<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Sandstorm_Shroud%2Fhistory</id>
	<title>Sandstorm Shroud/history - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Sandstorm_Shroud%2Fhistory"/>
	<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Sandstorm_Shroud/history&amp;action=history"/>
	<updated>2026-07-17T12:18:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Sandstorm_Shroud/history&amp;diff=172023&amp;oldid=prev</id>
		<title>imported&gt;Chieftain Alex: Added changes from Game updates/2025-09-09 (via AJAX script).</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Sandstorm_Shroud/history&amp;diff=172023&amp;oldid=prev"/>
		<updated>2025-09-13T12:14:11Z</updated>

		<summary type="html">&lt;p&gt;Added changes from &lt;a href=&quot;/wiki/Game_updates/2025-09-09&quot; title=&quot;Game updates/2025-09-09&quot;&gt;Game updates/2025-09-09&lt;/a&gt; (via AJAX script).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version history}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2025-09-09&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Sandstorm Shroud]]: Reduced the pulse healing power coefficient from 0.65 to 0.32 and the detonation healing power coefficient from 1.3 to 0.64 in PvP only.&lt;br /&gt;
| split = pve, wvw, pvp&lt;br /&gt;
| description = Enter the final [[shroud]], pulsing [[barrier]] to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies. &amp;lt;br&amp;gt; {{gray|Targets can only be affected by this skill once per activation.}}&lt;br /&gt;
| facts = {{skill fact|Life Force Cost|3224|icon=Life Force Cost.png}}&lt;br /&gt;
{{skill fact|damage|weapon=unequipped|coefficient=3.0|game mode=pve}}{{skill fact|damage|weapon=unequipped|coefficient=2.25|game mode=pvp wvw}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier per Pulse|325|coefficient=0.3|game mode=pve}}{{skill fact|barrier|alt=Barrier per Pulse|543|coefficient=0.35|game mode=wvw}}{{skill fact|barrier|alt=Barrier per Pulse|543|coefficient=0.32|game mode=pvp}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier on Detonation|650|coefficient=0.6|game mode=pve}}{{skill fact|barrier|alt=Barrier on Detonation|1079|coefficient=0.7|game mode=wvw}}{{skill fact|barrier|alt=Barrier on Detonation|1079|coefficient=0.64|game mode=pvp}}&lt;br /&gt;
{{skill fact|Torment|5|stacks=6}}&lt;br /&gt;
{{skill fact|Protection|1.5|stacks=3|game mode=pve}}&amp;lt;!-- Protection per Pulse --&amp;gt;&lt;br /&gt;
{{skill fact|Protection|3|game mode=pve}}&amp;lt;!-- Protection on Detonation --&amp;gt;&lt;br /&gt;
{{skill fact|Boons Converted to Conditions|2}}&lt;br /&gt;
{{skill fact|Targets|3}}&lt;br /&gt;
{{skill fact|Number of Allied Targets|5}}&lt;br /&gt;
{{skill fact|duration|3.5}}&lt;br /&gt;
{{skill fact|radius|180}}&lt;br /&gt;
{{skill fact|Barrier Radius|300|icon=Radius.png}}&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| recharge pvp = 35&lt;br /&gt;
| recharge wvw = 45&lt;br /&gt;
| profession = necromancer&lt;br /&gt;
| specialization = scourge&lt;br /&gt;
| slot = trait&lt;br /&gt;
| trait = Herald of Sorrow&lt;br /&gt;
| type = shade, shroud&lt;br /&gt;
| description type = shade&lt;br /&gt;
| id = 54870&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2025-08-19&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Sandstorm Shroud]]: Increased the cooldown from 30 seconds to 35 seconds in PvP only. This skill no longer applies protection in PvP.&lt;br /&gt;
