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		<id>https://wiki.ezgame.cc/index.php?title=The_Ghosts_of_Fort_Salma&amp;diff=74643&amp;oldid=prev</id>
		<title>imported&gt;Kossage at 13:33, 1 August 2025</title>
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		<updated>2025-08-01T13:33:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Story infobox&lt;br /&gt;
| id = 384&lt;br /&gt;
| storyline = Living World Season 2&lt;br /&gt;
| chapter number = 5&lt;br /&gt;
| step number = 1&lt;br /&gt;
| year = 1327&lt;br /&gt;
| chapter = Echoes of the Past&lt;br /&gt;
| location = Fort Salma&lt;br /&gt;
| level = 80&lt;br /&gt;
| prev = The World Summit&lt;br /&gt;
| next = Reunion with the Pact&lt;br /&gt;
| gallery1 = Trouble at Fort Salma loading screen.jpg&lt;br /&gt;
| requires = lws2&lt;br /&gt;
}}&lt;br /&gt;
[[The Ghosts of Fort Salma]] is the first story episode in the [[Echoes of the Past]] chapter of Living World Season 2.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
; Check your mail for &amp;quot;More Trouble at Fort Salma.&amp;quot;&lt;br /&gt;
* Read your mail.&lt;br /&gt;
; Head to Fort Salma.&lt;br /&gt;
* Investigate the situation at Fort Salma.&lt;br /&gt;
* (Defeat the ghosts guarding the gate.) &amp;lt;!--only on screen, not in the list--&amp;gt;&lt;br /&gt;
* Fight your way past the guards at the gate.&lt;br /&gt;
* Seek out Explorer Campbell.&lt;br /&gt;
* Speak to Marjory.&lt;br /&gt;
* Speak to Explorer Campbell.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* Choice of:&lt;br /&gt;
** {{rewards item|Sigil Bag (masterwork)|id=67266}}&lt;br /&gt;
** {{rewards item|Rune Bag (masterwork)|id=67264}}&lt;br /&gt;
* {{rewards item|Ghostly Bag of Loot|qty=3|id=67790}}&lt;br /&gt;
* {{rewards item|Gilded Strongbox|id=44425}}&lt;br /&gt;
* {{rewards item|Empyreal Fragment|qty=5}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Head to the gate and fight the two [[Veteran Fallen Seraph]]. They use [[Barrage]] but aren&amp;#039;t hard to defeat. You will fight a couple more [[Fallen Seraph]] along the way to Campbell, but if you stick to the left wall you can avoid fighting any of them. Once you reach Campbell, Marjory and Kasmeer will arrive to stop Belinda. A cutscene will play of Marjory presenting the sword and Belinda fusing herself with it. Talk to Marjory and then to Campbell to finish the story.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* [[Explorer Campbell]]&lt;br /&gt;
* [[Seraph Belinda Delaqua]]&lt;br /&gt;
* [[Marjory Delaqua]]&lt;br /&gt;
* [[Kasmeer Meade]]&lt;br /&gt;
&lt;br /&gt;
=== Foes ===&lt;br /&gt;
* [[Fallen Seraph]] (80)&lt;br /&gt;
* [[Veteran Fallen Seraph]] (80)&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{Mail&lt;br /&gt;
| sender = [[Magister Ela Makkay|Ela Makkay]]&lt;br /&gt;
| subject = More Trouble at Fort Salma&lt;br /&gt;
| content = Greetings, &amp;lt;Character name&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m sending a young explorer named Campbell to investigate the strange activities at Fort Salma. I know you were at the battle that claimed the lives of so many Seraph. All my other explorers are tied up with missions or preparing to leave with the Pact. I need someone I can trust to ensure Campbell&amp;#039;s safety. Will you return to Fort Salma and meet her there?&lt;br /&gt;
&lt;br /&gt;
Your efforts on my behalf are appreciated.&lt;br /&gt;
| sign = Ela Makkay&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Approaching the gate&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Veteran Fallen Seraph&amp;#039;&amp;#039;&amp;#039;: It&amp;#039;s another [[Mordrem]]! Drive it back. Drive them all back!&lt;br /&gt;
&lt;br /&gt;
