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	<title>Quickness - Revision history</title>
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	<updated>2026-07-17T17:52:46Z</updated>
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		<id>https://wiki.ezgame.cc/index.php?title=Quickness&amp;diff=8793&amp;oldid=prev</id>
		<title>imported&gt;Tery3065 at 16:23, 4 April 2026</title>
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		<updated>2026-04-04T16:23:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Effect infobox&lt;br /&gt;
| description = Skills and actions are faster.&lt;br /&gt;
| type = boon&lt;br /&gt;
| stacking = duration&lt;br /&gt;
| max duration = 30&lt;br /&gt;
| id = 1187&lt;br /&gt;
| gallery1 = Quickness.jpg&lt;br /&gt;
| gallery1-text = Quickness appearance.&lt;br /&gt;
}}&lt;br /&gt;
[[Quickness]] is a [[boon]] that speeds up the [[activation time]] of [[skill]]s and actions by 50%.&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* Skills already in mid-cast are affected when quickness is initially applied.&lt;br /&gt;
* Skills that are not finished casting when quickness wears off will slow to their normal speed.&lt;br /&gt;
* Quickness won&amp;#039;t affect your [[resurrect]] or [[finish]] speed.&lt;br /&gt;
* Many skills with a movement component, such as [[Savage Leap]], or skills that [[block]], [[evade]], or make a character [[invulnerable]] for a duration, like [[Crystal Hibernation]] or [[Renewed Focus]], are not affected by quickness.&lt;br /&gt;
** Most skills that block or evade that have an attack component, such as [[Blurred Frenzy]] or [[Shock Shield]], are affected by quickness, though there are exceptions, such as [[Unrelenting Assault]].&lt;br /&gt;
* Quickness will increase the speed of [[channeled skill]]s, including non-combat actions such as [[gathering]] from resource nodes, opening [[chest]]s, or communing with [[places of power]].&lt;br /&gt;
* Quickness will only increase the attack speed of regular attacks from devourer, feline, spider, smokescale, bristleback or wyvern pets. On any other pet, quickness does not increase regular attack speed.&lt;br /&gt;
* Increasing the casting speed by 50% means an actual reduction of casting times of just 33%.&lt;br /&gt;
&lt;br /&gt;
== Related [[skill]]s ==&lt;br /&gt;
{{see|Boon#Related skills}}&lt;br /&gt;
{{related skills|heading=that grant quickness}}&lt;br /&gt;
&lt;br /&gt;
=== Skills, traits and actions that ignore quickness ===&lt;br /&gt;
* [[Finish]] or [[Resurrect]] on downed enemies/allies.&lt;br /&gt;
{{related skills|heading=that ignore quickness|type=Condition Effect Ignored}}&lt;br /&gt;
&lt;br /&gt;
== Related [[trait]]s ==&lt;br /&gt;
{{see|Boon#Related traits}}&lt;br /&gt;
{{related traits|heading=that grant quickness}}&lt;br /&gt;
&lt;br /&gt;
=== Traits that convert [[slow]] into quickness ===&lt;br /&gt;
{{main|Boons#Traits that convert conditions into boons}}&lt;br /&gt;
&lt;br /&gt;
== Related [[equipment]] ==&lt;br /&gt;
=== [[Relic]]s that grant quickness===&lt;br /&gt;
* {{item icon|Relic of the Cavalier}} — {{item description|Relic of the Cavalier}}&lt;br /&gt;
* {{item icon|Relic of the Chronomancer}} — {{item description|Relic of the Chronomancer}}&lt;br /&gt;
* {{item icon|Relic of the Pirate Queen}} — {{item description|Relic of the Pirate Queen}}&lt;br /&gt;
&lt;br /&gt;
=== [[Upgrade component]]s that grant quickness ===&lt;br /&gt;
==== [[Sigil]]s ====&lt;br /&gt;
* {{item icon|Superior Sigil of Agility}} — Gain 5 seconds of [[swiftness]] and 1 second of [[quickness]] when you [[Weapon swap|swap]] to this [[weapon]] while in combat. {{gray|(Cooldown: 9 Seconds)}}&lt;br /&gt;
* {{item icon|Superior Sigil of Rage}} — Gain [[quickness]] for 3 seconds upon [[critical hit|critically hitting]] a foe. {{gray|(Cooldown: 20 Seconds)}}&lt;br /&gt;
* {{item icon|Superior Sigil of Celerity}} — Gain [[quickness]] for 5 seconds after [[disable|disabling]] a foe. {{gray|(Cooldown: 20 Seconds)}}&lt;br /&gt;