| split = pve, wvw, pvp&lt;br /&gt;
| description = Enter the final [[shroud]], pulsing [[barrier]] to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies. &amp;lt;br&amp;gt; {{gray|Targets can only be affected by this skill once per activation.}}&lt;br /&gt;
| facts = {{skill fact|Life Force Cost|3224|icon=Life Force Cost.png}}&lt;br /&gt;
{{skill fact|damage|weapon=unequipped|coefficient=3.0|game mode=pve}}{{skill fact|damage|weapon=unequipped|coefficient=2.25|game mode=pvp wvw}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier per Pulse|325|coefficient=0.3|game mode=pve}}{{skill fact|barrier|alt=Barrier per Pulse|543|coefficient=0.35|game mode=wvw}}{{skill fact|barrier|alt=Barrier per Pulse|543|coefficient=0.65|game mode=pvp}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier on Detonation|650|coefficient=0.6|game mode=pve}}{{skill fact|barrier|alt=Barrier on Detonation|1079|coefficient=0.7|game mode=wvw}}{{skill fact|barrier|alt=Barrier on Detonation|1079|coefficient=1.3|game mode=pvp}}&lt;br /&gt;
{{skill fact|Torment|5|stacks=6}}&lt;br /&gt;
{{skill fact|Protection|1.5|stacks=3|game mode=pve}}&amp;lt;!-- Protection per Pulse --&amp;gt;&lt;br /&gt;
{{skill fact|Protection|3|game mode=pve}}&amp;lt;!-- Protection on Detonation --&amp;gt;&lt;br /&gt;
{{skill fact|Boons Converted to Conditions|2}}&lt;br /&gt;
{{skill fact|Targets|3}}&lt;br /&gt;
{{skill fact|Number of Allied Targets|5}}&lt;br /&gt;
{{skill fact|duration|3.5}}&lt;br /&gt;
{{skill fact|radius|180}}&lt;br /&gt;
{{skill fact|Barrier Radius|300|icon=Radius.png}}&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| recharge pvp = 35&lt;br /&gt;
| recharge wvw = 45&lt;br /&gt;
| profession = necromancer&lt;br /&gt;
| specialization = scourge&lt;br /&gt;
| slot = trait&lt;br /&gt;
| trait = Herald of Sorrow&lt;br /&gt;
| type = shade, shroud&lt;br /&gt;
| description type = shade&lt;br /&gt;
| id = 54870&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2025-02-11&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Sandstorm Shroud]]: Increased the cooldown from 35 seconds to 45 seconds in WvW only. This skill no longer applies protection in WvW only.&lt;br /&gt;
| split = pve, wvw, pvp&lt;br /&gt;
| description = Enter the final [[shroud]], pulsing [[barrier]] to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies. &amp;lt;br&amp;gt; {{gray|Targets can only be affected by this skill once per activation.}}&lt;br /&gt;
| facts = {{skill fact|Life Force Cost|3224|icon=Life Force Cost.png}}&lt;br /&gt;
{{skill fact|damage|weapon=unequipped|coefficient=3.0|game mode=pve}}{{skill fact|damage|weapon=unequipped|coefficient=2.25|game mode=pvp wvw}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier per Pulse|325|coefficient=0.3|game mode=pve}}{{skill fact|barrier|alt=Barrier per Pulse|543|coefficient=0.35|game mode=wvw}}{{skill fact|barrier|alt=Barrier per Pulse|543|coefficient=0.65|game mode=pvp}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier on Detonation|650|coefficient=0.6|game mode=pve}}{{skill fact|barrier|alt=Barrier on Detonation|1079|coefficient=0.7|game mode=wvw}}{{skill fact|barrier|alt=Barrier on Detonation|1079|coefficient=1.3|game mode=pvp}}&lt;br /&gt;
