: Antiair Bolt—Fires a projectile that knocks enemies out of the air and immobilizes them. Dismounts enemies. | 3 |
| 2 | Increases ballista damage | 7 | |
| 3 | Fires faster bolts | 10 | |
| 4 | Increases ballista range | 15 | |
| 5 | Increases Shatter Shot radius | 25 | |
| Burning Oil Mastery Total Cost: 60 Improves all Burning Oil skills and unlocks new abilities |
1 | Increases Burning Oil radius by 25% | 3 |
| 2 | Increases burning oil damage | 7 | |
| 3 | Reduces the damage received by the user. The user cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. | 10 | |
| 4 | Basic Burning Oil attacks burn one supply from target | 15 | |
| 5 | Burning Shell: Creates a fiery dome that reflects projectiles | 25 | |
| Cannon Mastery Total Cost: 60 Improve cannon use |
1 | Reduces the damage received by the user. The user cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. | 3 |
| 2 | Increases cannon damage | 7 | |
| 3 | Grapeshot does more bleed damage | 10 | |
| 4 | Increases all blast radii | 15 | |
| 5 | Increases chill duration | 25 | |
| Catapult Mastery Total Cost: 60 Improve catapult skills |
1 | Increases damage done to walls by 20% | 3 |
| 2 | Gravel Shot now applies bleeding | 7 | |
| 3 | Increases radius of all catapult skills | 10 | |
| 4 | Increases catapult damage | 15 | |
| 5 | Skill: Siege Bubble—Creates a dome that destroys projectiles on impact | 25 | |
| Flame Ram Mastery Total Cost: 60 Improve flame ram skills |
1 | Gain Iron Hide while interacting with the flame ram | 3 |
| 2 | Flame Blast now applies Structural Vulnerability to gates | 7 | |
| 3 | Reduce recharge of flame ram skills | 10 | |
| 4 | Skill: Slam Impact—Launch enemies on the other side of the door | 15 | |
| 5 | Skill: Iron Will—Support skill that applies Iron Hide to nearby allies | 25 | |
| Mortar Mastery Total Cost: 60 Improve mortar skills |
1 | Increase blast radius on all mortar skills | 3 |
| 2 | Increased mortar burn field duration | 7 | |
| 3 | Reduce the recharge of all mortar skills | 10 | |
| 4 | Increase damage on all mortar skills | 15 | |
| 5 | New Skill: Concussion Barrage—Launch a barrage of rounds that push back foes where they land | 25 | |
| Shield Generator Mastery Total Cost: 60 Improve shield generator skills (requires Heart of Thorns) |
1 | Force Ball grants aegis to allies on impact | 3 |
| 2 | Force Dome grants twice as much stability per pulse | 7 | |
| 3 | Increases radius for all shield generator skills | 10 | |
| 4 | Increases duration for Force Wall and Force Dome and increases the average number of Force Ball bounces | 15 | |
| 5 | Prevents damage from arrow cart fire to allies inside Force Dome | 25 | |
| Siege Golem Mastery Total Cost: 60 Improve siege golem skills |
1 | Increases your piloted golem's movement speed for 10 seconds after destroying a gate or wall | 3 |
| 2 | Increases your piloted golem's base power and precision by 10% | 7 | |
| 3 | The shield bubble skill now also heals nearby allies | 10 | |
| 4 | Increases your piloted golem's base vitality and toughness by 15% | 15 | |
| 5 | Your piloted golem will safely eject you once it's defeated | 25 | |
| Trebuchet Mastery Total Cost: 60 Improve trebuchet skills |
1 | Increases damage on trebuchet skills | 3 |
| 2 | Cow ammo now applies a stacking damaging effect to players | 7 | |
| 3 | Increases the radius of trebuchet skills | 10 | |
| 4 | Skill: Healing Oasis. Creates a water field that heals allies | 15 | |
| 5 | Basic shots that hit enemy supply depots will destroy some of the objective's supply | 25 | |
| Siege Bunker Total Cost: 35 Reduces the siege damage you take |
1 | 2% increased siege defense | 1 |
| 2 | 4% (total) increased siege defense | 3 | |
| 3 | 6% (total) increased siege defense | 6 | |
| 4 | 8% (total) increased siege defense | 10 | |
| 5 | 10% (total) increased siege defense | 15 | |
| Siege Might Total Cost: 35 Increases damage done with siege-engine attacks |
1 | 2% increased siege damage | 1 |
| 2 | 4% (total) increased siege damage | 3 | |
| 3 | 6% (total) increased siege damage | 6 | |
| 4 | 8% (total) increased siege damage | 10 | |
