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	<id>https://wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Spirit_of_Nature%2Fhistory</id>
	<title>Spirit of Nature/history - Revision history</title>
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	<updated>2026-07-17T20:23:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Spirit_of_Nature/history&amp;diff=118573&amp;oldid=prev</id>
		<title>imported&gt;ItVictor: Undo revision 3072632 by Vysnaite (Talk)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Spirit_of_Nature/history&amp;diff=118573&amp;oldid=prev"/>
		<updated>2026-01-23T11:08:59Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 3072632 by &lt;a href=&quot;/wiki/Special:Contributions/Vysnaite&quot; title=&quot;Special:Contributions/Vysnaite&quot;&gt;Vysnaite&lt;/a&gt; (&lt;a href=&quot;/wiki/User_talk:Vysnaite&quot; title=&quot;User talk:Vysnaite&quot;&gt;Talk&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version history}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2024-06-25&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Spirit of Nature]]: Reduced the cooldown from 120 seconds to 90 seconds in PvE only.&lt;br /&gt;
| split = pve, wvw pvp&lt;br /&gt;
| description = Summon a [[Spirit of Nature Renewal|spirit]] at a target point and convert [[condition|conditions]] on allies into [[boon|boons]]. The spirit will [[Nature&amp;#039;s Renewal|slam]] the ground and then shake, granting [[boon|boons]] to nearby allies.&lt;br /&gt;
| facts = &lt;br /&gt;
{{skill fact|regeneration|3|stacks=4}}&lt;br /&gt;
{{skill fact|Conditions Converted to Boons|5}}&lt;br /&gt;
{{skill fact|allied targets|5}}&lt;br /&gt;
{{skill fact|radius|360}}&lt;br /&gt;
{{skill fact|range|600}}&lt;br /&gt;
| recharge pve = 90&lt;br /&gt;
| recharge wvw = 120&lt;br /&gt;
| activation = 1.5&lt;br /&gt;
| profession = ranger&lt;br /&gt;
| slot = elite&lt;br /&gt;
| type = spirit&lt;br /&gt;
| hero points = 9&lt;br /&gt;
| summons = Spirit of Nature Renewal&lt;br /&gt;
| chain1 = Spirit of Nature&lt;br /&gt;
| chain2 = Nature&amp;#039;s Renewal&lt;br /&gt;
| training order = 6&lt;br /&gt;
| id = 12569&lt;br /&gt;
| palette id = 407&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2023-06-27&lt;br /&gt;
| changes =&lt;br /&gt;
* Spirits have been reworked. A spirit will now grant an initial effect when summoned, slam the ground for a secondary effect, and then grant boons to nearby allies for a period of time.&lt;br /&gt;
| description = Summon a [[Spirit of Nature Renewal|spirit]] at a target point and convert [[condition|conditions]] on allies into [[boon|boons]]. The spirit will [[Nature&amp;#039;s Renewal|slam]] the ground and then shake, granting [[boon|boons]] to nearby allies.&lt;br /&gt;
| facts = &lt;br /&gt;
{{skill fact|regeneration|3|stacks=4}}&lt;br /&gt;
{{skill fact|Conditions Converted to Boons|5}}&lt;br /&gt;
{{skill fact|allied targets|5}}&lt;br /&gt;
{{skill fact|radius|360}}&lt;br /&gt;
{{skill fact|range|600}}&lt;br /&gt;
| recharge = 120&lt;br /&gt;
| activation = 1.5&lt;br /&gt;
| profession = ranger&lt;br /&gt;
| slot = elite&lt;br /&gt;
| type = spirit&lt;br /&gt;
| hero points = 9&lt;br /&gt;
| summons = Spirit of Nature Renewal&lt;br /&gt;
| chain1 = Spirit of Nature&lt;br /&gt;
| chain2 = Nature&amp;#039;s Renewal&lt;br /&gt;
| training order = 6&lt;br /&gt;
| id = 12569&lt;br /&gt;
| palette id = 407&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2022-08-23&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Spirits]]: (PvE only) All ranger spirits are now immune to crowd control on a PvE map.&lt;br /&gt;
| minor = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2022-06-28&lt;br /&gt;
| changes =&lt;br /&gt;
* Spirit skills now affect 5 allied targets.&lt;br /&gt;
** Spirits no longer apply effects when an ally in the radius strikes an enemy. Instead, each spirit applies a boon to allied targets in the radius at each 3-second interval. The Nature&amp;#039;s Vengeance trait increases the base duration of these boons by 50% and causes spirits&amp;#039; activated skills to apply alacrity to allies in an area.&lt;br /&gt;
| description = Summon a [[Spirit of Nature Renewal|spirit]] that [[Healing|heals]] allies. Command the spirit to [[Revival|revive]] and cure [[condition]]s on nearby allies.&amp;lt;br&amp;gt;{{gray|Spirits lose health when their passive activates and die if the summoner moves out of range.}}&lt;br /&gt;
