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	<title>Stealth - Revision history</title>
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		<id>https://wiki.ezgame.cc/index.php?title=Stealth&amp;diff=4663&amp;oldid=prev</id>
		<title>imported&gt;Tery3065: /* Version history */</title>
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		<updated>2026-04-04T17:57:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Version history&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{otheruses|the effect|other uses|Stealth (disambiguation)}}&lt;br /&gt;
{{effect infobox&lt;br /&gt;
| description = Currently invisible. Ends if you deal damage.&lt;br /&gt;
| stacking = duration&lt;br /&gt;
| id = 13017, 26142, 32747, 58026&lt;br /&gt;
| gallery1 = Stealth 2.jpg&lt;br /&gt;
| gallery1-text = A character under the Stealth effect with the gray outline.&lt;br /&gt;
| gallery2 = Stealth 3.jpg&lt;br /&gt;
| gallery2-text = Effect time running out.&lt;br /&gt;
}}&lt;br /&gt;
[[Stealth]], also known as &amp;#039;&amp;#039;&amp;#039;invisibility&amp;#039;&amp;#039;&amp;#039;, is an [[effect]] which allows the stealthed character to be invisible to enemy players and avoid being detected by hostile [[NPC]]s.&lt;br /&gt;
&lt;br /&gt;
A stealthed player character will appear as a transparent outline to allies. Hostile [[NPC]]s will stop [[attack]]ing if their target goes in stealth, although they will not lose their accumulated [[aggro]] towards the target and the stealthed character won&amp;#039;t immediately break away from [[combat]]. When [[thief|thieves]] enter stealth, their first [[weapon skill]] changes to a [[Stealth Attack]], which can only be used while they remain in stealth. Characters in stealth cannot be targeted by enemies, but can still be hit by [[attack]]s and take damage without breaking stealth.&lt;br /&gt;
&lt;br /&gt;
Hitting a foe with an attack breaks stealth for the attacker; if the attack was made out of range, [[miss]]es, was [[block]]ed, or was [[evade]]d, they will not break stealth. However, some attacks (such as [[Death&amp;#039;s Judgment]]) break stealth immediately upon use; others (such as [[Skirmisher&amp;#039;s Shot]]) break stealth immediately upon use only if an enemy is targetted; and others still (such as [[Backstab]] and [[Heartseeker]]) only break stealth if they actually land the hit. Abilities that do not deal direct damage (like [[Caltrops]]) will not break stealth, even though they apply damaging conditions. When a character breaks stealth, they gain the [[Revealed]] effect which prevents the user from re-entering stealth for several seconds, regardless of the skill used. The Revealed effect is not applied if the stealth ends normally, which means some attacks can be started right before stealth ends and land the moment it ends without applying revealed, essentially giving foes no time to react while still allowing immediate re-stealthing.&lt;br /&gt;
&lt;br /&gt;
== Similar effects ==&lt;br /&gt;
There are a few similar effects to stealth, these are:&lt;br /&gt;
* {{effect|Hide in Shadows (effect)}} — An effect almost identical to stealth created by some mesmer skills, but with a pink outline.&lt;br /&gt;
* {{effect|Camouflage}} — An effect provided by [[Ash Legion Spy Kit]]s that is lost when movement occurs.&lt;br /&gt;
* {{effect|Prowl_(effect)}} — An effect provided by the [[Norn]] racial skill [[Prowl]].&lt;br /&gt;
* {{effect|Stealth (mount effect)}} — An effect granted by the [[mount]] skills [[Stealth (mount)|Stealth]] and its upgraded version [[Stealth 2.0 (mount)|Stealth 2.0]].&lt;br /&gt;
* {{effect|Stealth (skimmer effect)}} — An effect granted by the [[Advanced Hydrodynamics]] mastery.&lt;br /&gt;
&lt;br /&gt;
These other effects however do not stack with stealth, and don&amp;#039;t trigger traits or skills affecting stealth. The skills and traits providing these effects are not therefore listed below.&lt;br /&gt;
&lt;br /&gt;
== Related [[skill]]s ==&lt;br /&gt;
[[File:Stealth.jpg|thumb|300px|A [[thief]] prepares to enter stealth mode.]]&lt;br /&gt;
:&amp;#039;&amp;#039;See also: [[Hide in Shadows (effect)#Related skills|Hide in Shadows#Related skills]] for [[Mesmer]] skills that grant an almost identical effect, but with a pink outline.&amp;#039;&amp;#039;&lt;br /&gt;
{{Related skills|heading=that apply stealth|include effects=yes|show filter=true}}&lt;br /&gt;
&lt;br /&gt;
== Related [[trait]]s ==&lt;br /&gt;
{{see|Stealth Attack#Related traits}}&lt;br /&gt;
{{Related traits|heading=that apply stealth|show filter=true}}&lt;br /&gt;
&lt;br /&gt;
== Related [[equipment]] ==&lt;br /&gt;
* {{item icon|Relic of the Unseen Invasion}} — {{item description|Relic of the Unseen Invasion}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{bug|&lt;br /&gt;
* When a creature loses stealth during an action, from the point of view of clients who couldn&amp;#039;t see the model while it was cloaked, the animation for that action will play from the start, or not at all, instead of playing from the frame corresponding with the moment at which it was revealed.&lt;br /&gt;
* Losing either Stealth, [[Camouflage]] or the [[Hide in Shadows (effect)|Hide in Shadows effect]] will cause the player to become visible, even if they still have any of those effects active when it ends (this happens even if the player did not get the [[Revealed]] effect). If the remaining effect is stealth, thief traits and skills will still benefit from it, but the player will be visible until a new invisibility effect has been applied.}}&lt;br /&gt;
* The revealed effect lasts 1 second longer in sPvP.&lt;br /&gt;
* If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away.&lt;br /&gt;
* Striking an opponent with a channeled melee skill such as [[Whirling Wrath]] or [[Hundred Blades]] immediately before and after the target enters stealth will often times cancel the cast of the skill, even if the skill requires no target to execute.&lt;br /&gt;
* Reflecting a projectile while stealthed will break stealth.&lt;br /&gt;
* Stealth is able to be stacked up to 5 times. When capped, new stacks with a longer duration will be able to replace current stacks with a shorter duration. However the current active stack cannot be replaced.&lt;br /&gt;
* Stealth does not work on [[Miniature]]s.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
{{Version history table header|type=effect|hidetext=y}}&lt;br /&gt;
{{Version history table row|2015-08-25}}&lt;br /&gt;
* Fixed a bug that allowed players in stealth to be finishable by enemies.&lt;br /&gt;
{{Version history table row|2015-05-05|Bug Fixes}}&lt;br /&gt;
* Fixed a bug that could result in characters permanently keeping stealth on death.&lt;br /&gt;
{{Version history table row|2015-03-31|General}}&lt;br /&gt;
* Fixed a bug that could result in characters permanently keeping stealth on death.&lt;br /&gt;
{{Version history table row|2013-02-26}}&lt;br /&gt;
* Changed the way monsters react to players using stealth.&lt;br /&gt;
* Using stealth no longer resets NPC aggression tables.&lt;br /&gt;
{{Version history table row|release|r=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to the [[Game updates/2013-02-26|February 26 2013 update]], gaining stealth would reset [[aggro]] of enemies.&lt;br /&gt;
&lt;br /&gt;
{{Effects nav}}&lt;br /&gt;
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[[Category:Effects]]&lt;br /&gt;
[[de:Tarnung]]&lt;br /&gt;
[[es:Sigilo]]&lt;br /&gt;
[[fr:Furtivité]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Tery3065</name></author>
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