| 5 | 10% (total) increased siege damage | 15 | |
| Build Master Total Cost: 15 Improves your building capabilities |
1 | Spend 4 supply at a time when building siege | 1 |
| 2 | Spend 6 supply at a time when building siege | 2 | |
| 3 | Spend 8 supply at a time when building siege | 4 | |
| 4 | Spend 10 supply at a time when building siege | 8 | |
| Repair Master Total Cost: 15 Improves your repairing capabilities |
1 | Spend 4 supply at a time when repairing | 1 |
| 2 | Spend 6 supply at a time when repairing | 2 | |
| 3 | Spend 8 supply at a time when repairing | 4 | |
| 4 | Spend 10 supply at a time when repairing | 8 | |
| Supply Capacity Total Cost: 145 Increases the amount of supply you can carry |
1 | Increases supply capacity by 1 | 5 |
| 2 | Increases supply capacity by 2 (total) | 15 | |
| 3 | Increases supply capacity by 3 (total) | 25 | |
| 4 | Increases supply capacity by 4 (total) | 40 | |
| 5 | Increases supply capacity by 5 (total) | 60 | |
| Supply Master Total Cost: 15 Improve your ability in gathering, spending, and running supply [1] |
1 | Pick up supply faster | 1 |
| 2 | Gain swiftness after spending all of your supply | 2 | |
| 3 | Gain improved swiftness when picking up supply | 3 | |
| 4 | Have a chance to recover spent supply when spending supply | 4 | |
| 5 | Deployed siege sites are invulnerable for a short duration | 5 | |
| Defense Against Guards Total Cost: 35 Reduces the damage you take from enemy guards |
1 | 4% reduced damage from guards | 1 |
| 2 | 8% reduced damage (total) from guards | 3 | |
| 3 | 12% reduced damage (total) from guards | 6 | |
| 4 | 16% reduced damage (total) from guards. All Defense Against Guards bonuses apply to lords and supervisors. | 10 | |
| 5 | 20% reduced damage (total) from guards, lords, and supervisors. Gain resolution for 10 seconds when you take damage from guards, lords, or supervisors. This effect triggers once every 20 seconds. | 15 | |
| Guard Killer Total Cost: 35 Increases damage to enemy guards |
1 | 4% damage to guards | 1 |
| 2 | 8% (total) damage to guards | 3 | |
| 3 | 12% (total) damage to guards | 6 | |
| 4 | 16% (total) damage to guards. All Guard Killer bonuses now also affect enemy lords and supervisors. | 10 | |
| 5 | 20% (total) damage to guards, lords, and supervisors. Gain 50% of your endurance back after killing guards, lords, and supervisors. | 15 | |
| Mercenary's Bane Total Cost: 15 Increases damage to and reduces damage from mercenaries |
1 | 4% increase to damage and defense against mercenaries | 1 |
| 2 | 8% (total) increase to damage and defense against mercenaries | 2 | |
| 3 | 12% (total) increase to damage and defense against mercenaries | 3 | |
| 4 | 16% (total) increase to damage and defense against mercenaries | 4 | |
| 5 | 20% (total) increase to damage and defense against mercenaries | 5 | |
| Grand Total: | 1,085 | ||
Reallocation
- Spent points can be reset through consumables purchased from the World Ability Master:
Notes
- Guard Killer does not affect condition damage.
- The Mercenary's Bane effect works on enemies belonging to one of the Mercenary camps.
- Supply Master tier 4 has a 30 second internal cooldown. The average result when reaching zero supply and ignoring that cooldown is a recovery of .72 supply, with recovery occurring about 30% of the time. If timed to respect the cooldown, the recovery is 1.06 supply, occurring about 40% of the time.[2][1]
Version history
- With the release of Heart of Thorns the amount of World Ability Points required to unlock certain upgrades was significantly reduced. For more information see October 23rd, 2015 game update notes and Upgrading World vs. World Upgrades
- Prior to the September 2014 Feature Pack update, it took 1,315 World Ability Points to unlock all upgrades.
- Prior to the October 1st, 2013 patch, World experience consumables were affected by World Experience Modifiers.
- Siege Golem mastery was released in the September 2014 Feature Pack update.
- After September 2014 Feature Pack update, it took 1,390 World Ability Points to unlock all upgrades.
- War Gliding Mastery was added with the August 8th, 2017 game update.