| facts = {{skill fact|healing|101|coefficient=0.035}}{{skill fact|allied targets|5}}{{skill fact|Health Loss per Interval|3}}{{skill fact|interval|1}}{{skill fact|radius|600}}{{skill fact|Distance|5,000}}&lt;br /&gt;
| activation = 1.5&lt;br /&gt;
| recharge = 120&lt;br /&gt;
| profession = ranger&lt;br /&gt;
| slot = elite&lt;br /&gt;
| type = spirit&lt;br /&gt;
| chain1 = Spirit of Nature&lt;br /&gt;
| chain2 = Nature&amp;#039;s Renewal&lt;br /&gt;
| hero points = 9&lt;br /&gt;
| training order = 6&lt;br /&gt;
| id = 12569&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2019-03-05&lt;br /&gt;
| changes = &lt;br /&gt;
* [[Spirit]]s have been reworked as follows: When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.) The effect radius of a spirit&amp;#039;s active skill has been reduced from 1,000 to 600 for all spirits. Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel. Fixed a bug that caused underwater spirits to use their unique skill when killed.&lt;br /&gt;
* [[Spirit of Nature]]: This spirit no longer benefits from its own pulsing heal effect. Reduced the healing per second that this spirit grants to 101 at level 80, plus 3.5% of your healing power.&lt;br /&gt;
| description = Summon a [[Spirit of Nature Renewal|spirit]] that [[Healing|heals]] allies. Command the spirit to [[Revival|revive]] and cure [[condition]]s on nearby allies.&amp;lt;br&amp;gt;{{gray|Spirits lose health when their passive activates and die if the summoner moves out of range.}}&lt;br /&gt;
| facts = {{skill fact|healing|101|coefficient=0.035}}{{skill fact|allied targets|10}}{{skill fact|Health Loss per Interval|3}}{{skill fact|interval|1}}{{skill fact|radius|600}}{{skill fact|Distance|5,000}}&lt;br /&gt;
| recharge = 120&lt;br /&gt;
| activation = 1.5&lt;br /&gt;
| profession = ranger&lt;br /&gt;
| slot = elite&lt;br /&gt;
| type = spirit&lt;br /&gt;
| hero points = 9&lt;br /&gt;
| chain1 = Spirit of Nature&lt;br /&gt;
| chain2 = Nature&amp;#039;s Renewal&lt;br /&gt;
| id = 12569&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2017-11-07&lt;br /&gt;
| changes = &lt;br /&gt;
* [[Spirit of Nature]]: Increased the number of targets healed each interval from 5 to 10 targets.&lt;br /&gt;
| description = Summon a spirit that [[healing|heals]] allies. Command the spirit to [[Revival|revive]] and cure [[condition]]s on nearby allies.&lt;br /&gt;
| facts = {{skill fact|healing|192|coefficient=0.15}}{{skill fact|allied targets|10}}{{skill fact|duration|60}}{{skill fact|interval|1}}{{skill fact|radius|1000}}&lt;br /&gt;
| recharge = 120&lt;br /&gt;
| activation = 1.5&lt;br /&gt;
| profession = ranger&lt;br /&gt;
| slot = elite&lt;br /&gt;
| type = spirit&lt;br /&gt;
| hero points = 9&lt;br /&gt;
| chain1 = Spirit of Nature&lt;br /&gt;
| chain2 = Nature&amp;#039;s Renewal&lt;br /&gt;
| id = 12569&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2015-10-23&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Spirit of Nature]]: The healing from this minion now scales with 15% of its master&amp;#039;s healing power.&lt;br /&gt;
** The radius of effect increased from 240 to 1000 in order to match the radius of other spirit skills.&lt;br /&gt;
** Decreased the base heal value by about 35%.&lt;br /&gt;
| description = Summon a spirit that [[healing|heals]] allies. Command the spirit to [[Revival|revive]] and cure [[condition]]s on nearby allies.&lt;br /&gt;
| facts = {{skill fact|healing|192|coefficient=0.15}}{{skill fact|duration|60}}{{skill fact|interval|1}}{{skill fact|radius|1000}}&lt;br /&gt;
| recharge = 120&lt;br /&gt;
| activation = 1.5&lt;br /&gt;
| profession = ranger&lt;br /&gt;
| slot = elite&lt;br /&gt;
| type = spirit&lt;br /&gt;
| hero points = 9&lt;br /&gt;
| chain1 = Spirit of Nature&lt;br /&gt;
| chain2 = Nature&amp;#039;s Renewal&lt;br /&gt;
| id = 12569&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2015-06-23&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Spirit of Nature]]: Reduced recharge to 120 seconds.&lt;br /&gt;
| description = Summon a spirit that [[healing|heals]] allies. Command the spirit to [[Revival|revive]] and cure [[condition]]s on nearby allies.&lt;br /&gt;
| facts = {{skill fact|healing|320}}{{skill fact|duration|60}}{{skill fact|interval|1}}{{skill fact|radius|240}}&lt;br /&gt;
| recharge = 120&lt;br /&gt;
| activation = 1.5&lt;br /&gt;
| profession = ranger&lt;br /&gt;
| slot = elite&lt;br /&gt;