;While moving through the fort&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Explorer Campbell&amp;#039;&amp;#039;&amp;#039;: Seraph! What are you doing? Stay away from me!&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Seraph Belinda Delaqua&amp;#039;&amp;#039;&amp;#039;: Don&amp;#039;t give up! We can defeat these Mordrem!&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Explorer Campbell&amp;#039;&amp;#039;&amp;#039;: No, no! Get away from me! I&amp;#039;m not a Mordrem!&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Seraph Belinda Delaqua&amp;#039;&amp;#039;&amp;#039;: Hack them to pieces!&lt;br /&gt;
&lt;br /&gt;
;Engaging groups of Fallen Seraph inside the fort&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Fallen Seraph&amp;#039;&amp;#039;&amp;#039;: Fort Salma will not fall!&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Fallen Seraph&amp;#039;&amp;#039;&amp;#039;: We&amp;#039;ll never falter!&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Veteran Fallen Seraph&amp;#039;&amp;#039;&amp;#039;: Go back to your master! We aren&amp;#039;t afraid of you!&lt;br /&gt;
&lt;br /&gt;
;When reaching Explorer Campbell&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Explorer Campbell&amp;#039;&amp;#039;&amp;#039;: Please! No! (scream)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Explorer Campbell&amp;#039;&amp;#039;&amp;#039;: Stop, Seraph. Stop! Please, don&amp;#039;t kill me!&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Seraph Belinda Delaqua&amp;#039;&amp;#039;&amp;#039;: Stay back, Mordrem!&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Explorer Campbell&amp;#039;&amp;#039;&amp;#039;: I&amp;#039;m not a Mordrem. You&amp;#039;re confused! I&amp;#039;m not a Mordrem!&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Marjory Delaqua&amp;#039;&amp;#039;&amp;#039;: Belinda Jane Delaqua! Halt!&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Seraph Belinda Delaqua&amp;#039;&amp;#039;&amp;#039;: Marjie? What&amp;#039;s happening?&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Marjory Delaqua&amp;#039;&amp;#039;&amp;#039;: Belinda. I&amp;#039;m here. It&amp;#039;s okay. You&amp;#039;re okay now.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Seraph Belinda Delaqua&amp;#039;&amp;#039;&amp;#039;: You did good, Marjie. You brought my sword.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Marjory Delaqua&amp;#039;&amp;#039;&amp;#039;: I promise I&amp;#039;ll take care of it.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Seraph Belinda Delaqua&amp;#039;&amp;#039;&amp;#039;: When darkness overwhelms you, I&amp;#039;ll rend your enemies before they can harm you.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Seraph Belinda Delaqua&amp;#039;&amp;#039;&amp;#039;: Until the day you die, I&amp;#039;ll be with you. My love for you is everlasting.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Seraph Belinda Delaqua&amp;#039;&amp;#039;&amp;#039;: Show me the sword.&lt;br /&gt;
&lt;br /&gt;
;After Marjory shows Belinda the family sword&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Kasmeer Meade&amp;#039;&amp;#039;&amp;#039;: Jory! Are you all right?&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Marjory Delaqua&amp;#039;&amp;#039;&amp;#039;: Belinda... She... Her spirit... She fused herself with the sword.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Kasmeer Meade&amp;#039;&amp;#039;&amp;#039;: Are you okay?&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Marjory Delaqua&amp;#039;&amp;#039;&amp;#039;: I think so.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Kasmeer Meade&amp;#039;&amp;#039;&amp;#039;: We&amp;#039;re here for you. Just say the word.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Explorer Campbell&amp;#039;&amp;#039;&amp;#039;: She thought I was a Mordrem. She was going to k-kill me.&lt;br /&gt;
&lt;br /&gt;
;Speaking to Marjory&lt;br /&gt;
:When Belinda died, my world turned black. Now...I don&amp;#039;t know what to feel anymore. Belinda...fused her soul with the sword.&lt;br /&gt;