{{skill fact|Torment|5|stacks=6}}&lt;br /&gt;
{{skill fact|Protection|1.5|stacks=3|game mode=pve}}{{skill fact|Protection|1|stacks=3|game mode=pvp}}&amp;lt;!-- Protection per Pulse --&amp;gt;&lt;br /&gt;
{{skill fact|Protection|3|game mode=pve}}{{skill fact|Protection|2|game mode=pvp}}&amp;lt;!-- Protection on Detonation --&amp;gt;&lt;br /&gt;
{{skill fact|Boons Converted to Conditions|2}}&lt;br /&gt;
{{skill fact|Targets|3}}&lt;br /&gt;
{{skill fact|Number of Allied Targets|5}}&lt;br /&gt;
{{skill fact|duration|3.5}}&lt;br /&gt;
{{skill fact|radius|180}}&lt;br /&gt;
{{skill fact|Barrier Radius|300|icon=Radius.png}}&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| recharge pvp = 30&lt;br /&gt;
| recharge wvw = 45&lt;br /&gt;
| profession = necromancer&lt;br /&gt;
| specialization = scourge&lt;br /&gt;
| slot = trait&lt;br /&gt;
| trait = Herald of Sorrow&lt;br /&gt;
| type = shade, shroud&lt;br /&gt;
| description type = shade&lt;br /&gt;
| id = 54870&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2024-03-19&lt;br /&gt;
| changes =&lt;br /&gt;
* Increased the cooldown from 30 seconds to 35 seconds in WvW only.&lt;br /&gt;
| split = pve, wvw, pvp&lt;br /&gt;
| description = Enter the final [[shroud]], pulsing [[barrier]] to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies. &amp;lt;br&amp;gt; {{gray|Targets can only be affected by this skill once per activation.}}&lt;br /&gt;
| facts = {{skill fact|Life Force Cost|3224|icon=Life Force Cost.png}}&lt;br /&gt;
{{skill fact|damage|weapon=unequipped|coefficient=3.0|game mode=pve}}{{skill fact|damage|weapon=unequipped|coefficient=2.25|game mode=pvp wvw}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier per Pulse|325|coefficient=0.3|game mode=pve}}{{skill fact|barrier|alt=Barrier per Pulse|325|coefficient=0.35|game mode=wvw}}{{skill fact|barrier|alt=Barrier per Pulse|543|coefficient=0.65|game mode=pvp}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier on Detonation|650|coefficient=0.6|game mode=pve}}{{skill fact|barrier|alt=Barrier on Detonation|650|coefficient=0.7|game mode=wvw}}{{skill fact|barrier|alt=Barrier on Detonation|1079|coefficient=1.3|game mode=pvp}}&lt;br /&gt;
{{skill fact|Torment|5|stacks=6}}&lt;br /&gt;
{{skill fact|Protection|1.5|stacks=3|game mode=pve}}{{skill fact|Protection|1|stacks=3|game mode=wvw pvp}}&amp;lt;!-- Protection per Pulse --&amp;gt;&lt;br /&gt;
{{skill fact|Protection|3|game mode=pve}}{{skill fact|Protection|2|game mode=wvw pvp}}&amp;lt;!-- Protection on Detonation --&amp;gt;&lt;br /&gt;
{{skill fact|Boons Converted to Conditions|2}}&lt;br /&gt;
{{skill fact|Targets|3}}&lt;br /&gt;
{{skill fact|Number of Allied Targets|5}}&lt;br /&gt;
{{skill fact|duration|3.5}}&lt;br /&gt;
{{skill fact|radius|180}}&lt;br /&gt;
{{skill fact|Barrier Radius|300|icon=Radius.png}}&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| recharge pvp = 30&lt;br /&gt;
| recharge wvw = 35&lt;br /&gt;
| profession = necromancer&lt;br /&gt;
| specialization = scourge&lt;br /&gt;
| slot = trait&lt;br /&gt;
| trait = Herald of Sorrow&lt;br /&gt;
| type = shade, shroud&lt;br /&gt;
| description type = shade&lt;br /&gt;
| id = 54870&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2023-11-28&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Sandstorm Shroud]]: Reduced the pulse healing power coefficient from 0.65 to 0.35 and the final healing power coefficient from 1.3 to 0.7 in WvW only.&lt;br /&gt;
