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	<title>Rescue the skritt from the bandit kidnappers - Revision history</title>
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	<updated>2026-07-17T20:35:18Z</updated>
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	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Rescue_the_skritt_from_the_bandit_kidnappers&amp;diff=47161&amp;oldid=prev</id>
		<title>imported&gt;Hazasoul: bug</title>
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		<updated>2026-02-24T04:03:57Z</updated>

		<summary type="html">&lt;p&gt;bug&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Event infobox&lt;br /&gt;
| location = Brilitine Swath&lt;br /&gt;
| coordinates = [40183,32011]&lt;br /&gt;
| indicator = shield&lt;br /&gt;
| level = 22&lt;br /&gt;
| failure = Free captured skritt from the Inquest&lt;br /&gt;
| id = 0969A692-24DB-4064-BA8D-D018D162A96D&lt;br /&gt;
}}&lt;br /&gt;
[[Rescue the skritt from the bandit kidnappers]] is a level 22 [[dynamic event]] that occurs in [[Brilitine Swath]].&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Bandit kidnappers killed: x/6&lt;br /&gt;
* Skritt captured: x/6&lt;br /&gt;
* Save captured skritt.&lt;br /&gt;
* Bandit kidnappers killed: x/6&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
{{Event rewards}}&lt;br /&gt;
* [[Trader Baskabak]], [[Trader Germatchk]], [[Trader Iltum&amp;#039;arg]], and [[Trader Urvyntsk]] become available as merchants upon returning to [[Skrittsatawney]].&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* [[Skritt Outrunner]]&lt;br /&gt;
* [[Trader Baskabak]]&lt;br /&gt;
* [[Trader Germatchk]]&lt;br /&gt;
* [[Trader Iltum&amp;#039;arg]]&lt;br /&gt;
* [[Trader Urvyntsk]]&lt;br /&gt;
&lt;br /&gt;
=== Foes ===&lt;br /&gt;
* [[Bandit Bruiser]]&lt;br /&gt;
* [[Bandit Highwayman]]&lt;br /&gt;
* [[Bandit Poisoner]]&lt;br /&gt;
* [[Bandit Scout]]&lt;br /&gt;
* [[Bandit Skirmisher]]&lt;br /&gt;
* [[Veteran Bandit Skirmisher]]&lt;br /&gt;
&lt;br /&gt;
== Dialogue ==&lt;br /&gt;
;Event start&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Veteran Bandit Skirmisher:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Hey there, little freak. You and your friends are going to come with us.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skritt Outrunner:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;No. No, no! Skritt won&amp;#039;t be toys for you. Run! Go fast!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Veteran Bandit Skirmisher:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;I don&amp;#039;t think you understand, rat. You come with us, or we chop you into pieces here and now.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skritt Outrunner:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;No hurt skritt! We follow. Put away sharp things, yes?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;If all 6 skritt are captured&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skritt Outrunner:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Don&amp;#039;t understand, no, no! Why take skritt? Skritt mean you no harm. No, never!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Veteran Bandit Skirmisher:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Keep your beady eyes forward and your furry mouth shut.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Bandit Skirmisher:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Look at them fearful little freaks. Glad I ain&amp;#039;t one of them.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Veteran Bandit Skirmisher:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;They have no idea how awful things are about to get for them.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Bandit Skirmisher:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Let&amp;#039;s move, you lot. We&amp;#039;re on a timetable, and we don&amp;#039;t want to give those pipsqueaks a reason to back out of our deal.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skritt Outrunner:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;No, wait. No! Skritt won&amp;#039;t leave us behind. Skritt, yes. They will come. You watch. Friends? Where are they?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;While bandits are escorting skritt&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skritt Outrunner:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Ow. Ow. Ow. Feet. Hands. Can&amp;#039;t feel them. Less tightness in the ropes. Please!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skritt Outrunner:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Yes! Loosen mine, too. Yes, yes! Please! Promise, no running away!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Bandit Skirmisher:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Quiet, you rats! Just keep moving and no one gets hurt.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Event success before escort&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skritt Outrunner:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Yeah! How do you like that, bad man? Not scary, just dead!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skritt Outrunner:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Uh...not sure about you, but I&amp;#039;m leaving. Now, yes. Very quickly.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Event success during escort&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skritt Outrunner:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Ah, you. Friend of skritt. Many thanks. All skritt will know you are good. You helped, yes.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skritt Outrunner:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Oh, my head hurts. So much pain. Safe? Is it? Free? Are we?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Skritt Outrunner:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Shh, rest. Freedom is here. You, me, we go home. Your head will feel better there, yes. Come. Home this way.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Event failure&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Bandit Skirmisher:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;All right, here you go. Fresh from the wild. Now, where&amp;#039;s our money?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Veteran Inquest Operative:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Hrmp. These do look livelier than the last batch. Very well. Go and see Vaxx for your payment.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{anomaly|Killing the [[Veteran Bandit Skirmisher]] does not give participation.}}&lt;br /&gt;
* After the event, the bandits will run north to [[Breean&amp;#039;s Bandits]] in formation, adjusting for any killed members.&lt;br /&gt;
{{bug|After the event, {{stun}}ning the veteran will force the entire unit to return to the end position at [[Enrav Exploration Post]], teleporting if too far away. }}&lt;br /&gt;
&lt;br /&gt;
[[de:Rettet die Skritt vor den Banditen-Entführern]]&lt;br /&gt;
[[es:Rescata a los skritt de los secuestradores bandidos]]&lt;br /&gt;
[[fr:Sauver les Skritts des ravisseurs bandits]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Hazasoul</name></author>
	</entry>
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