<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Merciless_Hammer%2Fhistory</id>
	<title>Merciless Hammer/history - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Merciless_Hammer%2Fhistory"/>
	<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Merciless_Hammer/history&amp;action=history"/>
	<updated>2026-07-17T23:58:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://wiki.ezgame.cc/index.php?title=Merciless_Hammer/history&amp;diff=120422&amp;oldid=prev</id>
		<title>imported&gt;Chieftain Alex: Added changes from Game updates/2025-06-24 (via AJAX script).</title>
		<link rel="alternate" type="text/html" href="https://wiki.ezgame.cc/index.php?title=Merciless_Hammer/history&amp;diff=120422&amp;oldid=prev"/>
		<updated>2025-06-26T20:53:20Z</updated>

		<summary type="html">&lt;p&gt;Added changes from &lt;a href=&quot;/wiki/Game_updates/2025-06-24&quot; title=&quot;Game updates/2025-06-24&quot;&gt;Game updates/2025-06-24&lt;/a&gt; (via AJAX script).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version history}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2025-06-24&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Merciless Hammer]]: Increased the damage increase from 20% to 25% in PvE only.&lt;br /&gt;
| split = pve, wvw pvp&lt;br /&gt;
| description = [[Hammer]] and [[mace]] skills deal increased [[damage]] when striking a [[control effect|disabled]] or [[Defiance bar|defiant]] foe. Gain adrenaline when you disable a foe.&amp;lt;br&amp;gt;{{gray|Disables include [[stun]], [[taunt]], [[daze]], [[knockback]], [[pull]], [[knockdown]], [[sink]], [[float]], [[fear]], and [[launch]]}}.&lt;br /&gt;
| facts = {{skill fact|Damage increase|25|game mode=pve}}{{skill fact|Damage increase|20|game mode=pvp wvw}}{{skill fact|Adrenaline|7}}&lt;br /&gt;
| line = Defense&lt;br /&gt;
| tier = Master&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 3&lt;br /&gt;
| training order = 12&lt;br /&gt;
| improves weapon = Hammer, Mace&lt;br /&gt;
| improves property = Control effect&lt;br /&gt;
| id = 1367&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2022-11-29&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Merciless Hammer]]: The bonus damage from this trait will now always affect defiant foes.&lt;br /&gt;
| line = Defense&lt;br /&gt;
| tier = Master&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 3&lt;br /&gt;
| description = [[Hammer]] and [[mace]] skills deal increased [[damage]] when striking a [[control effect|disabled]] or [[Defiance bar|defiant]] foe. Gain adrenaline when you disable a foe.&amp;lt;br&amp;gt;{{gray|Disables include [[stun]], [[taunt]], [[daze]], [[knockback]], [[pull]], [[knockdown]], [[sink]], [[float]], [[fear]], and [[launch]]}}.&lt;br /&gt;
| facts = {{skill fact|Damage increase|20}}{{skill fact|Adrenaline|7}}&lt;br /&gt;
| id = 1367&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2022-10-04&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Merciless Hammer]]: This trait now also increases damage from mace skills when striking a disabled foe. Reduced adrenaline gain from 10 to 7. This trait no longer reduces the cooldown of hammer skills.&lt;br /&gt;
| line = Defense&lt;br /&gt;
| tier = Master&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 3&lt;br /&gt;
| description = [[Hammer]] and [[mace]] skills deal increased [[damage]] when striking a [[control effect|disabled]] foe. Gain adrenaline when you disable a foe.&amp;lt;br&amp;gt;{{gray|Disables include [[stun]], [[taunt]], [[daze]], [[knockback]], [[pull]], [[knockdown]], [[sink]], [[float]], [[fear]], and [[launch]]}}.&lt;br /&gt;
| facts = {{skill fact|Damage increase|20}}{{skill fact|Adrenaline|7}}&lt;br /&gt;
| id = 1440&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2018-12-11&lt;br /&gt;
| changes = &lt;br /&gt;
* [[Merciless Hammer]]: The part of this trait that inflicts confusion has been removed. Hammer skills now inflict increased damage on any disabled target, not just those who are dazed, knocked down, launched, or stunned. This trait now grants adrenaline when the warrior disables a foe, regardless of the weapon the warrior wields.&lt;br /&gt;
| line = Strength&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 3&lt;br /&gt;
| description = [[Hammer]] skills gain reduced recharge and deal increased [[damage]] when striking a [[control effect|disabled]] foe. Gain adrenaline when you disable a foe. &amp;lt;br&amp;gt;{{gray|Disables include [[stun]], [[taunt]], [[daze]], [[knockback]], [[pull]], [[knockdown]], [[sink]], [[float]], [[fear]], and [[launch]]}}.&lt;br /&gt;
| facts ={{skill fact|Damage increase|20}}{{skill fact|Adrenaline|10}}{{skill fact|Recharge reduced|20}}{{skill fact|interval|3}}&lt;br /&gt;