| split = pve, wvw, pvp&lt;br /&gt;
| description = Enter the final [[shroud]], pulsing [[barrier]] to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies. &amp;lt;br&amp;gt; {{gray|Targets can only be affected by this skill once per activation.}}&lt;br /&gt;
| facts = {{skill fact|Life Force Cost|3224|icon=Life Force Cost.png}}&lt;br /&gt;
{{skill fact|damage|weapon=unequipped|coefficient=3.0|game mode=pve}}{{skill fact|damage|weapon=unequipped|coefficient=2.25|game mode=pvp wvw}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier per Pulse|325|coefficient=0.3|game mode=pve}}{{skill fact|barrier|alt=Barrier per Pulse|325|coefficient=0.35|game mode=wvw}}{{skill fact|barrier|alt=Barrier per Pulse|543|coefficient=0.65|game mode=pvp}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier on Detonation|650|coefficient=0.6|game mode=pve}}{{skill fact|barrier|alt=Barrier on Detonation|650|coefficient=0.7|game mode=wvw}}{{skill fact|barrier|alt=Barrier on Detonation|1079|coefficient=1.3|game mode=pvp}}&lt;br /&gt;
{{skill fact|Torment|5|stacks=6}}&lt;br /&gt;
{{skill fact|Protection|1.5|stacks=3|game mode=pve}}{{skill fact|Protection|1|stacks=3|game mode=wvw pvp}}&amp;lt;!-- Protection per Pulse --&amp;gt;&lt;br /&gt;
{{skill fact|Protection|3|game mode=pve}}{{skill fact|Protection|2|game mode=wvw pvp}}&amp;lt;!-- Protection on Detonation --&amp;gt;&lt;br /&gt;
{{skill fact|Boons Converted to Conditions|2}}&lt;br /&gt;
{{skill fact|Targets|3}}&lt;br /&gt;
{{skill fact|Number of Allied Targets|5}}&lt;br /&gt;
{{skill fact|duration|3.5}}&lt;br /&gt;
{{skill fact|radius|180}}&lt;br /&gt;
{{skill fact|Barrier Radius|300|icon=Radius.png}}&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| recharge pvp = 30&lt;br /&gt;
| recharge wvw = 30&lt;br /&gt;
| profession = necromancer&lt;br /&gt;
| specialization = scourge&lt;br /&gt;
| slot = trait&lt;br /&gt;
| trait = Herald of Sorrow&lt;br /&gt;
| type = shade, shroud&lt;br /&gt;
| description type = shade&lt;br /&gt;
| id = 54870&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2023-09-26&lt;br /&gt;
| changes = &lt;br /&gt;
* [[Sandstorm Shroud]]: Reduced torment duration from 10 seconds to 5 seconds in PvE only.&lt;br /&gt;
| split = pve, wvw, pvp&lt;br /&gt;
| description = Enter the final [[shroud]], pulsing [[barrier]] to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies. &amp;lt;br&amp;gt; {{gray|Targets can only be affected by this skill once per activation.}}&lt;br /&gt;
| facts = {{skill fact|Life Force Cost|3224|icon=Life Force Cost.png}}&lt;br /&gt;
{{skill fact|damage|weapon=unequipped|coefficient=3.0|game mode=pve}}{{skill fact|damage|weapon=unequipped|coefficient=2.25|game mode=pvp wvw}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier per Pulse|325|coefficient=0.3|game mode=pve wvw}}{{skill fact|barrier|alt=Barrier per Pulse|543|coefficient=0.65|game mode=pvp}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier on Detonation|650|coefficient=0.6|game mode=pve wvw}}{{skill fact|barrier|alt=Barrier on Detonation|1079|coefficient=1.3|game mode=pvp}}&lt;br /&gt;
{{skill fact|Torment|5|stacks=6}}&lt;br /&gt;
