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	<id>https://wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Weaver</id>
	<title>Weaver - Revision history</title>
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	<updated>2026-07-17T10:54:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.ezgame.cc/index.php?title=Weaver&amp;diff=131085&amp;oldid=prev</id>
		<title>imported&gt;Endaris: Move trait interaction with dual attunement from notes to profession mechanic section because it is important clarification; replace Stone Heart example because the trait got changed in a way that makes it unfit to be an example</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Weaver&amp;diff=131085&amp;oldid=prev"/>
		<updated>2026-01-20T14:16:40Z</updated>

		<summary type="html">&lt;p&gt;Move trait interaction with dual attunement from notes to profession mechanic section because it is important clarification; replace Stone Heart example because the trait got changed in a way that makes it unfit to be an example&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Specialization infobox&lt;br /&gt;
| elite icon = Weaver icon (extract).png&lt;br /&gt;
| description = &amp;quot;The elements are twisting, turning—melding as one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weaver gains the ability to combine two different [[Attunement|elements]] and [[Dual Attack|wield]] them simultaneously. Rapidly combine elements to create a fast and dynamic fighting style that dances in and out of combat.&lt;br /&gt;
| profession = Elementalist&lt;br /&gt;
| type = Elite&lt;br /&gt;
| requires = pof&lt;br /&gt;
| line number = 7&lt;br /&gt;
| id = 56&lt;br /&gt;
}}&lt;br /&gt;
[[File:Spec image Weaver.jpg|right|350px]]&lt;br /&gt;
[[Weaver]] is an [[Specialization#Elite_specializations|elite specialization]] for the [[elementalist]] unlocked with the [[Path of Fire]] [[expansion]]. Weavers have learned from the [[Elona|Elonian]] [[djinn]] how to wield two [[attunement]]s at once, one in each hand, and can combine them for powerful new [[Dual Attack]]s. To better weave the elements together, these spellcasters can switch attunements much faster than other elementalists. Weavers can adopt [[stance]]s to grant themselves temporary bonuses, with some of these stances having different effects depending on the attunements the weaver is currently melding together. &lt;br /&gt;
&lt;br /&gt;
Weavers can wield [[sword]]s as [[main hand]] weapons, light blades that allow them to gracefully dance through the battlefield, combining both offence and defence. Weavers are natural damage dealers, enjoying bruiser or glass cannon playstyles. With such a plethora of elemental attacks at their disposal, a master weaver will never run out of spells to cast.&lt;br /&gt;
&lt;br /&gt;
== List of weaver skills ==&lt;br /&gt;
{{see|List of elementalist skills}}&lt;br /&gt;
=== Profession mechanic ===&lt;br /&gt;
{{Quotation|Weaver|I am the elements incarnate!}}&lt;br /&gt;
Weavers can be [[Attunement|attuned]] to two elements at once. When attuning to a new element, the current main-hand attunement switches to the off hand, while the new attunement is placed on the main hand. You can attune to the same element twice in a row, resulting in a typical single-attunement skill bar.&lt;br /&gt;
&lt;br /&gt;
The main-hand attunement specifies skills in [[Skill bar|slots]] 1 and 2, the off-hand attunement specifies slots 4 and 5, and the skill in slot 3 depends on the combination of both attunements. Being attuned to two different elements results in a corresponding [[Dual Attack]] in slot 3, regardless of the attunements&amp;#039; order.&lt;br /&gt;
&lt;br /&gt;
Elementalist core utility skills and traits (like [[Glyph of Elementals]], [[Soothing Mist]] and [[Empowering Flame]]) are based only on the mainhand attunement. For example, the trait [[Soothing Mist]] will not activate when attuned to Earth in the mainhand and Water in the offhand.&lt;br /&gt;
&lt;br /&gt;
=== [[Weapon]] skills ===&lt;br /&gt;
{| id=&amp;quot;two-handed-skills&amp;quot; class=&amp;quot;elementalist skills table&amp;quot;&lt;br /&gt;
{{weapon skill table header}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
==== [[Sword]] ====&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top:solid #C99E9C 1px; border-bottom:0px&amp;quot; | &amp;#039;&amp;#039;&amp;#039;{{skill icon|Fire Attunement}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{weapon skill table row|Fire Strike}}&lt;br /&gt;