&lt;br /&gt;
=== [[Upgrade component]]s that improve quickness ===&lt;br /&gt;
==== [[Rune]]s ====&lt;br /&gt;
* {{item icon|Superior Rune of the Firebrand}} — +30% duration (rank 2/6: 10%/20%)&lt;br /&gt;
**&amp;#039;&amp;#039;Rank 4 gives an additional +10% to all boon duration.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Related consumables ==&lt;br /&gt;
* {{item icon|Cup of Light-Roasted Coffee}} — {{nourishment bonus|Cup of Light-Roasted Coffee}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
{{Version history table header|boon|type=effect|hidetext=y}}&lt;br /&gt;
{{Version history table row|2022-08-23|}}&lt;br /&gt;
* Updated Felines to now have their regular attack affected by quickness&lt;br /&gt;
{{Version history table row|2021-10-05|}}&lt;br /&gt;
* Fixed a bug causing duration-stacking boons to be affected by a hidden stack limit of 9, which in some cases could come into effect before stacking to that boon&amp;#039;s expected duration cap. This resulted in some boons having a lower total duration than expected. This hidden stack limit has been removed for duration-stacking boons that also have a maximum duration—alacrity, fury, protection, quickness, resistance, resolution, swiftness, and vigor.&lt;br /&gt;
{{Version history table row|2021-05-11|Duration Caps for Boons and Conditions}}&lt;br /&gt;
* Duration-stacking boons and conditions now behave consistently. They directly stack durations added from all sources, do not have hidden stack limits, and generally have shorter maximum durations. (30 seconds)&lt;br /&gt;
{{Version history table row|2016-10-18|General}}&lt;br /&gt;
* The duration-based boons Protection, Quickness, Regeneration, Resistance, Retaliation, and Vigor will now only stack up to 5 times instead of 9.&lt;br /&gt;
{{Version history table row|2016-04-19|General}}&lt;br /&gt;
* The formula for animation-speed increases and decreases has been modified.&lt;br /&gt;
* Quickness is normalized to behave the same as before.&lt;br /&gt;
* Casting a skill with quickness and slow will now result in a &amp;lt;code&amp;gt;1.166x&amp;lt;/code&amp;gt; longer activation time, increased from &amp;lt;code&amp;gt;1.0x&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{Version history table row|2016-01-26|Profession Skills}}&lt;br /&gt;
* &amp;quot;Finish Them&amp;quot; Finishers: The stomping effect will no longer be time-scaled through effects like quickness and slow.&lt;br /&gt;
* Reviving: Reviving characters will no longer be affected by time-scaled effects like quickness and slow.&lt;br /&gt;
* Quickness and slow will no longer affect most defensive abilities. Abilities that are offensive and defensive simultaneously (such as Blurred Frenzy or Pistol Whip) will still be affected by time scaling for the time being.&lt;br /&gt;
{{Version history table row|2015-06-23|Boon Updates}}&lt;br /&gt;
* This effect is now a boon.&lt;br /&gt;
* Boon to Condition Conversion: Quickness converts to slow for 3 seconds.&lt;br /&gt;
* Condition to Boon Conversion: Slow converts to quickness for 3 seconds.&lt;br /&gt;
{{Version history table row|2013-03-26|Profession Skills}}&lt;br /&gt;
* Reduced quickness from 100% attack speed to 50%.&lt;br /&gt;
{{Version history table row|2012-10-07|General}}&lt;br /&gt;
* Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.&lt;br /&gt;
{{Version history table row|release|r=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to the [[Game updates/2013-03-26|26th March 2013 update]], quickness would boost attack and action speed by 100% instead of the current 50%. To compensate for the reduction in effectiveness, some skills had their duration increased slightly.&lt;br /&gt;
&lt;br /&gt;
{{Effects nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects]]&lt;br /&gt;
[[de:Schnelligkeit]]&lt;br /&gt;
[[es:Rapidez]]&lt;br /&gt;
[[fr:Célérité]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Tery3065</name></author>
	</entry>
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