{{skill fact|Protection|1.5|stacks=3|game mode=pve}}{{skill fact|Protection|1|stacks=3|game mode=wvw pvp}}&amp;lt;!-- Protection per Pulse --&amp;gt;&lt;br /&gt;
{{skill fact|Protection|3|game mode=pve}}{{skill fact|Protection|2|game mode=wvw pvp}}&amp;lt;!-- Protection on Detonation --&amp;gt;&lt;br /&gt;
{{skill fact|Boons Converted to Conditions|2}}&lt;br /&gt;
{{skill fact|Targets|3}}&lt;br /&gt;
{{skill fact|Number of Allied Targets|5}}&lt;br /&gt;
{{skill fact|duration|3.5}}&lt;br /&gt;
{{skill fact|radius|180}}&lt;br /&gt;
{{skill fact|Barrier Radius|300|icon=Radius.png}}&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| recharge pvp = 30&lt;br /&gt;
| recharge wvw = 30&lt;br /&gt;
| profession = necromancer&lt;br /&gt;
| specialization = scourge&lt;br /&gt;
| slot = trait&lt;br /&gt;
| trait = Herald of Sorrow&lt;br /&gt;
| type = shade, shroud&lt;br /&gt;
| description type = shade&lt;br /&gt;
| id = 54870&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2023-07-18&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Sandstorm Shroud]]: This skill now grants 1.5 seconds of protection to nearby allies each pulse, and 3 seconds of protection to nearby allies on detonation.&lt;br /&gt;
| split = pve, wvw, pvp&lt;br /&gt;
| description = Enter the final [[shroud]], pulsing [[barrier]] to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies. &amp;lt;br&amp;gt; {{gray|Targets can only be affected by this skill once per activation.}}&lt;br /&gt;
| facts = {{skill fact|Life Force Cost|3224|icon=Life Force Cost.png}}&lt;br /&gt;
{{skill fact|damage|weapon=unequipped|coefficient=3.0|game mode=pve}}{{skill fact|damage|weapon=unequipped|coefficient=2.25|game mode=pvp wvw}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier per Pulse|325|coefficient=0.3|game mode=pve wvw}}{{skill fact|barrier|alt=Barrier per Pulse|543|coefficient=0.65|game mode=pvp}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier on Detonation|650|coefficient=0.6|game mode=pve wvw}}{{skill fact|barrier|alt=Barrier on Detonation|1079|coefficient=1.3|game mode=pvp}}&lt;br /&gt;
{{skill fact|Torment|10|stacks=6|game mode=pve}}{{skill fact|Torment|5|stacks=6|game mode=wvw pvp}}&lt;br /&gt;
{{skill fact|Protection|1.5|stacks=3|game mode=pve}}{{skill fact|Protection|1|stacks=3|game mode=wvw pvp}}&amp;lt;!-- Protection per Pulse --&amp;gt;&lt;br /&gt;
{{skill fact|Protection|3|game mode=pve}}{{skill fact|Protection|2|game mode=wvw pvp}}&amp;lt;!-- Protection on Detonation --&amp;gt;&lt;br /&gt;
{{skill fact|Boons Converted to Conditions|2}}&lt;br /&gt;
{{skill fact|Targets|3}}&lt;br /&gt;
{{skill fact|Number of Allied Targets|5}}&lt;br /&gt;
{{skill fact|duration|3.5}}&lt;br /&gt;
{{skill fact|radius|180}}&lt;br /&gt;
{{skill fact|Barrier Radius|300|icon=Radius.png}}&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| recharge pvp = 30&lt;br /&gt;
| recharge wvw = 30&lt;br /&gt;
| profession = necromancer&lt;br /&gt;
| specialization = scourge&lt;br /&gt;
| slot = trait&lt;br /&gt;
| trait = Herald of Sorrow&lt;br /&gt;
| type = shade, shroud&lt;br /&gt;
| description type = shade&lt;br /&gt;
| id = 54870&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2023-06-27&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Sandstorm Shroud]]: This skill now pulses barrier to allies near the scourge before it detonates.&lt;br /&gt;
| split = pve, wvw, pvp&lt;br /&gt;
