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	<title>Stability - Revision history</title>
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		<id>https://wiki.ezgame.cc/index.php?title=Stability&amp;diff=6839&amp;oldid=prev</id>
		<title>imported&gt;Zephyrite: /* Mechanics */</title>
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		<updated>2026-06-19T20:27:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Mechanics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{otheruses|the [[boon]]|other uses|Stability (disambiguation)}}&lt;br /&gt;
{{Effect infobox&lt;br /&gt;
| type=boon&lt;br /&gt;
| stacking = intensity&lt;br /&gt;
| max stacks = 25&lt;br /&gt;
| description = Cannot be [[Knockdown|knocked down]], [[Knockback|pushed back]], [[Pull|pulled]], [[launch]]ed, [[stun]]ned, [[daze]]d, [[float]]ed, [[Sink|sunk]], [[fear]]ed, or [[taunt]]ed.&lt;br /&gt;
| id = 1122&lt;br /&gt;
}}&lt;br /&gt;
[[Stability]] is a [[boon]] that protects against [[control effect]]s (full list above in description) that would otherwise [[interrupt]] or disable the [[character]]. Unlike [[stun break]], stability does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; remove effects already in place. However, many [[skill]]s which grant stability also evoke the stun break effect. Stability [[Effect stacking|stacks in intensity]] up to 25 times, and each incoming control effect removes a stack. In contrast, boon removal skills ([[boon strip]]/[[boon steal]]/[[boon corrupt]]) void all stacks of stability at once. Stability does not negate movement impairing [[condition]]s including {{crippled}}, {{immobile}}, {{chilled}}, and {{slow}}.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* Only one stack of Stability can be removed every .75 seconds.&lt;br /&gt;
* The final stack removed does not provide a .75 second window of immunity to control skills and the target will still be affected by all incoming control attacks.&lt;br /&gt;
* Stability does not prevent the activation of traits that trigger when disabled, such as [[Autodefense Bomb Dispenser]], even though the character is not disabled. This may not be true for all traits of this kind{{verify}}.&lt;br /&gt;
* Stability does not prevent the translocation of a character such as via slippery floor effects or special skills like wrenching gaze from an [[Incarnation of Judgement]], gravity field from [[Sorrow]], or deadly sandstorm from Awakened Hierarchs as these effects do not technically interrupt or otherwise disable the target.&lt;br /&gt;
* However it was designed to work on some specific push mechanics: it temporarily negates the effect of [[Mistlock Instability: Social Awkwardness]]; it protects against [[Mount Balrior#Decima,_the_Stormsinger|Decima]]&amp;#039;s Swirling Winds.  &lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Related [[skill]]s ==&lt;br /&gt;
{{see|Boon#Related skills}}&lt;br /&gt;
{{related skills|heading=that grant stability}}&lt;br /&gt;
&lt;br /&gt;
== Related [[trait]]s ==&lt;br /&gt;
{{see|Boon#Related traits}}&lt;br /&gt;
{{related traits|heading=that grant stability}}&lt;br /&gt;
&lt;br /&gt;
=== Traits that convert [[fear]] or [[taunt]] into stability ===&lt;br /&gt;
{{main|Boons#Traits that convert conditions into boons}}&lt;br /&gt;
&lt;br /&gt;
== Related [[equipment]] ==&lt;br /&gt;
{{see|Boon#Related equipment}}&lt;br /&gt;
=== [[Relic]]s that grant Stability ===&lt;br /&gt;
* {{item icon|Relic of the Centaur}} — {{item description|Relic of the Centaur}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Defiance Bar]] {{defiance}}&lt;br /&gt;
* {{effect|Indomitable (effect)}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
{{Version history table header|boon|type=effect|hidetext=y}}&lt;br /&gt;
{{Version history table row|2016-04-19|Stability}}&lt;br /&gt;
* The frequency at which stability can be removed by control effects has been increased from 0.05 seconds to 0.75 seconds.&lt;br /&gt;
* A brief effect will now play on the character when stability is removed via control.&lt;br /&gt;
{{Version history table row|2015-07-07|Profession Skills}}&lt;br /&gt;
* Fixed a bug that caused skills that convert boons to conditions to not properly convert stability to fear.&lt;br /&gt;
{{Version history table row|2015-03-16|General}}&lt;br /&gt;
* This boon has been changed from a duration stack type to an intensity stack type.&lt;br /&gt;
* Crowd-control effects will remove one instance of stability apiece each time they are applied.&lt;br /&gt;
{{Version history table row|2014-05-20|General}}&lt;br /&gt;
* Updated the description to include &amp;quot;pull&amp;quot; in the list of things that are ignored.&lt;br /&gt;
{{Version history table row|2012-10-22|Professions}}&lt;br /&gt;
* Updated the stability boon to stack duration up to 3 times.&lt;br /&gt;
* The icon for stability has changed.&lt;br /&gt;
{{Version history table row|release|r=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to the [[Game_updates/2012-10-22|October 22 2012 update]], stability had effect monitor icon of [[retaliation]], while retaliation had its own icon.&lt;br /&gt;
* Stability has changed from duration to intensity stacking with [[Game_updates/2015-03-16|March 16 2015 update]], while many skills have been updated to reflect this change.&lt;br /&gt;
&lt;br /&gt;
{{effects nav}}&lt;br /&gt;
&lt;br /&gt;
[[de:Stabilität]]&lt;br /&gt;
[[es:Estabilidad]]&lt;br /&gt;
[[fr:Stabilité]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Zephyrite</name></author>
	</entry>
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