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	<title>Taunt - Revision history</title>
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	<updated>2026-07-17T15:08:01Z</updated>
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		<id>https://wiki.ezgame.cc/index.php?title=Taunt&amp;diff=79241&amp;oldid=prev</id>
		<title>imported&gt;Linkazzatore: /* Notes */ see https://www.youtube.com/watch?v=WbcoLP6pyno</title>
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		<updated>2026-01-29T22:28:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes: &lt;/span&gt; see https://www.youtube.com/watch?v=WbcoLP6pyno&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{otheruses|the condition|the NPC effect|Taunt (Ebon Knight Cariaddar)}}&lt;br /&gt;
{{Effect infobox&lt;br /&gt;
| name = Taunt&lt;br /&gt;
| type = condition&lt;br /&gt;
| stacking = duration&lt;br /&gt;
| description = Involuntarily attack foes.&lt;br /&gt;
| id = 27705&lt;br /&gt;
}}&lt;br /&gt;
[[Taunt]] is a [[condition]] that forces the affected target to run towards and [[auto-attack]] the source of the taunt, with all other [[skill]]s disabled except [[stun break]]ers. Taunt is like [[Fear]] in that it also counts as a [[control effect]], meaning it can be cleared by both [[condition removal]] as well as stun breaks. Taunt deals [[Defiance bar]] damage at a rate of 100 per second.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Related [[skill]]s ==&lt;br /&gt;
{{see|Condition#Related skills}}&lt;br /&gt;
{{related skills|heading=that taunt}}&lt;br /&gt;
&lt;br /&gt;
== Related [[trait]]s ==&lt;br /&gt;
: &amp;#039;&amp;#039;See also&amp;#039;&amp;#039;: &lt;br /&gt;
:* &amp;#039;&amp;#039;[[Control effect#Related traits|Traits related to disables]] (Disables include [[stun]], [[daze]], [[knockback]], [[pull]], [[knockdown]], [[sink]], [[float]], [[launch]], [[taunt]], and [[fear]].)&amp;#039;&amp;#039;&lt;br /&gt;
:* &amp;#039;&amp;#039;[[Condition#Related traits|Traits related to conditions]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{related traits|heading=that taunt}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{bug|&lt;br /&gt;
* Taunt does not interrupt NPCs, thus they might continue to use skills while taunted.&lt;br /&gt;
* Taunt is affected by [[Sigil of Paralyzation]] increasing its duration which also increases its defiance bar damage.&lt;br /&gt;
* [[Condition removal]] sometimes does not return control to the character upon removing Taunt.&lt;br /&gt;
* Players with a [[Defiance bar]] from controlling an [[Enchanted Armor]] will have their target locked on to the source of Taunt (but are free to move and use skills), even though the defiance bars should disable the effect. It is unknown whether other sources of defiance bars have this same behavior, or if it affects enemies.{{verify}}}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
{{Version history table header|condition|type=effect|hidetext=y}}&lt;br /&gt;
{{Version history table row|2024-06-25|General 3}}&lt;br /&gt;
* Increased the defiance damage per second from 75 to 100.&lt;br /&gt;
{{Version history table row|2020-03-31|General 2}}&lt;br /&gt;
*Taunt will convert to 3 seconds of stability instead of 2 seconds of resistance.&lt;br /&gt;
{{Version history table row|2017-11-07|General 2}}&lt;br /&gt;
* This condition now has a proper conversion and will transform into 2 seconds of resistance.&lt;br /&gt;
** Keep in mind that stun breaks take priority over condition conversion.&lt;br /&gt;
{{Version history table row|2016-07-26|General}}&lt;br /&gt;
* Fixed a bug that caused players to become permanently stuck in place when they removed the taunt condition the instant it was applied.&lt;br /&gt;
{{Version history table row|2015-06-23|r=y}}&lt;br /&gt;
|}&lt;br /&gt;
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{{effects nav}}&lt;br /&gt;
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[[de:Provozieren]]&lt;br /&gt;
[[es:Provocación]]&lt;br /&gt;
[[fr:Incitation]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Linkazzatore</name></author>
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