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	<id>https://wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Nature%27s_Vengeance%2Fhistory</id>
	<title>Nature&#039;s Vengeance/history - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Nature%27s_Vengeance%2Fhistory"/>
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	<updated>2026-07-17T11:17:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Nature%27s_Vengeance/history&amp;diff=120433&amp;oldid=prev</id>
		<title>imported&gt;Chieftain Alex: Added changes from Game updates/2023-06-27 (via AJAX script).</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Nature%27s_Vengeance/history&amp;diff=120433&amp;oldid=prev"/>
		<updated>2023-07-01T13:16:41Z</updated>

		<summary type="html">&lt;p&gt;Added changes from &lt;a href=&quot;/wiki/Game_updates/2023-06-27&quot; title=&quot;Game updates/2023-06-27&quot;&gt;Game updates/2023-06-27&lt;/a&gt; (via AJAX script).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version history}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2023-06-27&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Nature&amp;#039;s Vengeance]]: This trait has been reworked. Spirits will slam the ground a second time before disappearing.&lt;br /&gt;
| line = Nature Magic&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 1&lt;br /&gt;
| description = [[Spirit]]s slam again when they finish shaking.&lt;br /&gt;
| facts = {{skill fact|interval|3|alt=Time between slams}}&lt;br /&gt;
| training order = 10&lt;br /&gt;
| improves type = Spirit&lt;br /&gt;
| improves skill = Aqua Surge, Call Lightning (Ranger), Cold Snap, Nature&amp;#039;s Renewal, Quicksand, Solar Flare&lt;br /&gt;
| id = 1038&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2022-06-28&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Nature&amp;#039;s Vengeance]]: This trait now increases spirits&amp;#039; base boon durations by 50% and causes spirit-activated skills to apply alacrity for 4 seconds on up to 5 allied targets in the area.&lt;br /&gt;
| line = Nature Magic&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 1&lt;br /&gt;
| description = Boons applied by [[Spirit]]s last longer, and the spirit loses less health per interval. [[Spirit]]-activated skills affect a larger area and apply [[alacrity]] to allies.&lt;br /&gt;
| facts = {{skill fact|Reduced Health Loss|33%}}&lt;br /&gt;
{{skill fact|alacrity|4}}&lt;br /&gt;
{{skill fact|allied targets|5}}&lt;br /&gt;
{{skill fact|duration increase|50%}}&lt;br /&gt;
{{skill fact|radius increase|50%|icon=Miscellaneous effect.png}}&lt;br /&gt;
| training order = 10&lt;br /&gt;
| improves type = Spirit&lt;br /&gt;
| improves skill = Aqua Surge, Call Lightning (Ranger), Cold Snap, Nature&amp;#039;s Renewal, Quicksand, Solar Flare&lt;br /&gt;
| id = 1038&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2019-03-05&lt;br /&gt;
| changes = &lt;br /&gt;
* [[Nature&amp;#039;s Vengeance]]: This trait now reduces the passive health sacrifice from spirits by 33%. Additionally, boons granted by spirits are now applied when the spirit&amp;#039;s active skill is used instead of being applied upon a set interval. Boon durations have been increased as follows:&lt;br /&gt;
** Spirit of Nature now grants 3 seconds of stability.&lt;br /&gt;
** Water Spirit now grants 5 seconds of regeneration.&lt;br /&gt;
** Frost Spirit now grants 3 stacks of might for 8 seconds.&lt;br /&gt;
** Stone Spirit now grants 3 seconds of protection.&lt;br /&gt;
** Storm Spirit now grants 5 seconds of fury.&lt;br /&gt;
** Sun Spirit now grants 3 seconds of vigor.&lt;br /&gt;
| line = Nature Magic&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 1&lt;br /&gt;
| description = Reduce health loss when [[spirits]] apply [[boon]]s to allies. [[Spirit]]-activated skills affect a larger area and apply boons to allies.&lt;br /&gt;