| id = 1440&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2018-02-06&lt;br /&gt;
| changes = &lt;br /&gt;
* [[Merciless Hammer]]: Confusion inflicted by this trait has been split and will now apply 6 stacks for 4 seconds in PvP and WvW only.&lt;br /&gt;
| split = pve, wvw pvp&lt;br /&gt;
| line = Strength&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 3&lt;br /&gt;
| description = Deal increased [[damage]] with a [[hammer]] when attacking a foe that is [[daze]]d, [[knockdown|knocked down]], [[launch]]ed, or [[stun]]ned. Hammer skills gain reduced [[recharge]]. Inflict [[confusion]] when you interrupt enemy skills.&amp;lt;br&amp;gt;{{gray|This trait can only confuse enemies with [[defiance bar]]s once per interval.}}&lt;br /&gt;
| facts =&lt;br /&gt;
{{skill fact|Damage increase|20}}&lt;br /&gt;
{{skill fact|Confusion|8|stacks=4|game mode=pve}}&lt;br /&gt;
{{skill fact|Confusion|4|stacks=6|game mode=wvw pvp}}&lt;br /&gt;
{{skill fact|Recharge reduced|20}}&lt;br /&gt;
{{skill fact|interval|3}}&lt;br /&gt;
| id = 1440&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2017-12-12&lt;br /&gt;
| changes = &lt;br /&gt;
* Skills, traits, and sigils that have bonus effects when interrupting foes will now activate when used against foes with defiance bars as though they had been interrupted, with a 3-second cooldown.&lt;br /&gt;
* [[Merciless Hammer]]: Confusion application only.&lt;br /&gt;
| line = Strength&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 3&lt;br /&gt;
| description = Deal increased [[damage]] with a [[hammer]] when attacking a foe that is [[daze]]d, [[knockdown|knocked down]], [[launch]]ed, or [[stun]]ned. Hammer skills gain reduced recharge. Inflict [[confusion]] when you interrupt enemy skills.&amp;lt;br&amp;gt;{{gray|This trait can only confuse enemies with [[defiance bar]]s once per interval.}}&lt;br /&gt;
| facts = {{skill fact|Damage increase|20}}{{skill fact|Confusion|8|stacks=4}}{{skill fact|Recharge reduced|20}}{{skill fact|interval|3}}&lt;br /&gt;
| id = 1440&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2017-08-08&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Merciless Hammer]]: This trait has moved to the Strength line and takes the slot previously taken by Axe Mastery. In addition to its previous functionality, this trait now also causes interrupts to inflict 4 stacks of confusion for 8 seconds.&lt;br /&gt;
| line = Strength&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 3&lt;br /&gt;
| description = Deal increased [[damage]] with a [[hammer]] when attacking a foe that is [[daze]]d, [[knockdown|knocked down]], [[launch]]ed, or [[stun]]ned. Hammer skills gain reduced recharge. Inflict [[confusion]] when you interrupt enemy skills.&lt;br /&gt;
| facts = {{skill fact|Damage increase|20}}{{skill fact|Confusion|8|stacks=4}}{{skill fact|Recharge reduced|20}}&lt;br /&gt;
| id = 1440&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2015-06-23&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Merciless Hammer]]: Updated this trait to reflect the introduction of the [[specialization]] mechanic.&lt;br /&gt;
** This trait has been moved to the Grandmaster tier.&lt;br /&gt;
| line = Discipline&lt;br /&gt;
| tier = Grandmaster&lt;br /&gt;
| type = Major&lt;br /&gt;
| position = 1&lt;br /&gt;
| description = [[Hammer]] [[damage]] is increased when attacking a foe that is [[daze]]d, [[knockdown|knocked down]], [[launch]]ed, or [[stun]]ned. Reduces [[recharge]] on hammer skills.&lt;br /&gt;
| facts = {{skill fact|Damage increase|20}}{{skill fact|Recharge reduced|20}}&lt;br /&gt;
| id = 1369&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| date = 2014-04-15&lt;br /&gt;
| changes =&lt;br /&gt;
* [[Merciless Hammer]]: Damage to stunned and knocked down foes has been decreased from 25% to 20%.&lt;br /&gt;
| line = Defense&lt;br /&gt;
| tier = Master&lt;br /&gt;
| type = Major&lt;br /&gt;
| numeral = X&lt;br /&gt;
| description = [[Hammer]] [[damage]] is increased when a foe is [[Control effect|disabled]]. Reduces [[recharge]] on hammer skills.&lt;br /&gt;
| facts = {{skill fact|damage|alt=Damage increase|20%}}{{skill fact|misc|alt=Recharge reduced|20%}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trait infobox/historical&lt;br /&gt;
| line = Defense&lt;br /&gt;
| tier = Master&lt;br /&gt;
| type = Major&lt;br /&gt;
| numeral = X&lt;br /&gt;
| description = [[Hammer]] [[damage]] is increased when a foe is [[disabled]]. Reduces [[recharge]] on hammer skills.&lt;br /&gt;
| facts = {{skill fact|damage|alt=Damage increase|25%}}{{skill fact|misc|alt=Recharge reduced|20%}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Chieftain Alex</name></author>
	</entry>
</feed>