{{weapon skill table row|chain=chain|Fire Swipe}}&lt;br /&gt;
{{weapon skill table row|chain=chain|Searing Slash (weaver)}}&lt;br /&gt;
{{weapon skill table row|Flame Uprising}}&lt;br /&gt;
{{weapon skill table row|Cauterizing Strike}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top:solid #C99E9C 1px; border-bottom:0px&amp;quot; | &amp;#039;&amp;#039;&amp;#039;{{skill icon|Water Attunement}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{weapon skill table row|Seiche}}&lt;br /&gt;
{{weapon skill table row|chain=chain|Clapotis}}&lt;br /&gt;
{{weapon skill table row|chain=chain|Breaking Wave}}&lt;br /&gt;
{{weapon skill table row|Riptide}}&lt;br /&gt;
{{weapon skill table row|Aqua Siphon}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top:solid #C99E9C 1px; border-bottom:0px&amp;quot; | &amp;#039;&amp;#039;&amp;#039;{{skill icon|Air Attunement}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{weapon skill table row|Charged Strike}}&lt;br /&gt;
{{weapon skill table row|chain=chain|Polaric Slash}}&lt;br /&gt;
{{weapon skill table row|chain=chain|Call Lightning (weaver)}}&lt;br /&gt;
{{weapon skill table row|Polaric Leap}}&lt;br /&gt;
{{weapon skill table row|Quantum Strike}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top:solid #C99E9C 1px; border-bottom:0px&amp;quot; | &amp;#039;&amp;#039;&amp;#039;{{skill icon|Earth Attunement}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{weapon skill table row|Crystal Slash}}&lt;br /&gt;
{{weapon skill table row|chain=chain|Crystalline Strike}}&lt;br /&gt;
{{weapon skill table row|chain=chain|Crystalline Sunder}}&lt;br /&gt;
{{weapon skill table row|Earthen Vortex}}&lt;br /&gt;
{{weapon skill table row|Rust Frenzy}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Dual Attack]] weapon skills ===&lt;br /&gt;
{{main|Dual Attack}}&lt;br /&gt;
{{weapon skill table|type=Dual Attack}}&lt;br /&gt;
&lt;br /&gt;
=== Slot skills ===&lt;br /&gt;
==== [[Healing skill|Healing]] ====&lt;br /&gt;
{| id=&amp;quot;healing-skills&amp;quot; class=&amp;quot;elementalist skills table&amp;quot;&lt;br /&gt;
{{slot skill table header}}&lt;br /&gt;
{{slot skill table row|Aquatic Stance}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Utility skill|Utility]] ====&lt;br /&gt;
{| id=&amp;quot;utility-skills&amp;quot; class=&amp;quot;elementalist skills table&amp;quot;&lt;br /&gt;
{{slot skill table header}}&lt;br /&gt;
{{slot skill table row|Primordial Stance}}&lt;br /&gt;
{{slot skill table row|Stone Resonance}}&lt;br /&gt;
{{slot skill table row|Unravel}}&lt;br /&gt;
{{slot skill table row|Twist of Fate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Elite skill|Elite]] ====&lt;br /&gt;
{| id=&amp;quot;elite-skills&amp;quot; class=&amp;quot;elementalist skills table&amp;quot;&lt;br /&gt;
{{slot skill table header}}&lt;br /&gt;
{{slot skill table row|Weave Self}}&lt;br /&gt;
{{slot skill table row|chain=chain|Tailored Victory}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of weaver traits ==&lt;br /&gt;
{{see|List of elementalist traits}}&lt;br /&gt;
{{Trait table|Weaver}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
{{Quotation|Official site|Weavers can attune to two different elements simultaneously, deftly cycling them from hand to hand and combining them to powerful effect. They favor swords in battle, and channel the strength of the elements using their stance skills.}}&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
* {{item icon|Weaver&amp;#039;s Sword}}&lt;br /&gt;
* {{item icon|Warpblade}}&lt;br /&gt;
* {{item icon|Weaver&amp;#039;s Antipodes}}&lt;br /&gt;
* {{item icon|Superior Rune of the Weaver}}&lt;br /&gt;
* {{item icon|Mini Weaver Folarin Oyekan}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
* {{achievement|Adept Weaver}}&lt;br /&gt;
* {{achievement|Master Weaver}}&lt;br /&gt;
* {{achievement|Warpblade}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Weaver specialization.png|thumb|Specialization background.]]&lt;br /&gt;
;Promotional material&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
File:Weaver Wallpaper.jpg|Wallpaper&lt;br /&gt;
File:weaver concept art original.jpg|Concept art&lt;br /&gt;
File:weaver 1.jpg|Promotional pre-launch screenshot&lt;br /&gt;
File:Weaver icon (highres).png|Promotional official icon&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