| facts = {{skill fact|Reduced Health Loss|33%}}{{skill fact|regeneration|linked skill=Water Spirit|5}}{{skill fact|vigor|linked skill=Sun Spirit|3}}{{skill fact|fury|linked skill=Storm Spirit|5}}{{skill fact|might|linked skill=Frost Spirit|stacks=3|8}}{{skill fact|protection|linked skill=Stone Spirit|3}}{{skill fact|stability|linked skill=Spirit of Nature|3}}{{skill fact|allied targets|10}}{{skill fact|Radius Increase|50%}}&lt;br /&gt;
| id = 1038&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2018-12-11&lt;br /&gt;
| changes = &lt;br /&gt;
* [[Nature&amp;#039;s Vengeance]]: This trait no longer increases spirit health. Individual spirit bonuses have been updated as follows: &lt;br /&gt;
** Storm Spirit: This spirit now grants fury for 1 second instead of swiftness for 3 seconds on each pulse while this trait is equipped.&lt;br /&gt;
** Frost Spirit: This spirit now grants might for 5 seconds for 1 stack instead of 3 seconds for 3 stacks while this trait is equipped.&lt;br /&gt;
** Spirit of Nature Renewal: Fixed a bug in which the stability granted by the spirit of nature hit fewer targets than intended.&lt;br /&gt;
** Water Spirit: The regeneration duration that this spirit grants has been reduced from 3 seconds to 2 seconds while this trait is equipped.&lt;br /&gt;
| line = Nature Magic&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 1&lt;br /&gt;
| description = Allies summoned by [[spirit]] skills grant additional boons to allies around them. [[Spirit]]-activated skills affect a larger area.&lt;br /&gt;
| facts = {{skill fact|regeneration|linked skill=Water Spirit|2}}{{skill fact|vigor|linked skill=Sun Spirit|1}}{{skill fact|fury|linked skill=Storm Spirit|1}}{{skill fact|might|linked skill=Frost Spirit|stacks=1|5}}{{skill fact|protection|linked skill=Stone Spirit|1}}{{skill fact|stability|linked skill=Spirit of Nature|1}}  {{skill fact|Boon Application Interval|3 seconds|icon=Radius.png}}{{skill fact|Radius Increase|50%}}&lt;br /&gt;
| id = 1038&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2016-01-26&lt;br /&gt;
| minor = y&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Nature&amp;#039;s Vengeance]]: The boons granted by this trait now use the ranger&amp;#039;s boon duration.&lt;br /&gt;
| name = Nature&amp;#039;s Vengeance&lt;br /&gt;
| line = Nature Magic&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 1&lt;br /&gt;
| description = Your [[spirit]]s have increased [[health]] and grant a [[boon]] to allies around them. Spirit-activated skills affect a larger area.&lt;br /&gt;
| facts = {{skill fact|regeneration|linked skill=Water Spirit|3}}{{skill fact|vigor|linked skill=Sun Spirit|1}}{{skill fact|swiftness|linked skill=Storm Spirit|3}}{{skill fact|might|linked skill=Frost Spirit|stacks=3|3}}{{skill fact|protection|linked skill=Stone Spirit|1}}{{skill fact|stability|linked skill=Spirit of Nature|1}}{{skill fact|Health Increase|100%|icon=Radius.png}}{{skill fact|Boon Application Interval|3 seconds|icon=Radius.png}}{{skill fact|Radius Increase|50%}}&lt;br /&gt;
| id = 1038&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2015-09-29&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Nature&amp;#039;s Vengeance]]: Increased the might per pulse for [[Frost Spirit]] from 1 stack to 3 stacks and the duration from 1 second to 3 seconds.&lt;br /&gt;
** Increased the swiftness per pulse for [[Storm Spirit]] from 1 second to 3 seconds.&lt;br /&gt;
** Increased the regeneration per pulse for [[Water Spirit]] from 1 second to 3 seconds.&lt;br /&gt;
| name = Nature&amp;#039;s Vengeance&lt;br /&gt;
| line = Nature Magic&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| description = Your [[spirit]]s have increased [[health]] and grant a [[boon]] to allies around them. Spirit-activated skills affect a larger area.&lt;br /&gt;
| facts = {{skill fact|regeneration|linked skill=Water Spirit|3}}{{skill fact|vigor|linked skill=Sun Spirit|1}}{{skill fact|swiftness|linked skill=Storm Spirit|3}}{{skill fact|might|linked skill=Frost Spirit|stacks=3|3}}{{skill fact|protection|linked skill=Stone Spirit|1}}{{skill fact|stability|linked skill=Spirit of Nature|1}}{{skill fact|Health Increase|100%|icon=Radius.png}}{{skill fact|Boon Application Interval|3 seconds|icon=Radius.png}}{{skill fact|Radius Increase|50%}}&lt;br /&gt;