| type = spirit&lt;br /&gt;
| hero points = 9&lt;br /&gt;
| chain1 = Spirit of Nature&lt;br /&gt;
| chain2 = Nature&amp;#039;s Renewal&lt;br /&gt;
| id = 12569&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2014-05-20&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Spirit of Nature]]: Updated the interval skill fact from 3 to 1.&lt;br /&gt;
| description = Summon a spirit that [[heal]]s allies. Command the spirit to [[Revival|revive]] and cure [[condition]]s on nearby allies.&lt;br /&gt;
| facts = {{skill fact|healing|320}}{{skill fact|duration|60}}{{skill fact|interval|1}}{{skill fact|radius|240}}&lt;br /&gt;
| recharge = 180&lt;br /&gt;
| activation = 1.5&lt;br /&gt;
| profession = ranger&lt;br /&gt;
| slot = elite&lt;br /&gt;
| type = spirit&lt;br /&gt;
| hero points = 30&lt;br /&gt;
| chain1 = Spirit of Nature&lt;br /&gt;
| chain2 = Nature&amp;#039;s Renewal&lt;br /&gt;
| id = 12569&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2014-04-15&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Spirit of Nature]]: Reduced the healing per second while summoned from 480 to 320.&lt;br /&gt;
| description = Summon a spirit that [[heal]]s allies. Command the spirit to [[Revival|revive]] and cure [[condition]]s on nearby allies.&lt;br /&gt;
| facts = {{skill fact|duration|60}}{{skill fact|healing|320}}&lt;br /&gt;
| recharge = 180&lt;br /&gt;
| activation = 1.5&lt;br /&gt;
| profession = ranger&lt;br /&gt;
| slot = elite&lt;br /&gt;
| type = spirit&lt;br /&gt;
| hero points = 30&lt;br /&gt;
| chain1 = Spirit of Nature&lt;br /&gt;
| chain2 = Nature&amp;#039;s Renewal&lt;br /&gt;
| id = 12569&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2013-11-26&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Spirit of Nature]]: Added radius and time-interval skill facts.&lt;br /&gt;
** Decreased the hit-point value of the underwater version of this spirit to be consistent with the land version.&lt;br /&gt;
** Summoning the spirit will now put its activated skill on a 1-second cooldown; this will fix an issue that caused the skill to begin recharging without firing when activated immediately.&lt;br /&gt;
| description = Summon a spirit that [[heal]]s allies. Command the spirit to [[Revival|revive]] and cure [[condition]]s on nearby allies.&lt;br /&gt;
| facts = {{skill fact|duration|60}}{{skill fact|healing|320}}&lt;br /&gt;
| recharge = 180&lt;br /&gt;
| activation = 1.5&lt;br /&gt;
| profession = ranger&lt;br /&gt;
| slot = elite&lt;br /&gt;
| type = spirit&lt;br /&gt;
| hero points = 30&lt;br /&gt;
| chain1 = Spirit of Nature&lt;br /&gt;
| chain2 = Nature&amp;#039;s Renewal&lt;br /&gt;
| id = 12569&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2013-09-03&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Storm Spirit]], [[Frost Spirit]], [[Sun Spirit]], [[Stone Spirit]], and [[Spirit of Nature]] will now begin their recharge when the spirit dies instead of when the spirit is summoned.&lt;br /&gt;
* [[Spirit of Nature]]: Recharge has been reduced from 240 seconds to 180 seconds.&lt;br /&gt;
| description = Summon a spirit that [[heal]]s allies. Command the spirit to [[Revival|revive]] and cure [[condition]]s on nearby allies.&lt;br /&gt;
| facts = {{skill fact|duration|60}}{{skill fact|healing|320}}&lt;br /&gt;
| recharge = 180&lt;br /&gt;
| activation = 1.5&lt;br /&gt;
| profession = ranger&lt;br /&gt;
| slot = elite&lt;br /&gt;
| type = spirit&lt;br /&gt;
| hero points = 30&lt;br /&gt;
| chain1 = Spirit of Nature&lt;br /&gt;
| chain2 = Nature&amp;#039;s Renewal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2013-06-25&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Spirit of Nature]] has had its underwater aftercast reduced by 1.1 seconds.&lt;br /&gt;
| minor = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| description = Summon a spirit that [[heal]]s allies. Command the spirit to [[Revival|revive]] and cure [[condition]]s on nearby allies.&lt;br /&gt;
| facts = {{skill fact|duration|60}}{{skill fact|healing|320}}&lt;br /&gt;
| recharge = 240&lt;br /&gt;
| activation = 1.5&lt;br /&gt;
| profession = ranger&lt;br /&gt;
| slot = elite&lt;br /&gt;
| type = spirit&lt;br /&gt;
| hero points = 30&lt;br /&gt;
| chain1 = Spirit of Nature&lt;br /&gt;
| chain2 = Nature&amp;#039;s Renewal&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;ItVictor</name></author>
	</entry>
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