:{{dialogue icon|quest}} &amp;#039;&amp;#039;How? Why?&amp;#039;&amp;#039;&lt;br /&gt;
::I don&amp;#039;t know. I&amp;#039;ll have to do some research. Maybe this is a special blade. I just can&amp;#039;t...believe she did that.&lt;br /&gt;
::{{dialogue icon|quest}} &amp;#039;&amp;#039;It&amp;#039;ll be okay. Take some time for yourself. Get some rest.&amp;#039;&amp;#039;&lt;br /&gt;
:::No time to rest. Kas and I were making headway at the Priory. We&amp;#039;ve got another meeting scheduled with Magister Makkay. Delaying would be a mistake. We have to arm ourselves against [[Mordremoth]].&lt;br /&gt;
:::{{dialogue icon|quest}} &amp;#039;&amp;#039;If you&amp;#039;re sure, then go back. I need to go check in with the Pact.&amp;#039;&amp;#039;&lt;br /&gt;
::::A big, quiet old library is exactly the kind of environment I need right now. It&amp;#039;ll take my mind off things. We have to get Mordremoth, my friend.&lt;br /&gt;
::::{{dialogue icon|quest}} &amp;#039;&amp;#039;We will. I promise.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;After talking to Marjory&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Explorer Campbell&amp;#039;&amp;#039;&amp;#039;: I was investigating the ruins when the spirits of fallen Seraph overwhelmed me. I&amp;#039;d be dead now if it weren&amp;#039;t for you.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Explorer Campbell&amp;#039;&amp;#039;&amp;#039;: Thank you for saving my life.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Explorer Campbell&amp;#039;&amp;#039;&amp;#039;: I&amp;#039;m heading to the [[Silverwastes]] to do some research for Magister Makkay. Come find me if you&amp;#039;re ever there.&lt;br /&gt;
&lt;br /&gt;
;Speaking to Explorer Campbell&lt;br /&gt;
:I should have waited for you. The ghosts almost got me. Why did they think I was a Mordrem?&lt;br /&gt;
:{{dialogue icon|quest}} &amp;#039;&amp;#039;I suspect it was their trauma. They died so suddenly. They were confused.&amp;#039;&amp;#039;&lt;br /&gt;
::Poor things. Well, I owe you a debt. After this, I&amp;#039;m headed to the Silverwastes to further my research. If you find yourself in the area, look me up. I&amp;#039;ll treat you to a nice meal.&lt;br /&gt;
::{{dialogue icon|end}} &amp;#039;&amp;#039;I&amp;#039;ll remember that.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Talking to Kasmeer&lt;br /&gt;
:Are you okay? I&amp;#039;m so glad you were here when we arrived. Once Jory heard her sister was here, I couldn&amp;#039;t keep her away.&lt;br /&gt;
:{{dialogue icon|end}} &amp;#039;&amp;#039;That scholar&amp;#039;s screams drew me in.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== My story ==&lt;br /&gt;
{{Mystory&lt;br /&gt;
| image = Trouble at Fort Salma loading screen.jpg&lt;br /&gt;
| text = Magister Makkay of the Durmand Priory asked me to help Explorer Campbell investigate the ghost sightings at the wreckage of Fort Salma. I encountered a squad of restless spirits who had died violently during the prior Mordrem attack. They were traumatized in their last moments and mistook me for the enemy, so I had to put them down.&lt;br /&gt;
&lt;br /&gt;
Explorer Campbell was nearly killed by Marjory&amp;#039;s departed sister, Belinda. Thanks to Marjory&amp;#039;s intervention, though, Explorer Campbell&amp;#039;s life was spared. The sisters exchanged words before Belinda performed a ritual that bound her soul with her sword. Now Marjory has a powerful ancestral weapon to train with, and her sister is at rest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Living World Season 2 nav|5}}&lt;br /&gt;
&lt;br /&gt;
[[de:Die Geister von Fort Salma]]&lt;br /&gt;
[[es:Los fantasmas del Fuerte Salma]]&lt;br /&gt;
[[fr:Les fantômes de Fort Salma]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Kossage</name></author>
	</entry>
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