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	<title>Search Svanir camps for survivors - Revision history</title>
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	<updated>2026-07-18T12:06:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Search_Svanir_camps_for_survivors&amp;diff=174175&amp;oldid=prev</id>
		<title>imported&gt;Caeldom: Description</title>
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		<updated>2025-12-02T19:17:35Z</updated>

		<summary type="html">&lt;p&gt;Description&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Event infobox&lt;br /&gt;
| level = 80&lt;br /&gt;
| indicator = swords&lt;br /&gt;
| location = Svanir Plateau&lt;br /&gt;
| coordinates = [58210,17961]&lt;br /&gt;
| id = CFC4C2C4-5A43-44D9-8AAF-A8F982D8AFD9, 5E03DA45-5C31-4141-8E8B-87EAFBAD231A, F05BA90F-DEBF-4724-B25E-681528C954F3, F7F324E0-879F-4A53-83D6-17070130E7D9&lt;br /&gt;
| requires = the icebrood saga&lt;br /&gt;
}}&lt;br /&gt;
[[Search Svanir camps for survivors]] is a level 80 [[dynamic event|event]] that occurs at the [[Southwest Svanir Camp]] in [[Svanir Plateau]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
=== {{event swords}} Event 1 ===&lt;br /&gt;
* Draw out the warden&lt;br /&gt;
* {{event bar}}{{event swords}}&lt;br /&gt;
=== {{event boss}} Event 2 ===&lt;br /&gt;
* Defeat the warden to obtain his key.&lt;br /&gt;
* {{event bar}}{{event fist}}&lt;br /&gt;
=== {{event star}} Event 3 ===&lt;br /&gt;
* Search the camp.&lt;br /&gt;
* Defeat the icebrood warden.&lt;br /&gt;
* {{event bar}}{{event swords}}&lt;br /&gt;
=== {{event star}} Event 4 ===&lt;br /&gt;
* The camp is quiet for now.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Note that each of the three main stages of this event yields event rewards separately.&lt;br /&gt;
{{event rewards}}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* [[Captive]]&lt;br /&gt;
* [[Mokk]]&lt;br /&gt;
* [[Vigil Marksman]]&lt;br /&gt;
* [[Zarri]]&lt;br /&gt;
&lt;br /&gt;
=== Foes ===&lt;br /&gt;
* [[Svanir Berserker]]&lt;br /&gt;
* [[Svanir Brute]]&lt;br /&gt;
* [[Svanir Hunter]]&lt;br /&gt;
* [[Svanir Mauler]]&lt;br /&gt;
* [[Svanir Seer]]&lt;br /&gt;
* [[Veteran Sons of Svanir Warden]] / Sons of Svanir Warden&lt;br /&gt;
* [[Son of Svanir]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
{{section-stub|event|possibly dialogue missing. Rytlock&amp;amp;Crecia dialogue goes [[The Wind and Nothing More#Help Rytlock and Crecia rescue prisoners|here]]}}&lt;br /&gt;
=== Event 1 ===&lt;br /&gt;
;Event start&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Zarri:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Commander. We got some words the Sons of Svanir have prisoners in this camp. Could be some of ours.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mokk:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;We need to get the warden out in—in the open in order to...uh...&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Zarri:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Hey... You all right?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mokk:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Just...feeling a little tired. That&amp;#039;s all. Let&amp;#039;s draw the warden out and—and get that key.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Event 2 ===&lt;br /&gt;
;When the camp has been cleared and the warden appears&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Zarri:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;There&amp;#039;s the warden! Take him down and get that key!&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Unknown:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(incoherent whisper)&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Zarri:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;He&amp;#039;s siphoning from the prisoners! Stop him!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mokk:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Maybe—maybe we should just...rest.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Zarri:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;What are you talking about?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mokk:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;I&amp;#039;m just...so tired.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mokk:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Wait, stop. STOP.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Zarri:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;#039;What? Why?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mokk:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Let&amp;#039;s just rest... Can&amp;#039;t we just stay here?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Zarri:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;What&amp;#039;s wrong with you?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mokk:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Let&amp;#039;s stay. Let&amp;#039;s sleep forever.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Event success&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mokk:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;I... What happened?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Zarri:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Hey, you&amp;#039;re back. You...went away for a while.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mokk:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;I was so... The voice told me to...&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Event 3 ===&lt;br /&gt;
;When the warden reappears as icebrood:&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mokk:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Let&amp;#039;s just get these cells open. I need to clear my head.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Zarri:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;He&amp;#039;s turned icebrood! Hold him off while we free the prisoners!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Event success&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Zarri:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;It&amp;#039;s done. We&amp;#039;ll need to do this again at the next camp. Wll you be okay?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Mokk:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;I don&amp;#039;t knoW. If I go away again, will you...bring me back?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Zarri:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Always.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Completion of this event is one of the [[Northeast Prisoner Camp|two]] possible events required for progressing [[The Wind and Nothing More]] story step. Whilst this stage of the story is active, Mokk and Zarri are replaced with [[Rytlock Brimstone]] and [[Crecia Stoneglow]] and the [[The Wind and Nothing More#Help Rytlock and Crecia rescue prisoners|dialogue changes]].&lt;br /&gt;
* This event repeats approximately every 10 minutes.&lt;/div&gt;</summary>
		<author><name>imported&gt;Caeldom</name></author>
	</entry>
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