| id = 1038&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2015-07-28&lt;br /&gt;
| minor = y&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Nature&amp;#039;s Vengeance]]: Fixed an issue that caused spirit effects to list a 70% chance on hit when using this trait.&lt;br /&gt;
| name = Nature&amp;#039;s Vengeance&lt;br /&gt;
| line = Nature Magic&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| description = Your [[spirit]]s have increased [[health]] and grant a [[boon]] to allies around them. Spirit-activated skills affect a larger area.&lt;br /&gt;
| facts = {{skill fact|regeneration|linked skill=Water Spirit|1}}{{skill fact|vigor|linked skill=Sun Spirit|1}}{{skill fact|swiftness|linked skill=Storm Spirit|1}}{{skill fact|might|linked skill=Frost Spirit|1}}{{skill fact|protection|linked skill=Stone Spirit|1}}{{skill fact|stability|linked skill=Spirit of Nature|1}}{{skill fact|Health Increase|100%|icon=Radius.png}}{{skill fact|Boon Application Interval|3 seconds|icon=Radius.png}}{{skill fact|Radius Increase|50%}}&lt;br /&gt;
| id = 1038&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2015-06-23&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Nature&amp;#039;s Vengeance]]: Updated this trait to reflect the introduction of the [[specialization]] mechanic.&lt;br /&gt;
** Revamped trait:&lt;br /&gt;
*** Each of your spirits pulses 1.25 seconds of a particular boon every 3 seconds.&lt;br /&gt;
*** Your spirits gain 100% increased health.&lt;br /&gt;
*** The range of spirit-activated abilities is increased by 50%.&lt;br /&gt;
| name = Nature&amp;#039;s Vengeance&lt;br /&gt;
| line = Nature Magic&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| description = Your spirits have increased health and grant a boon to allies around them. Spirit-activated skills affect a larger area.&lt;br /&gt;
| facts = {{skill fact|regeneration|linked skill=Water Spirit|1}}{{skill fact|vigor|linked skill=Sun Spirit|1}}{{skill fact|swiftness|linked skill=Storm Spirit|1}}{{skill fact|might|linked skill=Frost Spirit|1}}{{skill fact|protection|linked skill=Stone Spirit|1}}{{skill fact|stability|linked skill=Spirit of Nature|1}}{{skill fact|Health Increase|100%|icon=Radius.png}}{{skill fact|Boon Application Interval|3 seconds|icon=Radius.png}}{{skill fact|Radius Increase|50%}}&lt;br /&gt;
| id = 1038&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2014-09-30&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Nature&amp;#039;s Vengeance]]: Adjusted effects for spirit attacks to better match their radius.&lt;br /&gt;
| name = Nature&amp;#039;s Vengeance&lt;br /&gt;
| line = Nature Magic&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| numeral = XI&lt;br /&gt;
| description = Activated skills of [[spirit]]s are larger and trigger when the spirit is killed.&lt;br /&gt;
| facts = {{skill fact|Radius Increase|icon=Radius.png|120}}&lt;br /&gt;
| minor = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2013-12-10&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Nature&amp;#039;s Vengeance]]: Moved to the Grandmaster tier.&lt;br /&gt;
| name = Nature&amp;#039;s Vengeance&lt;br /&gt;
| line = Nature Magic&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| numeral = XI&lt;br /&gt;
| description = Activated skills of [[spirit]]s are larger and trigger when the spirit is killed.&lt;br /&gt;
| facts = {{skill fact|radius|alt=Radius increase|120}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| name = Nature&amp;#039;s Vengeance&lt;br /&gt;
| line = Nature Magic&lt;br /&gt;
| tier = Master&lt;br /&gt;
| type = Major&lt;br /&gt;
| numeral = VII&lt;br /&gt;
| description = Activated skills of [[spirit]]s are larger and trigger when the spirit is killed.&lt;br /&gt;
| facts = {{skill fact|radius|alt=Radius increase|120}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Chieftain Alex</name></author>
	</entry>
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