| description = Enter the final [[shroud]], pulsing [[barrier]] to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies. &amp;lt;br&amp;gt; {{gray|Targets can only be affected by this skill once per activation.}}&lt;br /&gt;
| facts = {{skill fact|Life Force Cost|3224|icon=Life Force Cost.png}}&lt;br /&gt;
{{skill fact|damage|weapon=unequipped|coefficient=3.0|game mode=pve}}{{skill fact|damage|weapon=unequipped|coefficient=2.25|game mode=pvp wvw}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier per Pulse|325|coefficient=0.3|game mode=pve wvw}}{{skill fact|barrier|alt=Barrier per Pulse|543|coefficient=0.65|game mode=pvp}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier on Detonation|650|coefficient=0.6|game mode=pve wvw}}{{skill fact|barrier|alt=Barrier on Detonation|1079|coefficient=1.3|game mode=pvp}}&lt;br /&gt;
{{skill fact|Torment|10|stacks=6|game mode=pve}}{{skill fact|Torment|5|stacks=6|game mode=wvw pvp}}&lt;br /&gt;
{{skill fact|Boons Converted to Conditions|2}}&lt;br /&gt;
{{skill fact|Targets|3}}&lt;br /&gt;
{{skill fact|duration|3.5}}&lt;br /&gt;
{{skill fact|radius|180}}&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| recharge pvp = 30&lt;br /&gt;
| recharge wvw = 30&lt;br /&gt;
| profession = necromancer&lt;br /&gt;
| specialization = scourge&lt;br /&gt;
| slot = trait&lt;br /&gt;
| trait = Herald of Sorrow&lt;br /&gt;
| type = shade, shroud&lt;br /&gt;
| description type = shade&lt;br /&gt;
| id = 54870&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2022-02-28&lt;br /&gt;
| changes =&lt;br /&gt;
* The base barrier granted by the skills Sand Cascade, Sand Flare, Desert Empowerment, Desert Shroud, and Sandstorm Shroud has been reduced. The contribution of healing power on these skills has been increased.&lt;br /&gt;
| split = pve, wvw, pvp&lt;br /&gt;
| description = Enter the final [[shroud]], gaining a powerful [[barrier]] and priming the shroud for a powerful detonation that damages enemies and bolsters allies. &amp;lt;br&amp;gt; {{gray|Targets can only be affected by this skill once per activation.}}&lt;br /&gt;
| description type = shade&lt;br /&gt;
| facts = {{skill fact|Life Force Cost|3224|icon=Life Force Cost.png}}&lt;br /&gt;
{{skill fact|damage|weapon=unequipped|coefficient=3.0|game mode=pve}}{{skill fact|damage|weapon=unequipped|coefficient=2.25|game mode=pvp wvw}}&lt;br /&gt;
{{skill fact|barrier|alt=Initial Barrier|2188|coefficient=1.25|game mode=pve wvw}}{{skill fact|barrier|alt=Initial Barrier|2028|coefficient=1.25|game mode=pvp}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier on Detonation|842|coefficient=2.5|game mode=pve wvw}}{{skill fact|barrier|alt=Barrier on Detonation|650|coefficient=2.0|game mode=pvp}}&lt;br /&gt;
{{skill fact|Torment|10|stacks=6|game mode=pve}}{{skill fact|Torment|5|stacks=6|game mode=wvw pvp}}&lt;br /&gt;
{{skill fact|Boons Converted to Conditions|2}}&lt;br /&gt;
{{skill fact|Targets|3}}&lt;br /&gt;
{{skill fact|duration|3.5}}&lt;br /&gt;
{{skill fact|radius|180}}&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| recharge pvp = 30&lt;br /&gt;
| recharge wvw = 30&lt;br /&gt;
| profession = necromancer&lt;br /&gt;
| specialization = scourge&lt;br /&gt;
| slot = trait&lt;br /&gt;
| trait = Herald of Sorrow&lt;br /&gt;
| type = shade, shroud&lt;br /&gt;