;Icons&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
File:Weaver (overhead icon).png|Official icon&lt;br /&gt;
File:Weaver icon white.png|Official icon&lt;br /&gt;
File:Weaver icon small.png|Wiki icon&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Like all skills in the game, cooldowns are per-skill, not per-slot. Each weapon&amp;#039;s six Dual Attacks have their own individual cooldowns so, after casting a Dual Attack, you can attune to a different element and immediately cast that new Dual Attack, allowing weavers to cast Dual Attacks very frequently.&lt;br /&gt;
* Weavers wielding a [[sword]] are true melee character. Players need to beware how squishy they are as they can get spiked quickly if not careful.&lt;br /&gt;
* The second sword skill is always a movement skill that allows the player to close the gap or retreat, depending on the [[attunement]]. [[Fire]] and [[Air]] are offensive gap-closers while [[Water]] and [[Earth]] are defensive retreats.&lt;br /&gt;
* When swapping attunements with Weaver, all four attunements go into the same cooldown of 4 seconds. This is different from core elementalists that get a bigger cooldown on the attunement they swapped from, but a shorter one on the others.&lt;br /&gt;
* Players may speak to [[Folarin Oyekan]] around [[Vehtendi Academy]] in the [[Domain of Vabbi]] to learn more about the specialization.&lt;br /&gt;
{{bug|&lt;br /&gt;
* If [[Auto-attack]] is enabled on the basic attack chain, the Weaver will always complete the basic attack chain of the element they were attuned to at the start of the first attack, even if they switch to a different attunement at any point during the chain. &lt;br /&gt;
** Eg. if a Weaver casts [[Charged Strike]], and then attunes to Water, auto-attack will complete the Air auto-attack chain, and will only start the Water auto-attack chain after finishing [[Call Lightning]]. This is impossible to reproduce if auto-attack is disabled.&lt;br /&gt;
* On rare occasions, a Weaver might retain a Dual Attack weapon skill after switching from being attuned to two elements, to being attuned to only one element. This happens most often while dismounting or switching maps where switching maps changes from a non-weaver build template to a weaver build template.&lt;br /&gt;
* If a Weaver attunes to an element and then mounts up before the attunement cooldowns has finished, all skill but the Dual Attack one will be of the primary element while the Dual Attack will be of the actual equipped element combination. &lt;br /&gt;
** As an example, a Weaver switching Air/Earth and then quickly mounting up gains [[Charged Strike]], [[Polaric Leap]], [[Gale Strike]], [[Swirling Winds]], and [[Gale]], rather than the correct line up of Charged Strike, Polaric Leap, Gale Strike, [[Magnetic Wave]], and [[Obsidian Flesh]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Weaver is a concept that started development before the [[Heart of Thorns]] expansion. It was a contender for an elite specialization for HoT but the tech wasn&amp;#039;t quite there yet.&lt;br /&gt;
* The developers recommend people use the [[Unravel]] utility when they try to get familiar with the Weaver mechanics. This basically allow you to lose the weaver mechanics temporarily and fully attune to the elements instead. It can be handy to get to a skill you need quickly without preplanning.&lt;br /&gt;
* The elite skill rewards players that can weave through all four attunements instead of sticking with two.&lt;br /&gt;
* This elite specialization received the most new skills. The sword adds 20 new single-attunement skills, and each mainhand weapon type gained six unique dual attacks for a total of 30 dual attacks, resulting in 50 new weapon skills.&lt;br /&gt;
* The Weaver concept art shows them wearing what seems to be the chest and pants of the [[Warbeast armor]], the [[Weaver&amp;#039;s Antipodes]] and [[Carapace Shoes]] while wielding the [[Warpblade]] weapon in their main hand.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=wQH22obsdhM Guild Wars 2: Path of Fire Elite Specializations—Weaver (Elementalist)]&lt;br /&gt;
&lt;br /&gt;
{{Specializations nav}}&lt;br /&gt;
[[Category:Weaver]]&lt;br /&gt;
[[de:Weber]]&lt;br /&gt;
[[es:Tejedor]]&lt;br /&gt;
[[fr:Tissesort]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Endaris</name></author>
	</entry>
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