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	<title>Vulnerability - Revision history</title>
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		<id>https://wiki.ezgame.cc/index.php?title=Vulnerability&amp;diff=3849&amp;oldid=prev</id>
		<title>imported&gt;Tery3065: /* Relics that apply vulnerability */</title>
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		<updated>2026-06-10T08:26:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Relics that apply vulnerability&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{otheruses|the condition|other uses|Vulnerability (disambiguation)}}&lt;br /&gt;
{{Effect infobox&lt;br /&gt;
| type = condition&lt;br /&gt;
| stacking = intensity&lt;br /&gt;
| description = [[Damage]] and [[Condition Damage|condition damage]] taken are increased; stacks intensity.&lt;br /&gt;
| id = 738&lt;br /&gt;
}}&lt;br /&gt;
[[Vulnerability]] is a [[condition]] which increases both strike and condition [[damage]] the target takes by 1% for each stack, up to a maximum of 25%.&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Related [[skill]]s ==&lt;br /&gt;
{{see|Condition#Related skills}}&lt;br /&gt;
=== Skills that apply vulnerability ===&lt;br /&gt;
{{related skills|heading=that apply vulnerability|heading level=h4}}&lt;br /&gt;
&lt;br /&gt;
=== Other skills ===&lt;br /&gt;
==== Skills that benefit from vulnerability ====&lt;br /&gt;
* {{w}} {{skill icon|Fierce Shot}} &amp;amp;mdash; [[Rifle]], gains extra [[adrenaline]]&lt;br /&gt;
* {{n}} {{skill icon|Ghastly Claws}} &amp;amp;mdash; [[Axe]], deals bonus damage per stack&lt;br /&gt;
&lt;br /&gt;
== Related [[trait]]s ==&lt;br /&gt;
{{see|Condition#Related traits}}&lt;br /&gt;
{{related traits|heading=that apply vulnerability}}&lt;br /&gt;
&lt;br /&gt;
=== Traits that convert [[protection]] into vulnerability ===&lt;br /&gt;
{{main|Condition#Traits that convert boons into conditions}}&lt;br /&gt;
&lt;br /&gt;
== Related [[equipment]] ==&lt;br /&gt;
{{see|Condition#Related equipment}}&lt;br /&gt;
&lt;br /&gt;
=== [[Relic]]s that apply vulnerability ===&lt;br /&gt;
* {{item icon|Relic of Dagda}} — {{item description|Relic of Dagda}}&lt;br /&gt;
* {{item icon|Relic of the Director}} — {{item description|Relic of the Director}}&lt;br /&gt;
* {{item icon|Relic of the Ice}} — {{item description|Relic of the Ice}}&lt;br /&gt;
* {{item icon|Relic of the Sorcerer}} — {{item description|Relic of the Sorcerer}}&lt;br /&gt;
&lt;br /&gt;
=== [[Relic]]s that benefit from vulnerability on foes ===&lt;br /&gt;
* {{item icon|Relic of the Aristocracy}} — {{item description|Relic of the Aristocracy}}&lt;br /&gt;
&lt;br /&gt;
=== [[Upgrade component]]s that apply vulnerability on foes ===&lt;br /&gt;
;[[Sigil]]s &lt;br /&gt;
* [[Sigil of Frailty]] (on hit)&lt;br /&gt;
* [[Superior Sigil of Rending|Sigil of Rending]] (on interrupt)&lt;br /&gt;
&lt;br /&gt;
=== Upgrade components that affect vulnerability on foes ===&lt;br /&gt;
; Sigils &lt;br /&gt;
* [[Sigil of Peril]] (increases duration)&lt;br /&gt;
&lt;br /&gt;
== Player chatter ==&lt;br /&gt;
* When vulnerability is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.&lt;br /&gt;
{{Character quote&lt;br /&gt;
| asura_male = I am exposed!&lt;br /&gt;
| asura_female = Structural integrity... compromised.&lt;br /&gt;
| charr_male = I feel so... vulnerable...&lt;br /&gt;
| charr_female = Too vulnerable like this!&lt;br /&gt;
| human_male = I feel so... vulnerable...&lt;br /&gt;
| human_female = So...vulnerable...&lt;br /&gt;
| norn_male = Feeling vulnerable!&lt;br /&gt;
| norn_female = This... is going to hurt.&lt;br /&gt;
| sylvari_male = I need cover!&lt;br /&gt;
| sylvari_female = I&amp;#039;m exposed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
{{Version history table header|condition|type=effect|hidetext=y}}&lt;br /&gt;
{{Version history table row|2021-10-26|General}}&lt;br /&gt;
* Positive percentage-based enhancements now display with a &amp;quot;+.&amp;quot; For example, swiftness now displays &amp;quot;+33% Movement Speed&amp;quot; instead of &amp;quot;33% Movement Speed.&amp;quot;&lt;br /&gt;
{{Version history table row|2015-06-23|Condition Updates}}&lt;br /&gt;
* This condition was changed so that it not only increases direct damage, it also increases condition damage.&lt;br /&gt;
* Each stack will increase direct damage by 1% and condition damage by 1%.&lt;br /&gt;
* Boon to Condition Conversion: Protection converts to 3 stacks of vulnerability for 10 seconds (+2 stacks).&lt;br /&gt;
{{Version history table row|release|r=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A similar mechanic exists in the original [[Guild Wars]], known as [[gw1:Cracked Armor|Cracked Armor]].&lt;br /&gt;
* This condition was changed to increase damage from conditions in the [[Game updates/2015-06-23|June 23, 2015 game update]].&lt;br /&gt;
&lt;br /&gt;
{{Effects nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Conditions]]&lt;br /&gt;
[[de:Verwundbarkeit]]&lt;br /&gt;
[[es:Vulnerabilidad]]&lt;br /&gt;
[[fr:Vulnérabilité]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Tery3065</name></author>
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