| id = 54870&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2021-08-17&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Herald of Sorrow]]: This trait now renames the skill Desert Shroud to Sandstorm Shroud instead of to Harbinger Shroud. The effects of this skill are unchanged.&lt;br /&gt;
* [[Sandstorm Shroud]]: Reduced initial base barrier from 5,016 to 4,013 in PvP only. Reduced final base barrier from 1,684 to 1,327 in PvP only.&lt;br /&gt;
| split = pve, wvw, pvp&lt;br /&gt;
| description = Enter the final shroud, gaining a powerful barrier and priming the shroud for a powerful detonation that damages enemies and bolsters allies. &amp;lt;br&amp;gt; {{gray|Targets can only be affected by this skill once per activation.}}&lt;br /&gt;
| facts = {{skill fact|Life Force Cost|3224|icon=Life Force Cost.png}}&lt;br /&gt;
{{skill fact|damage|weapon=unequipped|coefficient=3.0|game mode=pve}}{{skill fact|damage|weapon=unequipped|coefficient=2.25|game mode=pvp wvw}}&lt;br /&gt;
{{skill fact|barrier|alt=Initial Barrier|5016|coefficient=0.625|game mode=pve wvw}}{{skill fact|barrier|alt=Initial Barrier|4013|coefficient=0.625|game mode=pvp}}&lt;br /&gt;
{{skill fact|barrier|alt=Barrier on Detonation|1684|coefficient=2.0|game mode=pve wvw}}{{skill fact|barrier|alt=Barrier on Detonation|1327|coefficient=1.65|game mode=pvp}}&lt;br /&gt;
{{skill fact|Torment|10|stacks=6|game mode=pve}}{{skill fact|Torment|5|stacks=6|game mode=wvw pvp}}&lt;br /&gt;
{{skill fact|Boons Converted to Conditions|2}}&lt;br /&gt;
{{skill fact|Targets|3}}&lt;br /&gt;
{{skill fact|duration|3.5}}&lt;br /&gt;
{{skill fact|radius|180}}&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| recharge pvp = 30&lt;br /&gt;
| recharge wvw = 30&lt;br /&gt;
| profession = necromancer&lt;br /&gt;
| specialization = scourge&lt;br /&gt;
| slot = trait&lt;br /&gt;
| trait = Herald of Sorrow&lt;br /&gt;
| type = Shade&lt;br /&gt;
| id = 54870&lt;br /&gt;
}}&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2021-04-06&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Sandstorm Shroud|Harbinger Shroud]]: Reduced barrier attribute scaling on detonation from 2.0 to 1.65 in PvP only.&lt;br /&gt;
| name = Harbinger Shroud&lt;br /&gt;
| split = pve, wvw, pvp&lt;br /&gt;
| description = Enter the final shroud, gaining a powerful barrier and priming the shroud for a powerful detonation that damages enemies and bolsters allies. &amp;lt;br&amp;gt; {{gray|Targets can only be affected by this skill once per activation.}}&lt;br /&gt;
| facts = {{skill fact|Life Force Cost|3224|icon=Life Force Cost.png}}{{skill fact|damage|weapon=unequipped|coefficient=3.0|game mode = pve}}{{skill fact|damage|weapon=unequipped|coefficient=2.25|game mode = pvp wvw}}{{skill fact|barrier|alt=Initial Barrier|5016|coefficient=0.625}}{{skill fact|barrier|alt=Barrier on Detonation|1684|coefficient=2.0|game mode = pve wvw}}{{skill fact|barrier|alt=Barrier on Detonation|1684|coefficient=1.65|game mode = pvp}}{{skill fact|Torment|10|stacks=6|game mode=pve}}{{skill fact|Torment|5|stacks=6|game mode=wvw pvp}}{{skill fact|Boons Converted to Conditions|2}}{{skill fact|Targets|3}}{{skill fact|duration|3.5}}{{skill fact|radius|180}}&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| recharge pvp = 30&lt;br /&gt;
| recharge wvw = 30&lt;br /&gt;
| profession = necromancer&lt;br /&gt;
| specialization = scourge&lt;br /&gt;
| slot = trait&lt;br /&gt;
| trait = Herald of Sorrow&lt;br /&gt;
| type = Shade&lt;br /&gt;
| id = 54870&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2019-03-26&lt;br /&gt;
| changes = &lt;br /&gt;
* [[Sandstorm Shroud|Harbinger Shroud]]: Removed an unnecessary skill fact for number of pulses. This skill now appropriately corrupts boons upon detonation.&lt;br /&gt;
| name = Harbinger Shroud&lt;br /&gt;
| split = pve, wvw pvp&lt;br /&gt;
| description = Enter the final shroud, gaining a powerful barrier and priming the shroud for a powerful detonation that damages enemies and bolsters allies. &amp;lt;br&amp;gt; {{gray|Targets can only be affected by this skill once per activation.}}&lt;br /&gt;
| facts = {{skill fact|Life Force Cost|3224|icon=Life Force Cost.png}}{{skill fact|damage|weapon=unequipped|coefficient=3.0|game mode = pve}}{{skill fact|damage|weapon=unequipped|coefficient=2.25|game mode = pvp wvw}}{{skill fact|barrier|alt=Initial Barrier|5016|coefficient=0.625}}{{skill fact|barrier|alt=Barrier on Detonation|1684|coefficient=2.0}}{{skill fact|Torment|10|stacks=6|game mode=pve}}{{skill fact|Torment|5|stacks=6|game mode=wvw pvp}}{{skill fact|Boons Converted to Conditions|2}}{{skill fact|Targets|3}}{{skill fact|duration|3.5}}{{skill fact|radius|180}}&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| recharge pvp = 30&lt;br /&gt;
| profession = necromancer&lt;br /&gt;
| slot = trait&lt;br /&gt;
| trait = Herald of Sorrow&lt;br /&gt;
| type = Shade&lt;br /&gt;
| id = 54870&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill infobox/historical&lt;br /&gt;
| date = 2019-03-05&lt;br /&gt;
| changes = &lt;br /&gt;
* [[Herald of Sorrow]]: Equipping this trait turns [[Desert Shroud]] into [[Sandstorm Shroud|Harbinger Shroud]], which removes the pulsing effects of Desert Shroud and instead shifts into a single detonation after a 3-second delay. This trait deals damage, corruption, and conditions in one strike while providing barrier to allies within the vicinity.&lt;br /&gt;
| name = Harbinger Shroud&lt;br /&gt;
| split = pve, wvw pvp&lt;br /&gt;
| description = Enter the final shroud, gaining a powerful barrier and priming the shroud for a powerful detonation that damages enemies and bolsters allies. &amp;lt;br&amp;gt; {{gray|Targets can only be affected by this skill once per activation.}}&lt;br /&gt;
| facts = {{skill fact|Life Force Cost|3224|icon=Life Force Cost.png}}{{skill fact|damage|weapon=unequipped|coefficient=3.0|game mode = pve}}{{skill fact|damage|weapon=unequipped|coefficient=2.25|game mode = pvp wvw}}{{skill fact|barrier|alt=Initial Barrier|5016|coefficient=0.625}}{{skill fact|barrier|alt=Barrier on Detonation|1684|coefficient=2.0}}{{skill fact|Torment|10|stacks=6|game mode=pve}}{{skill fact|Torment|5|stacks=6|game mode=wvw pvp}}{{skill fact|Boons Converted to Conditions|2}}{{skill fact|Targets|3}}{{skill fact|Pulses|7}}{{skill fact|duration|3.5}}{{skill fact|radius|180}}&lt;br /&gt;
| recharge = 20&lt;br /&gt;
| recharge pvp = 30&lt;br /&gt;
| profession = necromancer&lt;br /&gt;
| slot = trait&lt;br /&gt;
| trait = Herald of Sorrow&lt;br /&gt;
| type = Shade&lt;br /&gt;
| id = 54870&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Chieftain Alex</name></author>
	</entry>
</feed>